观察图腾
构造体
monster no drops or experience [1]
你的行动速度无法被减速至基础以下
你的移动速度加成不会让你减速至基础速度以下
无法被击退
cannot be taunted [1]
Observer Totem
幽魂N
标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, stone_armour
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotemTough
Metadata
AlarmTotem_Templar
等级
68
生命
25,733
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
EGHeistHiddenTotemAlarm
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 5.5 秒
该法术的施法速度不能被调整
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

StateMachine
{
	define_shared_state = "hidden_totem = 1;"
}

Stats
{
    immune_to_ally_buff_auras = 1
    set_item_drop_slots = 0
    untargetable_by_monster_ai = 1
    set_monster_do_not_fracture = 1
    set_max_frenzy_charges = 0
    set_max_power_charges = 0
    set_max_endurance_charges = 0
    base_cannot_be_damaged = 1
    base_cannot_be_stunned = 1
    cannot_be_knocked_back = 1
    set_monster_no_beyond_portal = 1
    set_cannot_be_afflicted = 1
    uses_no_mana = 1
    monster_inherent_damage_taken_+%_final = -45
}

Actor
{
     slow_animations_go_to_idle = false
}

Life
{
    prevent_corpse_sinking = true
}

BaseEvents
{
    on_sleep = "InterruptActionsForDuration( 0.1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

StateMachine
{
	on_or_create_state_hidden_totem_1 =
	"
		DisableTargetable();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
	"

	on_state_hidden_totem_0 =
	"
		EnableTargetable();
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
	"
}

Actor
{
	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Templar"] = {
    name = "Observer Totem",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGHeistHiddenTotemAlarm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistHiddenTotemAlarm"] = {
    name = "EGHeistHiddenTotemAlarm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • 观察图腾
    构造体
    monster no drops or experience [1]
    你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    无法被击退
    cannot be taunted [1]
    Observer Totem
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, stone_armour
    生命
    400%
    护甲
    +100%
    异常状态临界值
    400%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemTough
    Metadata
    AlarmTotem_Science_
    等级
    68
    生命
    25,733
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    可触发, 法术
    施放间隔: 3.5 秒
    冷却时间: 5.5 秒
    该法术的施法速度不能被调整
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Science_"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • 观察图腾
    构造体
    monster no drops or experience [1]
    你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    无法被击退
    cannot be taunted [1]
    Observer Totem
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, stone_armour
    生命
    400%
    护甲
    +100%
    异常状态临界值
    400%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemTough
    Metadata
    AlarmTotem_Bandit
    等级
    68
    生命
    25,733
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    可触发, 法术
    施放间隔: 3.5 秒
    冷却时间: 5.5 秒
    该法术的施法速度不能被调整
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Bandit"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • 观察图腾
    构造体
    monster no drops or experience [1]
    你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    无法被击退
    cannot be taunted [1]
    Observer Totem
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, stone_armour
    生命
    400%
    护甲
    +100%
    异常状态临界值
    400%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemTough
    Metadata
    AlarmTotem_Robot
    等级
    68
    生命
    25,733
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    25,733
    冰缓
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    可触发, 法术
    施放间隔: 3.5 秒
    冷却时间: 5.5 秒
    该法术的施法速度不能被调整
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Robot"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 你的行动速度无法被减速至基础以下
    你的移动速度加成不会让你减速至基础速度以下
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 全域
  • movement speed cannot be reduced below base Min: 1 Max: 1 全域
  • Craft Tagsspeed
    无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.