Tótem observador
Constructo
monster no drops or experience [1]
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
No puede ser empujado
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Observer Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTotemTough
Metadata
AlarmTotem_Templar
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
EGHeistHiddenTotemAlarm
Triggerable, Spell
Tiempo de lanzamiento: 3.5 seg
Tiempo de recarga: 5.5 seg
La velocidad de lanzamiento de esta habilidad no se puede modificar
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

StateMachine
{
	define_shared_state = "hidden_totem = 1;"
}

Stats
{
    immune_to_ally_buff_auras = 1
    set_item_drop_slots = 0
    untargetable_by_monster_ai = 1
    set_monster_do_not_fracture = 1
    set_max_frenzy_charges = 0
    set_max_power_charges = 0
    set_max_endurance_charges = 0
    base_cannot_be_damaged = 1
    base_cannot_be_stunned = 1
    cannot_be_knocked_back = 1
    set_monster_no_beyond_portal = 1
    set_cannot_be_afflicted = 1
    uses_no_mana = 1
    monster_inherent_damage_taken_+%_final = -45
}

Actor
{
     slow_animations_go_to_idle = false
}

Life
{
    prevent_corpse_sinking = true
}

BaseEvents
{
    on_sleep = "InterruptActionsForDuration( 0.1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

StateMachine
{
	on_or_create_state_hidden_totem_1 =
	"
		DisableTargetable();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
	"

	on_state_hidden_totem_0 =
	"
		EnableTargetable();
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
	"
}

Actor
{
	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Templar"] = {
    name = "Observer Totem",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "EGHeistHiddenTotemAlarm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistHiddenTotemAlarm"] = {
    name = "EGHeistHiddenTotemAlarm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Tótem observador
    Constructo
    monster no drops or experience [1]
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    No puede ser empujado
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Observer Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    MonsterTotemTough
    Metadata
    AlarmTotem_Science_
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    Triggerable, Spell
    Tiempo de lanzamiento: 3.5 seg
    Tiempo de recarga: 5.5 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Science_"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Tótem observador
    Constructo
    monster no drops or experience [1]
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    No puede ser empujado
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Observer Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    MonsterTotemTough
    Metadata
    AlarmTotem_Bandit
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    Triggerable, Spell
    Tiempo de lanzamiento: 3.5 seg
    Tiempo de recarga: 5.5 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_redtiki_fadeout.epk "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Bandit"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Tótem observador
    Constructo
    monster no drops or experience [1]
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    No puede ser empujado
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Observer Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    MonsterTotemTough
    Metadata
    AlarmTotem_Robot
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarm
    Triggerable, Spell
    Tiempo de lanzamiento: 3.5 seg
    Tiempo de recarga: 5.5 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	define_shared_state = "hidden_totem = 1;"
    }
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_or_create_state_hidden_totem_1 =
    	"
    		DisableTargetable();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    	"
    
    	on_state_hidden_totem_0 =
    	"
    		EnableTargetable();
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );
    		Delay( 2.0, {RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk );} );
    	"
    }
    
    Actor
    {
    	on_start_ExecuteGEAL = "AddEffectPack( HeistAlarmTotemsAlarm );"
    	on_destroy_ExecuteGEAL = "PlayAnimationAttached( Metadata/Monsters/Totems/HolyFlameTotem/flare_new.ao, end );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/epk/Mirage_fadeout.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_Robot"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarm"] = {
        name = "EGHeistHiddenTotemAlarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Tótem observador
    Constructo
    monster no drops or experience [1]
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    No puede ser empujado
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Observer Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, stone_armour
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    MonsterTotemTough
    Metadata
    AlarmTotem_UnbreakableMap__
    Nivel
    68
    Vida
    25,733
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EGHeistHiddenTotemAlarmUnbreakableMap
    Triggerable, Spell
    Tiempo de lanzamiento: 3.5 seg
    Tiempo de recarga: 4.5 seg
    La velocidad de lanzamiento de esta habilidad no se puede modificar
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
        immune_to_ally_buff_auras = 1
        set_item_drop_slots = 0
        untargetable_by_monster_ai = 1
        set_monster_do_not_fracture = 1
        set_max_frenzy_charges = 0
        set_max_power_charges = 0
        set_max_endurance_charges = 0
        base_cannot_be_damaged = 1
        base_cannot_be_stunned = 1
        cannot_be_knocked_back = 1
        set_monster_no_beyond_portal = 1
        set_cannot_be_afflicted = 1
        uses_no_mana = 1
        monster_inherent_damage_taken_+%_final = -45
    }
    
    Actor
    {
         slow_animations_go_to_idle = false
    }
    
    Life
    {
        prevent_corpse_sinking = true
    }
    
    BaseEvents
    {
        on_sleep = "InterruptActionsForDuration( 0.1 );"
    }
    
    ControlZone
    {
    }
    
    StateMachine
    {
        define_shared_state = "activated;"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    StateMachine
    {
    	on_state_activated_0 = "RemoveEffectPack( Metadata/Monsters/Totems/HolyFlameTotem/flare.epk );"
    	on_or_create_state_activated_1 = "AddEffectPack( Metadata/Monsters/Totems/HolyFlameTotem/flare.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/Totems/HolyFlameTotem/flare.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Hazards/Perception_AlarmTotem/AlarmTotem_UnbreakableMap__"] = {
        name = "Observer Totem",
        life = 4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "EGHeistHiddenTotemAlarmUnbreakableMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistHiddenTotemAlarmUnbreakableMap"] = {
        name = "EGHeistHiddenTotemAlarmUnbreakableMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "spell_cast_time_cannot_be_modified",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global