饕餮劣徒
恶魔
Ravenous Homonculus
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1Spectre |
标签 | animal_claw_weapon, beyond_demon, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
Packs |
生命
124%
异常状态临界值
124%
抗性
40 0 0 0
伤害
172%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
2.25 秒
伤害分布
±20%
经验值
165%
Model Size
100%
类型
HellscapeFleshFodder1
Metadata
HellscapeFleshFodder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,977
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
643
法术伤害
643
命中
290
攻击间隔
2.25
经验值
16,921
异常状态临界值
7,977
冰缓
25
Shock
25
Brittle
143
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeFleshLeap
法术, 位移
施放间隔: 1.2 秒
冷却时间: 3 秒
leap slam minimum distance [56]
skill maximum travel distance [56]
skill maximum travel distance [56]
DTTHellscapeFleshLeapMobility
法术, 位移
施放间隔: 1.2 秒
leap slam minimum distance [46]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
GAHellscapeFleshLeapImpact
可触发, 攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 2.25 秒
攻击伤害总增 10%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Actor { on_event_leave_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1"] = { name = "Ravenous Homonculus", life = 1.24, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeFleshLeapImpact", "DTTHellscapeFleshLeap", "DTTHellscapeFleshLeapMobility", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshLeapImpact"] = { name = "GAHellscapeFleshLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeap"] = { name = "DTTHellscapeFleshLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {56, 56, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeapMobility"] = { name = "DTTHellscapeFleshLeapMobility", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {46, 66, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
饕餮劣徒
恶魔
Ravenous Homonculus
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beyond_demon, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
生命
124%
异常状态临界值
124%
抗性
40 0 0 0
伤害
172%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
2.25 秒
伤害分布
±20%
经验值
165%
Model Size
100%
类型
HellscapeFleshFodder1
Metadata
HellscapeFleshFodder1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,977
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
643
法术伤害
643
命中
290
攻击间隔
2.25
经验值
16,921
异常状态临界值
7,977
冰缓
25
Shock
25
Brittle
143
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeFleshLeap
法术, 位移
施放间隔: 1.2 秒
冷却时间: 3 秒
leap slam minimum distance [56]
skill maximum travel distance [56]
skill maximum travel distance [56]
DTTHellscapeFleshLeapMobility
法术, 位移
施放间隔: 1.2 秒
leap slam minimum distance [46]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
GAHellscapeFleshLeapImpact
可触发, 攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 2.25 秒
攻击伤害总增 10%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_event_leave_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1Spectre"] = { name = "Ravenous Homonculus", life = 1.24, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeFleshLeapImpact", "DTTHellscapeFleshLeap", "DTTHellscapeFleshLeapMobility", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshLeapImpact"] = { name = "GAHellscapeFleshLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeap"] = { name = "DTTHellscapeFleshLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {56, 56, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeapMobility"] = { name = "DTTHellscapeFleshLeapMobility", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {46, 66, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
饕餮劣徒
恶魔
Ravenous Homonculus
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beyond_demon, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood |
生命
124%
异常状态临界值
124%
抗性
40 0 0 0
伤害
172%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
2.25 秒
伤害分布
±20%
经验值
165%
Model Size
100%
类型
HellscapeFleshFodder1
Metadata
HellscapeFleshFodder1CrimsonIron
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,977
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
643
法术伤害
643
命中
290
攻击间隔
2.25
经验值
16,921
异常状态临界值
7,977
冰缓
25
Shock
25
Brittle
143
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeFleshLeap
法术, 位移
施放间隔: 1.2 秒
冷却时间: 3 秒
leap slam minimum distance [56]
skill maximum travel distance [56]
skill maximum travel distance [56]
DTTHellscapeFleshLeapMobility
法术, 位移
施放间隔: 1.2 秒
leap slam minimum distance [46]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
skill maximum travel distance [66]
spell maximum action distance +% [-50]
GAHellscapeFleshLeapImpact
可触发, 攻击
基本伤害: 514–771
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 2.25 秒
攻击伤害总增 10%
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1CrimsonIron"] = { name = "Ravenous Homonculus", life = 1.24, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.72, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeFleshLeapImpact", "DTTHellscapeFleshLeap", "DTTHellscapeFleshLeapMobility", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshLeapImpact"] = { name = "GAHellscapeFleshLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeap"] = { name = "DTTHellscapeFleshLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {56, 56, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeFleshLeapMobility"] = { name = "DTTHellscapeFleshLeapMobility", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {46, 66, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }