饕餮劣徒
恶魔
Ravenous Homonculus
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1Spectre
标签animal_claw_weapon, beyond_demon, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • 饕餮劣徒, 饕餮暴徒
  • 饕餮塑血者, 饕餮劣徒, 饕餮凶徒
  • 饕餮劣徒, 饕餮凶徒
  • 饕餮剥离者, 饕餮劣徒, 饕餮凶徒
  • 生命
    124%
    护甲
    +100%
    异常状态临界值
    124%
    抗性
    40 0 0 0
    伤害
    172%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    165%
    Model Size
    100%
    类型
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1
    等级
    68
    生命
    7,977
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    643
    法术伤害
    643
    命中
    290
    攻击间隔
    2.25
    经验值
    16,921
    异常状态临界值
    7,977
    冰缓
    25
    Shock
    25
    Brittle
    143
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 514–771
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    伤害总增 150.3%
    将物理伤害的 75% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeFleshLeap
    法术, 位移
    施放间隔: 1.2 秒
    冷却时间: 3 秒
    leap slam minimum distance [56]
    skill maximum travel distance [56]
    DTTHellscapeFleshLeapMobility
    法术, 位移
    施放间隔: 1.2 秒
    leap slam minimum distance [46]
    skill maximum travel distance [66]
    spell maximum action distance +% [-50]
    GAHellscapeFleshLeapImpact
    可触发, 攻击
    基本伤害: 514–771
    攻击暴击率: 5%
    攻击伤害: 110%
    攻击间隔: 2.25 秒
    攻击伤害总增 10%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1"] = {
        name = "Ravenous Homonculus",
        life = 1.24,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
            "DTTHellscapeFleshLeapMobility",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {56, 56, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeapMobility"] = {
        name = "DTTHellscapeFleshLeapMobility",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {46, 66, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    饕餮劣徒
    恶魔
    Ravenous Homonculus
    幽魂Y
    标签animal_claw_weapon, beyond_demon, demon, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    生命
    124%
    护甲
    +100%
    异常状态临界值
    124%
    抗性
    40 0 0 0
    伤害
    172%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    165%
    Model Size
    100%
    类型
    HellscapeFleshFodder1
    Metadata
    HellscapeFleshFodder1Spectre
    等级
    68
    生命
    7,977
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    643
    法术伤害
    643
    命中
    290
    攻击间隔
    2.25
    经验值
    16,921
    异常状态临界值
    7,977
    冰缓
    25
    Shock
    25
    Brittle
    143
    Scorch
    25
    Sap
    70
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 514–771
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 2.25 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    伤害总增 150.3%
    将物理伤害的 75% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTHellscapeFleshLeap
    法术, 位移
    施放间隔: 1.2 秒
    冷却时间: 3 秒
    leap slam minimum distance [56]
    skill maximum travel distance [56]
    DTTHellscapeFleshLeapMobility
    法术, 位移
    施放间隔: 1.2 秒
    leap slam minimum distance [46]
    skill maximum travel distance [66]
    spell maximum action distance +% [-50]
    GAHellscapeFleshLeapImpact
    可触发, 攻击
    基本伤害: 514–771
    攻击暴击率: 5%
    攻击伤害: 110%
    攻击间隔: 2.25 秒
    攻击伤害总增 10%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_breaker/leap_slam_start.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder1Spectre"] = {
        name = "Ravenous Homonculus",
        life = 1.24,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedFire",
            "GAHellscapeFleshLeapImpact",
            "DTTHellscapeFleshLeap",
            "DTTHellscapeFleshLeapMobility",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeFleshLeapImpact"] = {
        name = "GAHellscapeFleshLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeap"] = {
        name = "DTTHellscapeFleshLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {56, 56, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeFleshLeapMobility"] = {
        name = "DTTHellscapeFleshLeapMobility",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {46, 66, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.