印记
构造体无法被击退
Relic
| 幽魂 | N |
|---|---|
| 标签 | construct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement |
生命
1000%
异常状态临界值
1000%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
TemplarMissionRelic
Metadata
TemplarMissionRelic1
Object Type
version 2
extends "Metadata/Monsters/Monster"
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_cannot_be_converted_or_dominated = 1
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
on_spawned_dead = "DetachAll();"
}
Render
{
allow_attached_arrows = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Missions/TemplarMissionRelic1"] = {
name = "Relic",
life = 10,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
印记
构造体无法被击退
monster no additional player scaling [1]
monster no additional player scaling [1]
Relic
| 幽魂 | N |
|---|---|
| 标签 | construct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement |
生命
1000%
异常状态临界值
1000%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
TemplarMissionRelic
Metadata
TemplarMissionRelic1Ally
Object Type
version 2
extends "Metadata/Monsters/Monster"
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_cannot_be_converted_or_dominated = 1
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
}
Life
{
corpse_usable = false
}
DiesAfterTime
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
on_spawned_dead = "DetachAll();"
}
Render
{
allow_attached_arrows = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Missions/TemplarMissionRelic1Ally"] = {
name = "Relic",
life = 10,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
monster no additional player scaling [1]
| Family | MonsterDisableLifePartyScaling |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.