Relic
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | is_unarmed, non_attacking, small_height, stone_armour, very_slow_movement |
1000%Life
1000%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
0 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TemplarMissionRelicType
|
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_cannot_be_converted_or_dominated = 1 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);" on_spawned_dead = "DetachAll();" } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Missions/TemplarMissionRelic1"] = { name = "Relic", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Cannot be Knocked Back
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert |
Relic
Cannot be Knocked Back
monster no additional player scaling [1]
monster no additional player scaling [1]
Spectre | N |
---|---|
Tags | is_unarmed, non_attacking, small_height, stone_armour, very_slow_movement |
1000%Life
1000%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
0 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TemplarMissionRelicType
|
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_cannot_be_converted_or_dominated = 1 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);" on_spawned_dead = "DetachAll();" } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Missions/TemplarMissionRelic1Ally"] = { name = "Relic", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Cannot be Knocked Back
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert |
monster no additional player scaling [1]
monster no additional player scaling [1]
Id | MonsterDisableLifePartyScaling |
---|---|
Family | MonsterDisableLifePartyScaling |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | monster no additional player scaling [-1] |
Relic Item /7 ⍟
Relic Item /7 ⍟
Relic Mods /107 ⍟
Relic Mods /107 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Steadfast | 1 | Prefix | +(15–19) to Maximum Resolve | small_sanctum_relic 100 default 0 |
Enduring | 40 | Prefix | +(20–24) to Maximum Resolve | small_sanctum_relic 100 default 0 |
Adamant | 60 | Prefix | +(25–29) to Maximum Resolve | small_sanctum_relic 100 default 0 |
Ardent | 75 | Prefix | +(30–35) to Maximum Resolve | small_sanctum_relic 50 default 0 |
Resolute | 82 | Prefix | +(36–40) to Maximum Resolve | small_sanctum_relic 20 default 0 |
Revitalising | 1 | Prefix | (6–9)% increased Resolve Recovered | medium_sanctum_relic 100 default 0 |
Galvanising | 30 | Prefix | (10–13)% increased Resolve Recovered | medium_sanctum_relic 100 default 0 |
Enlivening | 68 | Prefix | (14–16)% increased Resolve Recovered | medium_sanctum_relic 50 default 0 |
Emboldening | 80 | Prefix | (17–20)% increased Resolve Recovered | medium_sanctum_relic 20 default 0 |
Uplifting | 1 | Prefix | Gain (36–40) Inspiration at the start of each Floor | medium_sanctum_relic 100 default 0 |
Effervescent | 40 | Prefix | Gain (41–45) Inspiration at the start of each Floor | medium_sanctum_relic 100 default 0 |
Inspirited | 60 | Prefix | Gain (46–50) Inspiration at the start of each Floor | medium_sanctum_relic 100 default 0 |
Fervent | 75 | Prefix | Gain (51–55) Inspiration at the start of each Floor | medium_sanctum_relic 50 default 0 |
Impassioned | 82 | Prefix | Gain (56–65) Inspiration at the start of each Floor | medium_sanctum_relic 20 default 0 |
Adaptable | 1 | Prefix | Gain (41–45) Inspiration when you receive an Affliction | large_sanctum_relic 100 default 0 |
Tenacious | 30 | Prefix | Gain (46–50) Inspiration when you receive an Affliction | large_sanctum_relic 100 default 0 |
Resilient | 68 | Prefix | Gain (51–55) Inspiration when you receive an Affliction | large_sanctum_relic 50 default 0 |
Iron-Willed | 80 | Prefix | Gain (56–65) Inspiration when you receive an Affliction | large_sanctum_relic 20 default 0 |
of Affluence | 1 | Suffix | Monsters have (3–4)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of Opulence | 30 | Suffix | Monsters have (5–6)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of Extravagance | 68 | Suffix | Monsters have (7–8)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of Doubling | 80 | Suffix | Monsters have (9–10)% chance to drop Double Aureus Coins | small_sanctum_relic 50 default 0 |
of Bounty | 1 | Suffix | Chests have (3–4)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of Fortune | 30 | Suffix | Chests have (5–6)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of the Trove | 68 | Suffix | Chests have (7–8)% chance to drop Double Aureus Coins | small_sanctum_relic 100 default 0 |
of Hidden Treasure | 80 | Suffix | Chests have (9–10)% chance to drop Double Aureus Coins | small_sanctum_relic 50 default 0 |
of Charity | 30 | Suffix | (4–5)% reduced Merchant Prices | medium_sanctum_relic 50 default 0 |
of Diplomacy | 68 | Suffix | (6–7)% reduced Merchant Prices | medium_sanctum_relic 50 default 0 |
of Persuasion | 81 | Suffix | (8–10)% reduced Merchant Prices | medium_sanctum_relic 20 default 0 |
Motivating | 1 | Prefix | (10–14)% increased Maximum Resolve | large_sanctum_relic 100 default 0 |
Rallying | 40 | Prefix | (15–19)% increased Maximum Resolve | large_sanctum_relic 100 default 0 |
Heartening | 60 | Prefix | (20–24)% increased Maximum Resolve | large_sanctum_relic 100 default 0 |
Encouraging | 75 | Prefix | (25–30)% increased Maximum Resolve | large_sanctum_relic 50 default 0 |
Auspicious | 82 | Prefix | (31–35)% increased Maximum Resolve | large_sanctum_relic 20 default 0 |
of Empowerment | 1 | Suffix | Gain (30–39) Maximum Resolve when you kill a Boss | large_sanctum_relic 100 default 0 |
of Championship | 45 | Suffix | Gain (40–49) Maximum Resolve when you kill a Boss | large_sanctum_relic 100 default 0 |
of Victory | 75 | Suffix | Gain (50–59) Maximum Resolve when you kill a Boss | large_sanctum_relic 50 default 0 |
of Refreshment | 1 | Suffix | Gain (21–25) Maximum Resolve when you use a Fountain | large_sanctum_relic 100 default 0 |
of Convalescence | 45 | Suffix | Gain (26–30) Maximum Resolve when you use a Fountain | large_sanctum_relic 100 default 0 |
of Youth | 75 | Suffix | Gain (31–35) Maximum Resolve when you use a Fountain | large_sanctum_relic 50 default 0 |
Pauper's | 1 | Prefix | Gain (30–39) Aureus Coins at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Commoner's | 40 | Prefix | Gain (40–49) Aureus Coins at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Merchant's | 60 | Prefix | Gain (50–59) Aureus Coins at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Nobleman's | 75 | Prefix | Gain (60–69) Aureus Coins at the start of the Sanctum | small_sanctum_relic 50 default 0 |
King's | 82 | Prefix | Gain (70–79) Aureus Coins at the start of the Sanctum | small_sanctum_relic 20 default 0 |
of the Stipend | 1 | Suffix | Gain (7–10) Aureus Coins when you complete a Room | medium_sanctum_relic 100 default 0 |
of the Prize | 45 | Suffix | Gain (11–14) Aureus Coins when you complete a Room | medium_sanctum_relic 100 default 0 |
of the Trophy | 75 | Suffix | Gain (15–18) Aureus Coins when you complete a Room | medium_sanctum_relic 50 default 0 |
Boosting | 1 | Prefix | Gain (30–39) Inspiration at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Bolstering | 40 | Prefix | Gain (40–49) Inspiration at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Augmenting | 60 | Prefix | Gain (50–59) Inspiration at the start of the Sanctum | small_sanctum_relic 100 default 0 |
Invigorating | 75 | Prefix | Gain (60–69) Inspiration at the start of the Sanctum | small_sanctum_relic 50 default 0 |
Inspiring | 82 | Prefix | Gain (70–79) Inspiration at the start of the Sanctum | small_sanctum_relic 20 default 0 |
of Progress | 1 | Suffix | Recover 3 Resolve when you complete a Room | medium_sanctum_relic 100 default 0 |
of Advancement | 30 | Suffix | Recover 4 Resolve when you complete a Room | medium_sanctum_relic 100 default 0 |
of Growth | 68 | Suffix | Recover 5 Resolve when you complete a Room | medium_sanctum_relic 100 default 0 |
of Evolution | 80 | Suffix | Recover 6 Resolve when you complete a Room | medium_sanctum_relic 50 default 0 |
of Success | 1 | Suffix | Gain (20–24) Resolve when you kill a Boss | small_sanctum_relic 100 default 0 |
of Achievement | 30 | Suffix | Gain (25–29) Resolve when you kill a Boss | small_sanctum_relic 100 default 0 |
of Conquest | 68 | Suffix | Gain (30–35) Resolve when you kill a Boss | small_sanctum_relic 100 default 0 |
of Triumph | 80 | Suffix | Gain (36–40) Resolve when you kill a Boss | small_sanctum_relic 50 default 0 |
of Perseverance | 1 | Suffix | Gain (20–24) Resolve when you use a Fountain | medium_sanctum_relic 100 default 0 |
of Determination | 30 | Suffix | Gain (25–29) Resolve when you use a Fountain | medium_sanctum_relic 100 default 0 |
of Willpower | 68 | Suffix | Gain (30–35) Resolve when you use a Fountain | medium_sanctum_relic 100 default 0 |
of Rejuvenation | 80 | Suffix | Gain (36–40) Resolve when you use a Fountain | medium_sanctum_relic 50 default 0 |
of Illumination | 1 | Suffix | An additional Room is revealed on the Sanctum Map | small_sanctum_relic 50 default 0 |
of Clairvoyance | 75 | Suffix | 2 additional Rooms are revealed on the Sanctum Map | small_sanctum_relic 20 default 0 |
of Devotion | 1 | Suffix | 3% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Piousness | 30 | Suffix | 4% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Righteousness | 68 | Suffix | 5% chance to Avoid gaining an Affliction | large_sanctum_relic 50 default 0 |
of Sainthood | 80 | Suffix | (6–7)% chance to Avoid gaining an Affliction | large_sanctum_relic 20 default 0 |
Crushing | 1 | Prefix | Monsters take (5–7)% increased Damage | large_sanctum_relic 100 default 0 |
Punishing | 45 | Prefix | Monsters take (8–10)% increased Damage | large_sanctum_relic 100 default 0 |
Annihilating | 75 | Prefix | Monsters take (11–15)% increased Damage | large_sanctum_relic 50 default 0 |
Transgressor's | 1 | Prefix | Guards take (5–7)% increased Damage | medium_sanctum_relic 100 default 0 |
Violator's | 45 | Prefix | Guards take (8–10)% increased Damage | medium_sanctum_relic 100 default 0 |
Sinner's | 75 | Prefix | Guards take (11–15)% increased Damage | medium_sanctum_relic 50 default 0 |
Challenger's | 1 | Prefix | Bosses take (5–7)% increased Damage | medium_sanctum_relic 100 default 0 |
Usurper's | 45 | Prefix | Bosses take (8–10)% increased Damage | medium_sanctum_relic 100 default 0 |
Regicidal | 75 | Prefix | Bosses take (11–15)% increased Damage | medium_sanctum_relic 50 default 0 |
Plentiful | 30 | Prefix | The Merchant has an additional Choice | medium_sanctum_relic 50 default 0 |
Cornucopic | 78 | Prefix | The Merchant has 2 additional Choices | medium_sanctum_relic 20 default 0 |
of Resistance | 1 | Suffix | Monsters impact 4% reduced Resolve | large_sanctum_relic 100 default 0 |
of Fortification | 45 | Suffix | Monsters impact 5% reduced Resolve | large_sanctum_relic 100 default 0 |
of Impenetrability | 75 | Suffix | Monsters impact (6–7)% reduced Resolve | large_sanctum_relic 50 default 0 |
of the Bulwark | 1 | Suffix | Guards impact 4% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Bastion | 45 | Suffix | Guards impact 5% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Citadel | 75 | Suffix | Guards impact (6–7)% reduced Resolve | medium_sanctum_relic 50 default 0 |
of the Aegis | 1 | Suffix | Bosses impact 4% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Vanguard | 45 | Suffix | Bosses impact 5% reduced Resolve | medium_sanctum_relic 100 default 0 |
of the Phalanx | 75 | Suffix | Bosses impact (6–7)% reduced Resolve | medium_sanctum_relic 50 default 0 |
1 | Corrupted | (8–10)% increased Resolve Recovered | default 100 | |
80 | Unique | This item is destroyed when your Sanctum ends | ||
1 | Unique | The Herald of the Scourge drops 2 additional Sanctified Relics | ||
1 | Unique | The Herald of the Scourge drops an additional Invocation | ||
1 | Unique | The Herald of the Scourge drops an additional Balance of Terror with an extra Modifier | ||
1 | Unique | The Herald of the Scourge drops the Original Sin | ||
1 | Unique | The Herald of the Scourge takes 70% less Damage | ||
1 | Unique | The Herald of the Scourge deals 100% more Damage | ||
1 | Unique | Aureus Coins are converted to Experience upon defeating the Herald of the Scourge | ||
1 | Unique | Aureus Coins are converted to Relics upon defeating the Herald of the Scourge | ||
1 | Unique | Aureus Coins are converted to Unique Items upon defeating the Herald of the Scourge | ||
1 | Unique | Cannot have Boons | ||
1 | Unique | Rooms are unknown on the Sanctum Map | ||
1 | Unique | Cannot recover Resolve | ||
1 | Unique | Cannot have Inspiration | ||
1 | Unique | Maximum Resolve is 1 |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.