Relic
Cannot be Knocked Back
SpectreN
Tagsis_unarmed, non_attacking, small_height, stone_armour, very_slow_movement
1000%Life
1000%Ailment Threshold
0 0 0 0Resistance
100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 6Attack Distance
0 SecondAttack Time
±0%Damage Spread
100%Experience
100%Model Size
TemplarMissionRelicType


Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_cannot_be_converted_or_dominated = 1

	set_max_power_charges = 0

	set_physical_damage_reduction_%_per_endurance_charge = 5

	set_resist_all_elements_%_per_endurance_charge = 5
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
	on_spawned_dead = "DetachAll();"
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Missions/TemplarMissionRelic1"] = {
    name = "Relic",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Cannot be Knocked Back

Cannot be Knocked Back

IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Relic
    Cannot be Knocked Back
    monster no additional player scaling [1]
    SpectreN
    Tagsis_unarmed, non_attacking, small_height, stone_armour, very_slow_movement
    1000%Life
    1000%Ailment Threshold
    0 0 0 0Resistance
    100%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 6Attack Distance
    0 SecondAttack Time
    ±0%Damage Spread
    100%Experience
    100%Model Size
    TemplarMissionRelicType
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_cannot_be_converted_or_dominated = 1
    
    	set_max_power_charges = 0
    
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    
    	set_resist_all_elements_%_per_endurance_charge = 5
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
    	on_spawned_dead = "DetachAll();"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Missions/TemplarMissionRelic1Ally"] = {
        name = "Relic",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    monster no additional player scaling [1]

    monster no additional player scaling [1]

    IdMonsterDisableLifePartyScaling
    FamilyMonsterDisableLifePartyScaling
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no additional player scaling Min: 1 Max: 1 Global
  • Invertmonster no additional player scaling [-1]
    Relic Mods /107 ⍟

    Relic Mods /107 ⍟

    NameLevelPre/SufDescriptionWeight
    Steadfast1Prefix+(15–19) to Maximum Resolve small_sanctum_relic 100
    default 0
    Enduring40Prefix+(20–24) to Maximum Resolve small_sanctum_relic 100
    default 0
    Adamant60Prefix+(25–29) to Maximum Resolve small_sanctum_relic 100
    default 0
    Ardent75Prefix+(30–35) to Maximum Resolve small_sanctum_relic 50
    default 0
    Resolute82Prefix+(36–40) to Maximum Resolve small_sanctum_relic 20
    default 0
    Revitalising1Prefix(6–9)% increased Resolve Recovered medium_sanctum_relic 100
    default 0
    Galvanising30Prefix(10–13)% increased Resolve Recovered medium_sanctum_relic 100
    default 0
    Enlivening68Prefix(14–16)% increased Resolve Recovered medium_sanctum_relic 50
    default 0
    Emboldening80Prefix(17–20)% increased Resolve Recovered medium_sanctum_relic 20
    default 0
    Uplifting1PrefixGain (36–40) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Effervescent40PrefixGain (41–45) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Inspirited60PrefixGain (46–50) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Fervent75PrefixGain (51–55) Inspiration at the start of each Floor medium_sanctum_relic 50
    default 0
    Impassioned82PrefixGain (56–65) Inspiration at the start of each Floor medium_sanctum_relic 20
    default 0
    Adaptable1PrefixGain (41–45) Inspiration when you receive an Affliction large_sanctum_relic 100
    default 0
    Tenacious30PrefixGain (46–50) Inspiration when you receive an Affliction large_sanctum_relic 100
    default 0
    Resilient68PrefixGain (51–55) Inspiration when you receive an Affliction large_sanctum_relic 50
    default 0
    Iron-Willed80PrefixGain (56–65) Inspiration when you receive an Affliction large_sanctum_relic 20
    default 0
    of Affluence1SuffixMonsters have (3–4)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Opulence30SuffixMonsters have (5–6)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Extravagance68SuffixMonsters have (7–8)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Doubling80SuffixMonsters have (9–10)% chance to drop Double Aureus Coins small_sanctum_relic 50
    default 0
    of Bounty1SuffixChests have (3–4)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Fortune30SuffixChests have (5–6)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of the Trove68SuffixChests have (7–8)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Hidden Treasure80SuffixChests have (9–10)% chance to drop Double Aureus Coins small_sanctum_relic 50
    default 0
    of Charity30Suffix(4–5)% reduced Merchant Prices medium_sanctum_relic 50
    default 0
    of Diplomacy68Suffix(6–7)% reduced Merchant Prices medium_sanctum_relic 50
    default 0
    of Persuasion81Suffix(8–10)% reduced Merchant Prices medium_sanctum_relic 20
    default 0
    Motivating1Prefix(10–14)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Rallying40Prefix(15–19)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Heartening60Prefix(20–24)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Encouraging75Prefix(25–30)% increased Maximum Resolve large_sanctum_relic 50
    default 0
    Auspicious82Prefix(31–35)% increased Maximum Resolve large_sanctum_relic 20
    default 0
    of Empowerment1SuffixGain (30–39) Maximum Resolve when you kill a Boss large_sanctum_relic 100
    default 0
    of Championship45SuffixGain (40–49) Maximum Resolve when you kill a Boss large_sanctum_relic 100
    default 0
    of Victory75SuffixGain (50–59) Maximum Resolve when you kill a Boss large_sanctum_relic 50
    default 0
    of Refreshment1SuffixGain (21–25) Maximum Resolve when you use a Fountain large_sanctum_relic 100
    default 0
    of Convalescence45SuffixGain (26–30) Maximum Resolve when you use a Fountain large_sanctum_relic 100
    default 0
    of Youth75SuffixGain (31–35) Maximum Resolve when you use a Fountain large_sanctum_relic 50
    default 0
    Pauper's1PrefixGain (30–39) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Commoner's40PrefixGain (40–49) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Merchant's60PrefixGain (50–59) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Nobleman's75PrefixGain (60–69) Aureus Coins at the start of the Sanctum small_sanctum_relic 50
    default 0
    King's82PrefixGain (70–79) Aureus Coins at the start of the Sanctum small_sanctum_relic 20
    default 0
    of the Stipend1SuffixGain (7–10) Aureus Coins when you complete a Room medium_sanctum_relic 100
    default 0
    of the Prize45SuffixGain (11–14) Aureus Coins when you complete a Room medium_sanctum_relic 100
    default 0
    of the Trophy75SuffixGain (15–18) Aureus Coins when you complete a Room medium_sanctum_relic 50
    default 0
    Boosting1PrefixGain (30–39) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Bolstering40PrefixGain (40–49) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Augmenting60PrefixGain (50–59) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Invigorating75PrefixGain (60–69) Inspiration at the start of the Sanctum small_sanctum_relic 50
    default 0
    Inspiring82PrefixGain (70–79) Inspiration at the start of the Sanctum small_sanctum_relic 20
    default 0
    of Progress1SuffixRecover 3 Resolve when you complete a Room medium_sanctum_relic 100
    default 0
    of Advancement30SuffixRecover 4 Resolve when you complete a Room medium_sanctum_relic 100
    default 0
    of Growth68SuffixRecover 5 Resolve when you complete a Room medium_sanctum_relic 100
    default 0
    of Evolution80SuffixRecover 6 Resolve when you complete a Room medium_sanctum_relic 50
    default 0
    of Success1SuffixGain (20–24) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Achievement30SuffixGain (25–29) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Conquest68SuffixGain (30–35) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Triumph80SuffixGain (36–40) Resolve when you kill a Boss small_sanctum_relic 50
    default 0
    of Perseverance1SuffixGain (20–24) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Determination30SuffixGain (25–29) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Willpower68SuffixGain (30–35) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Rejuvenation80SuffixGain (36–40) Resolve when you use a Fountain medium_sanctum_relic 50
    default 0
    of Illumination1SuffixAn additional Room is revealed on the Sanctum Map small_sanctum_relic 50
    default 0
    of Clairvoyance75Suffix2 additional Rooms are revealed on the Sanctum Map small_sanctum_relic 20
    default 0
    of Devotion1Suffix3% chance to Avoid gaining an Affliction large_sanctum_relic 100
    default 0
    of Piousness30Suffix4% chance to Avoid gaining an Affliction large_sanctum_relic 100
    default 0
    of Righteousness68Suffix5% chance to Avoid gaining an Affliction large_sanctum_relic 50
    default 0
    of Sainthood80Suffix(6–7)% chance to Avoid gaining an Affliction large_sanctum_relic 20
    default 0
    Crushing1PrefixMonsters take (5–7)% increased Damage large_sanctum_relic 100
    default 0
    Punishing45PrefixMonsters take (8–10)% increased Damage large_sanctum_relic 100
    default 0
    Annihilating75PrefixMonsters take (11–15)% increased Damage large_sanctum_relic 50
    default 0
    Transgressor's1PrefixGuards take (5–7)% increased Damage medium_sanctum_relic 100
    default 0
    Violator's45PrefixGuards take (8–10)% increased Damage medium_sanctum_relic 100
    default 0
    Sinner's75PrefixGuards take (11–15)% increased Damage medium_sanctum_relic 50
    default 0
    Challenger's1PrefixBosses take (5–7)% increased Damage medium_sanctum_relic 100
    default 0
    Usurper's45PrefixBosses take (8–10)% increased Damage medium_sanctum_relic 100
    default 0
    Regicidal75PrefixBosses take (11–15)% increased Damage medium_sanctum_relic 50
    default 0
    Plentiful30PrefixThe Merchant has an additional Choice medium_sanctum_relic 50
    default 0
    Cornucopic78PrefixThe Merchant has 2 additional Choices medium_sanctum_relic 20
    default 0
    of Resistance1SuffixMonsters impact 4% reduced Resolve large_sanctum_relic 100
    default 0
    of Fortification45SuffixMonsters impact 5% reduced Resolve large_sanctum_relic 100
    default 0
    of Impenetrability75SuffixMonsters impact (6–7)% reduced Resolve large_sanctum_relic 50
    default 0
    of the Bulwark1SuffixGuards impact 4% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Bastion45SuffixGuards impact 5% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Citadel75SuffixGuards impact (6–7)% reduced Resolve medium_sanctum_relic 50
    default 0
    of the Aegis1SuffixBosses impact 4% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Vanguard45SuffixBosses impact 5% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Phalanx75SuffixBosses impact (6–7)% reduced Resolve medium_sanctum_relic 50
    default 0
    1Corrupted(8–10)% increased Resolve Recovered default 100
    80UniqueThis item is destroyed when your Sanctum ends
    1UniqueThe Herald of the Scourge drops 2 additional Sanctified Relics
    1UniqueThe Herald of the Scourge drops an additional Invocation
    1UniqueThe Herald of the Scourge drops an additional Balance of Terror with an extra Modifier
    1UniqueThe Herald of the Scourge drops the Original Sin
    1UniqueThe Herald of the Scourge takes 70% less Damage
    1UniqueThe Herald of the Scourge deals 100% more Damage
    1UniqueAureus Coins are converted to Experience upon defeating the Herald of the Scourge
    1UniqueAureus Coins are converted to Relics upon defeating the Herald of the Scourge
    1UniqueAureus Coins are converted to Unique Items upon defeating the Herald of the Scourge
    1UniqueCannot have Boons
    1UniqueRooms are unknown on the Sanctum Map
    1UniqueCannot recover Resolve
    1UniqueCannot have Inspiration
    1UniqueMaximum Resolve is 1
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