Relic
Construct
Cannot be Knocked Back
SpectreN
Tagsconstruct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement
Life
1000%
Ailment Threshold
1000%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
TemplarMissionRelic
Metadata
TemplarMissionRelic1

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_cannot_be_converted_or_dominated = 1

	set_max_power_charges = 0

	set_physical_damage_reduction_%_per_endurance_charge = 5

	set_resist_all_elements_%_per_endurance_charge = 5
}

Life
{
	corpse_usable = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
	on_spawned_dead = "DetachAll();"
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Missions/TemplarMissionRelic1"] = {
    name = "Relic",
    life = 10,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Cannot be Knocked Back
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Relic
    Construct
    Cannot be Knocked Back
    monster no additional player scaling [1]
    SpectreN
    Tagsconstruct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement
    Life
    1000%
    Ailment Threshold
    1000%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    TemplarMissionRelic
    Metadata
    TemplarMissionRelic1Ally

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_cannot_be_converted_or_dominated = 1
    
    	set_max_power_charges = 0
    
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    
    	set_resist_all_elements_%_per_endurance_charge = 5
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);"
    	on_spawned_dead = "DetachAll();"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Missions/TemplarMissionRelic1Ally"] = {
        name = "Relic",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster no additional player scaling [1]
    IdMonsterDisableLifePartyScaling
    FamilyMonsterDisableLifePartyScaling
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no additional player scaling Min: 1 Max: 1 Global
  • Relic Mods /139
    NameLevelPre/SufDescriptionWeight
    Steadfast1Prefix+(5–8) to Maximum Resolve small_sanctum_relic 100
    default 0
    Enduring74Prefix+(9–12) to Maximum Resolve small_sanctum_relic 100
    default 0
    Adamant78Prefix+(13–16) to Maximum Resolve small_sanctum_relic 100
    default 0
    Ardent82Prefix+(17–20) to Maximum Resolve small_sanctum_relic 50
    default 0
    Resolute85Prefix+(21–25) to Maximum Resolve small_sanctum_relic 20
    default 0
    Revitalising1Prefix(6–9)% increased Resolve Recovered medium_sanctum_relic 100
    default 0
    Galvanising74Prefix(10–13)% increased Resolve Recovered medium_sanctum_relic 100
    default 0
    Enlivening80Prefix(14–16)% increased Resolve Recovered medium_sanctum_relic 50
    default 0
    Emboldening85Prefix(17–20)% increased Resolve Recovered medium_sanctum_relic 20
    default 0
    Uplifting1PrefixGain (5–8) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Effervescent74PrefixGain (9–12) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Inspirited78PrefixGain (13–16) Inspiration at the start of each Floor medium_sanctum_relic 100
    default 0
    Fervent82PrefixGain (17–20) Inspiration at the start of each Floor medium_sanctum_relic 50
    default 0
    Impassioned85PrefixGain (21–25) Inspiration at the start of each Floor medium_sanctum_relic 20
    default 0
    Adaptable1PrefixGain (5–6) Inspiration when you receive an Affliction large_sanctum_relic 100
    default 0
    Tenacious74PrefixGain (7–9) Inspiration when you receive an Affliction large_sanctum_relic 100
    default 0
    Resilient80PrefixGain (10–12) Inspiration when you receive an Affliction large_sanctum_relic 50
    default 0
    Iron-Willed85PrefixGain (13–15) Inspiration when you receive an Affliction large_sanctum_relic 20
    default 0
    of Affluence1SuffixMonsters have (3–4)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Opulence74SuffixMonsters have (5–6)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Extravagance80SuffixMonsters have (7–8)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Doubling85SuffixMonsters have (9–10)% chance to drop Double Aureus Coins small_sanctum_relic 50
    default 0
    of Bounty1SuffixChests have (3–4)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Fortune74SuffixChests have (5–6)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of the Trove80SuffixChests have (7–8)% chance to drop Double Aureus Coins small_sanctum_relic 100
    default 0
    of Hidden Treasure85SuffixChests have (9–10)% chance to drop Double Aureus Coins small_sanctum_relic 50
    default 0
    of Charity1Suffix(4–5)% reduced Merchant Prices medium_sanctum_relic 50
    default 0
    of Diplomacy85Suffix(6–7)% reduced Merchant Prices medium_sanctum_relic 50
    default 0
    Motivating1Prefix(5–8)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Rallying74Prefix(9–12)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Heartening78Prefix(13–16)% increased Maximum Resolve large_sanctum_relic 100
    default 0
    Encouraging82Prefix(17–20)% increased Maximum Resolve large_sanctum_relic 50
    default 0
    Auspicious85Prefix(21–25)% increased Maximum Resolve large_sanctum_relic 20
    default 0
    of Empowerment1SuffixGain (20–29) Maximum Resolve when you kill a Boss large_sanctum_relic 100
    default 0
    of Championship78SuffixGain (30–39) Maximum Resolve when you kill a Boss large_sanctum_relic 100
    default 0
    of Victory85SuffixGain (40–49) Maximum Resolve when you kill a Boss large_sanctum_relic 50
    default 0
    of Refreshment1SuffixGain (11–15) Maximum Resolve when you use a Fountain large_sanctum_relic 100
    default 0
    of Convalescence78SuffixGain (16–20) Maximum Resolve when you use a Fountain large_sanctum_relic 100
    default 0
    of Youth85SuffixGain (21–25) Maximum Resolve when you use a Fountain large_sanctum_relic 50
    default 0
    Pauper's1PrefixGain (10–19) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Commoner's74PrefixGain (20–29) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Merchant's78PrefixGain (30–39) Aureus Coins at the start of the Sanctum small_sanctum_relic 100
    default 0
    Nobleman's82PrefixGain (40–49) Aureus Coins at the start of the Sanctum small_sanctum_relic 50
    default 0
    King's85PrefixGain (50–59) Aureus Coins at the start of the Sanctum small_sanctum_relic 20
    default 0
    of the Stipend1SuffixGain (5–7) Aureus Coins when you complete a Room medium_sanctum_relic 100
    default 0
    of the Prize78SuffixGain (8–10) Aureus Coins when you complete a Room medium_sanctum_relic 100
    default 0
    of the Trophy85SuffixGain (11–14) Aureus Coins when you complete a Room medium_sanctum_relic 50
    default 0
    Boosting1PrefixGain (13–16) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Bolstering74PrefixGain (17–20) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Augmenting78PrefixGain (21–25) Inspiration at the start of the Sanctum small_sanctum_relic 100
    default 0
    Invigorating82PrefixGain (26–30) Inspiration at the start of the Sanctum small_sanctum_relic 50
    default 0
    Inspiring85PrefixGain (31–35) Inspiration at the start of the Sanctum small_sanctum_relic 20
    default 0
    of Progress77SuffixRecover 3 Resolve when you complete a Room medium_sanctum_relic 100
    default 0
    of Advancement85SuffixRecover 4 Resolve when you complete a Room medium_sanctum_relic 100
    default 0
    of Success1SuffixGain (15–18) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Achievement74SuffixGain (19–22) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Conquest80SuffixGain (23–26) Resolve when you kill a Boss small_sanctum_relic 100
    default 0
    of Triumph85SuffixGain (27–30) Resolve when you kill a Boss small_sanctum_relic 50
    default 0
    of Perseverance1SuffixGain (15–18) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Determination74SuffixGain (19–22) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Willpower80SuffixGain (23–26) Resolve when you use a Fountain medium_sanctum_relic 100
    default 0
    of Rejuvenation85SuffixGain (27–30) Resolve when you use a Fountain medium_sanctum_relic 50
    default 0
    of Illumination77SuffixAn additional Room is revealed on the Sanctum Map small_sanctum_relic 50
    default 0
    of Clairvoyance85Suffix2 additional Rooms are revealed on the Sanctum Map small_sanctum_relic 20
    default 0
    of Devotion1Suffix3% chance to Avoid gaining an Affliction large_sanctum_relic 100
    default 0
    of Piousness74Suffix4% chance to Avoid gaining an Affliction large_sanctum_relic 100
    default 0
    of Righteousness80Suffix5% chance to Avoid gaining an Affliction large_sanctum_relic 50
    default 0
    of Sainthood85Suffix(6–7)% chance to Avoid gaining an Affliction large_sanctum_relic 20
    default 0
    Crushing1PrefixMonsters take (5–7)% increased Damage large_sanctum_relic 100
    default 0
    Punishing78PrefixMonsters take (8–10)% increased Damage large_sanctum_relic 100
    default 0
    Annihilating85PrefixMonsters take (11–15)% increased Damage large_sanctum_relic 50
    default 0
    Transgressor's1PrefixGuards take (5–7)% increased Damage medium_sanctum_relic 100
    default 0
    Violator's78PrefixGuards take (8–10)% increased Damage medium_sanctum_relic 100
    default 0
    Sinner's85PrefixGuards take (11–15)% increased Damage medium_sanctum_relic 50
    default 0
    Challenger's1PrefixBosses take (5–7)% increased Damage medium_sanctum_relic 100
    default 0
    Usurper's78PrefixBosses take (8–10)% increased Damage medium_sanctum_relic 100
    default 0
    Regicidal85PrefixBosses take (11–15)% increased Damage medium_sanctum_relic 50
    default 0
    Plentiful78PrefixThe Merchant has an additional Choice medium_sanctum_relic 50
    default 0
    Cornucopic85PrefixThe Merchant has 2 additional Choices medium_sanctum_relic 20
    default 0
    of Resistance1SuffixMonsters impact 4% reduced Resolve large_sanctum_relic 100
    default 0
    of Fortification78SuffixMonsters impact 5% reduced Resolve large_sanctum_relic 100
    default 0
    of Impenetrability85SuffixMonsters impact (6–7)% reduced Resolve large_sanctum_relic 50
    default 0
    of the Bulwark1SuffixGuards impact 4% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Bastion78SuffixGuards impact 5% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Citadel85SuffixGuards impact (6–7)% reduced Resolve medium_sanctum_relic 50
    default 0
    of the Aegis1SuffixBosses impact 4% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Vanguard78SuffixBosses impact 5% reduced Resolve medium_sanctum_relic 100
    default 0
    of the Phalanx85SuffixBosses impact (6–7)% reduced Resolve medium_sanctum_relic 50
    default 0
    of Discovery1Suffix(11–15)% increased Quantity of Relics Dropped by Monsters large_sanctum_relic 60
    default 0
    of Learning78Suffix(16–20)% increased Quantity of Relics Dropped by Monsters large_sanctum_relic 60
    default 0
    of Investigation85Suffix(21–25)% increased Quantity of Relics Dropped by Monsters large_sanctum_relic 30
    default 0
    Agile1Prefix(5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hits medium_sanctum_relic 30
    default 0
    Fleet77Prefix(7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hits medium_sanctum_relic 30
    default 0
    Blurred84Prefix(9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hits medium_sanctum_relic 15
    default 0
    Dancer's1Prefix(5–6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits medium_sanctum_relic 30
    default 0
    Acrobat's77Prefix(7–8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits medium_sanctum_relic 30
    default 0
    Tumbler's84Prefix(9–10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits medium_sanctum_relic 15
    default 0
    Reinforced1PrefixResolve Mitigation from Enemy Hits is based on +(11–15)% of Armour medium_sanctum_relic 60
    default 0
    Layered77PrefixResolve Mitigation from Enemy Hits is based on +(16–20)% of Armour medium_sanctum_relic 60
    default 0
    Girded84PrefixResolve Mitigation from Enemy Hits is based on +(21–25)% of Armour medium_sanctum_relic 30
    default 0
    Glimmering1Prefix(5–6)% increased Resolve Aegis medium_sanctum_relic 60
    default 0
    Shining77Prefix(7–8)% increased Resolve Aegis medium_sanctum_relic 60
    default 0
    Glowing84Prefix(9–10)% increased Resolve Aegis medium_sanctum_relic 30
    default 0
    of the Shade1Suffix(2–3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently medium_sanctum_relic 60
    default 0
    of the Spectre77Suffix(4–5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently medium_sanctum_relic 60
    default 0
    of the Phantasm84Suffix(6–7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently medium_sanctum_relic 30
    default 0
    of the Boar1Suffix(2–3)% chance for Resolve Mitigation to be doubled when Hit by an Enemy medium_sanctum_relic 60
    default 0
    of the Beast77Suffix(4–5)% chance for Resolve Mitigation to be doubled when Hit by an Enemy medium_sanctum_relic 60
    default 0
    of the Titan84Suffix(6–7)% chance for Resolve Mitigation to be doubled when Hit by an Enemy medium_sanctum_relic 30
    default 0
    of the Pixie1SuffixResolve Aegis Recovers (11–15)% faster while not losing Resolve medium_sanctum_relic 60
    default 0
    of the Djinn77SuffixResolve Aegis Recovers (16–20)% faster while not losing Resolve medium_sanctum_relic 60
    default 0
    of the Seraphim84SuffixResolve Aegis Recovers (21–25)% faster while not losing Resolve medium_sanctum_relic 30
    default 0
    1Corrupted(8–10)% increased Resolve Recovered default 100
    80UniqueThis item is destroyed when applied to a Sanctum
    1UniqueDuplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
    1UniqueDuplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
    1UniqueThe Herald of the Scourge drops an additional Forbidden Tome
    1UniqueThe Herald of the Scourge drops 2 additional Forbidden Tomes
    1UniqueThe Herald of the Scourge drops the Balance of Terror
    1UniqueThe Herald of the Scourge drops the Original Sin
    1UniqueThe Herald of the Scourge drops Sandstorm Visage
    1UniqueThe Herald of the Scourge drops Eternal Damnation
    1UniqueThe Herald of the Scourge drops the Winds of Fate
    1UniqueThe Herald of the Scourge takes 50% less Damage
    1UniqueThe Herald of the Scourge takes 75% less Damage
    1UniqueThe Herald of the Scourge deals 50% more Damage
    1UniqueThe Herald of the Scourge deals 100% more Damage
    1UniqueAureus Coins are converted to Experience upon defeating the Herald of the Scourge
    1UniqueAureus Coins are converted to Relics upon defeating the Herald of the Scourge
    1UniqueAureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge
    1UniqueCannot have Boons
    1UniqueRooms are unknown on the Sanctum Map
    1UniqueCannot recover Resolve
    1UniqueCannot have Inspiration
    1UniqueMaximum Resolve is 1
    1UniqueNo Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
    1UniqueCannot be used with Forbidden Tomes below level 75
    1UniqueCannot be used with Forbidden Tomes below level 80
    1UniqueCannot be used with Forbidden Tomes below level 83