Reliquia
Constructo
No puede ser empujado
Relic
Spectre | N |
---|---|
Tags | construct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement |
Vida
1000%
Ailment Threshold
1000%
Resistencia
0
0
0
0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
TemplarMissionRelic
Metadata
TemplarMissionRelic1
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_cannot_be_converted_or_dominated = 1 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);" on_spawned_dead = "DetachAll();" } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Missions/TemplarMissionRelic1"] = { name = "Relic", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Reliquia
Constructo
No puede ser empujado
monster no additional player scaling [1]
monster no additional player scaling [1]
Relic
Spectre | N |
---|---|
Tags | construct, is_unarmed, large_model, non_attacking, small_height, stone_armour, very_slow_movement |
Vida
1000%
Ailment Threshold
1000%
Resistencia
0
0
0
0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
TemplarMissionRelic
Metadata
TemplarMissionRelic1Ally
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_cannot_be_converted_or_dominated = 1 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 } Life { corpse_usable = false } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAll(); SpawnEffect(Metadata/Effects/Spells/monsters_effects/totems/TemplarMissionRelic/death/death.ao, death);" on_spawned_dead = "DetachAll();" } Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Missions/TemplarMissionRelic1Ally"] = { name = "Relic", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no additional player scaling [1]
Id | MonsterDisableLifePartyScaling |
---|---|
Family | MonsterDisableLifePartyScaling |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.