Befallene Springspinne
Bestie
Ignoriert beschwörende Türme
monster uses flicker strike text [1]
monster no map drops [1]
Blighted Leaping Spider
SpectreN
Tagsanimal_claw_weapon, beast, blight_monster, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement
Leben
600%
Ailment Threshold
600%
Widerstand
0 0 40 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
0.96 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BlightSpider
Metadata
BlightMinionSpiderMixed2_
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
0.96
Erfahrung
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 0.96 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 0.96 Sek.
Abklingzeit: 2 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
30% erhöhte Angriffsgeschwindigkeit
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Minion/BlightMinionSpiderMixed2_"] = {
    name = "Blighted Leaping Spider",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
Ignoriert beschwörende Türme
IdBlightChaosType__
FamilyBlightMonsterType
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • is blight chaos monster Min: 1 Max: 1 Global
  • monster uses flicker strike text [1]
    IdMonsterUsesFlickerStrikeText
    FamilyMonsterUsesFlickerStrikeText
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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