Dockhelfergespenst
Dockhand Wraith
SpectreY
AreaDie Docks, Das Aquädukt, Der Kai, Das ewige Laboratorium, Abgelegener Kanal, Abgelegener Kanal, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung
Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_one_hand_mace, has_one_handed_melee, human, light_armour, medium_height, melee, not_int, physical_affinity, undead, very_slow_movement
Packs
  • Die Docks: Dockhelfergespenst, Dockhelfergespenst
  • Das Aquädukt: Dockhelfergespenst
  • Der Kai: Vorarbeiter, Dockhelfergespenst
  • Der Kai: Dockhelfergespenst, Dockhelfergespenst, Vorarbeiter
  • Das ewige Laboratorium: Dockhelfergespenst
  • Das ewige Laboratorium: Vorarbeiter, Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Das ewige Laboratorium: Dockhelfergespenst, Dockhelfergespenst, Vorarbeiter
  • WorldAreas#1378: Dockhelfergespenst, Dockhelfergespenst, Leerenträger
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Leerenträger, Dockhelfergespenst
  • Leben
    115%
    Rüstung
    +20%
    Ausweichen
    +20%
    Ailment Threshold
    115%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BanditDockhand
    Metadata
    DockworkerHammer
    Stufe
    83
    Leben
    36,819
    Rüstung
    110,972
    Ausweichen
    9,432
    Energieschild
    0
    Damage
    1,261
    Zauberschaden
    1,261
    Genauigkeit
    518
    Attack Time
    1.35
    Erfahrung
    13,132
    Ailment Threshold
    36,819
    Chill
    116
    Shock
    116
    Brittle
    659
    Scorch
    116
    Sap
    322
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1008–1513
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Schemensprint
    Zauberzeit: 0.5 Sek.
    Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
    Basisdauer beträgt 10 Sekunden
    25% erhöhte Bewegungsgeschwindigkeit
    Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
    50% mehr physischer Nahkampfschaden

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerHammer"] = {
        name = "Dockhand Wraith",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "monster_response_time_ms",
            "base_skill_effect_duration",
            "phase_run_melee_physical_damage_+%_final",
        },
        levels = {
            [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Untot
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_one_hand_mace, has_one_handed_melee, human, light_armour, melee, not_int, physical_affinity, undead, very_slow_movement
    Packs
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Dockhelfergespenst, Dockhelfergespenst
  • Vorarbeiter, Dockarbeitergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Leben
    115%
    Rüstung
    +20%
    Ausweichen
    +20%
    Ailment Threshold
    115%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BanditDockhand
    Metadata
    DockworkerHammerHellscape
    Stufe
    68
    Leben
    7,398
    Rüstung
    34,548
    Ausweichen
    5,687
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    10,255
    Ailment Threshold
    7,398
    Chill
    23
    Shock
    23
    Brittle
    132
    Scorch
    23
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Schemensprint
    Zauberzeit: 0.5 Sek.
    Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
    Basisdauer beträgt 10 Sekunden
    25% erhöhte Bewegungsgeschwindigkeit
    Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
    50% mehr physischer Nahkampfschaden

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerHammerHellscape"] = {
        name = "Dockhand Wraith",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "monster_response_time_ms",
            "base_skill_effect_duration",
            "phase_run_melee_physical_damage_+%_final",
        },
        levels = {
            [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Untot
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    AreaDie Docks, Das ewige Laboratorium
    Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement
    Packs
  • Die Docks: Dockhelfergespenst, Dockhelfergespenst
  • Das ewige Laboratorium: Vorarbeiter, Dockhelfergespenst, Dockhelfergespenst
  • Das ewige Laboratorium: Vorarbeiter, Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Dockhelfergespenst, Spröder Korsar, Dockhelfergespenst
  • Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BanditTwoHandedWeaponDockhand
    Metadata
    DockworkerMaul
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Schemensprint
    Zauberzeit: 0.5 Sek.
    Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
    Basisdauer beträgt 10 Sekunden
    25% erhöhte Bewegungsgeschwindigkeit
    Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
    50% mehr physischer Nahkampfschaden

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerMaul"] = {
        name = "Dockhand Wraith",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "monster_response_time_ms",
            "base_skill_effect_duration",
            "phase_run_melee_physical_damage_+%_final",
        },
        levels = {
            [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Untot
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement
    Packs
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Leben
    100%
    Rüstung
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    BanditTwoHandedWeaponDockhand
    Metadata
    DockworkerMaulHellscape
    Stufe
    68
    Leben
    6,433
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    1.35
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 1.35 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPhaseRun
    Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
    Schemensprint
    Zauberzeit: 0.5 Sek.
    Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
    Basisdauer beträgt 10 Sekunden
    25% erhöhte Bewegungsgeschwindigkeit
    Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
    50% mehr physischer Nahkampfschaden

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerMaulHellscape"] = {
        name = "Dockhand Wraith",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPhaseRun",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPhaseRun"] = {
        name = "Phase Run",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Travel] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "monster_response_time_ms",
            "base_skill_effect_duration",
            "phase_run_melee_physical_damage_+%_final",
        },
        levels = {
            [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Untot
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    AreaDie Docks, Das Aquädukt, Der Kai, Das ewige Laboratorium, Abgelegener Kanal, Abgelegener Kanal
    Tagsbandit_area, cold_affinity, ghost_blood, has_bow, human, light_armour, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead, very_slow_movement
    Packs
  • Die Docks: Dockhelfergespenst
  • Das Aquädukt: Dockhelfergespenst
  • Der Kai: Vorarbeiter, Dockarbeitergespenst, Dockhelfergespenst
  • Der Kai: Dockhelfergespenst, Dockhelfergespenst, Vorarbeiter
  • Das ewige Laboratorium: Vorarbeiter, Dockhelfergespenst, Dockhelfergespenst
  • Das ewige Laboratorium: Vorarbeiter, Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Das ewige Laboratorium: Dockhelfergespenst, Dockhelfergespenst, Vorarbeiter
  • WorldAreas#1378: Dockhelfergespenst, Dockhelfergespenst, Leerenträger
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Dockhelfergespenst, Spröder Korsar, Dockhelfergespenst
  • Leben
    108%
    Ausweichen
    +10%
    Ailment Threshold
    108%
    Widerstand
    0 0 0 0
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    BanditBowDockhand
    Metadata
    DockworkerBow
    Stufe
    68
    Leben
    6,948
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    538
    Zauberschaden
    538
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Eisgeschoss
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
    Basisdauer beträgt 2.5 Sekunden
    50% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerBow"] = {
        name = "Dockhand Wraith",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Untot
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    Tagsbandit_area, cold_affinity, ghost_blood, has_bow, human, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead, very_slow_movement
    Packs
  • Dockhelfergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Dockhelfergespenst, Dockhelfergespenst
  • Vorarbeiter, Dockarbeitergespenst, Dockhelfergespenst, Dockhelfergespenst
  • Leben
    108%
    Ausweichen
    +10%
    Ailment Threshold
    108%
    Widerstand
    0 0 0 0
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    BanditBowDockhand
    Metadata
    DockworkerBowHellscape_
    Stufe
    68
    Leben
    6,948
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    538
    Zauberschaden
    538
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Eisgeschoss
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
    Basisdauer beträgt 2.5 Sekunden
    50% erhöhter physischer Schaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerBowHellscape_"] = {
        name = "Dockhand Wraith",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Dockhelfergespenst
    Humanoid
    stance movement speed +% final [112]
    Dockhand Wraith
    SpectreY
    Tagsbandit, ghost_blood, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, slow_movement
    Leben
    157%
    Ausweichen
    +10%
    Ailment Threshold
    157%
    Widerstand
    0 0 0 0
    Damage
    73%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    120%
    Type
    BanditBowChampion
    Metadata
    DockworkerChampionBow
    Stufe
    68
    Leben
    10,100
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    273
    Zauberschaden
    273
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    14,357
    Ailment Threshold
    10,100
    Chill
    32
    Shock
    32
    Brittle
    181
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 218–327
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampionBow"] = {
        name = "Dockhand Wraith",
        life = 1.57,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.73,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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