Abbild des frostigen Untodes
Untot
Verursacht 25% des physischen Schadens als extra Kälteschaden
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schaden von geblockten Treffern
Effigy of Wintry Undeath
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Leben
400%
Rüstung
+15%
Ailment Threshold
400%
Widerstand
30 30 30 20
Damage
400%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
140%
Type
SkeletonBossLake
Metadata
SkeletonBossPrisonMeleeLake
Stufe
68
Leben
25,733
Rüstung
33,109
Ausweichen
4,739
Energieschild
0
Damage
1,494
Zauberschaden
1,494
Genauigkeit
290
Attack Time
1.605
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChattersIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Eishieb
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.605 Sek.
Abklingzeit: 2.5 Sek.
Der Charakter schlägt auf den Boden, wodurch er Gegnern im Wirkungsbereich in drei größer werdenden Phasen Schaden zufügt. In der zweiten und dritten Phase erleiden Gegner etwas weniger Schaden und sie können nur von einer Phase getroffen werden. Erfordert ein Schwert, eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 50% mehr Angriffsschaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
25% Chance, Gegner einzufrieren
Sekundäre Phase verursacht 15% weniger Schaden
Tertiäre Phase verursacht 30% weniger Schaden
Basisradius beträgt 1.1 Meter
Sekundärer Basisradius beträgt 2.1 Meter
Tertiärer Basisradius 3.1 Meter
active skill area of effect radius +% final [-20]
is area damage [1]
ChattersThrowShieldProjectileLake
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 4 Sek.
Projektile durchbohren alle Ziele
Verursacht 40% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"

	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/SkeletonBossPrisonMeleeLake"] = {
    name = "Effigy of Wintry Undeath",
    life = 4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ChattersIceCrash",
        "ChattersThrowShieldProjectileLake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChattersIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -15, -30, 25, -20, 11, 21, 31, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChattersThrowShieldProjectileLake"] = {
    name = "ChattersThrowShieldProjectileLake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Verursacht 25% des physischen Schadens als extra Kälteschaden
IdMonsterAuraAddedColdDamage
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Kälteschaden-Aura
    Radius: 50
    Verbündete verursachen zusätzlichen Kälteschaden
    Verursacht 25% des physischen Schadens als extra Kälteschaden
    Cold Damage Aura
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schaden von geblockten Treffern
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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