Fleischglocke
Konstrukt
monster no drops or experience [1]
Flesh Bell
SpectreN
Tagsconstruct, red_blood, very_slow_movement
Leben
125%
Ailment Threshold
125%
Widerstand
0 0 0 0
Damage
250%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
250%
Model Size
100%
Type
BreachBell
Metadata
BellBreach
Stufe
68
Leben
8,042
Rüstung
28,790
Ausweichwert
4,739
Damage
934
Zauberschaden
934
Genauigkeit
580
Attack Time
1.5
Erfahrung
25,638
Minion Life
1,744
Minion Damage
746
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
GSWildBreachBossBellNova
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 463.4 bis 617.9 physischen Schaden
Verursacht 154.5 bis 309 Chaosschaden
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/WildBreachBoss/BellBreach"] = {
    name = "Flesh Bell",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSWildBreachBossBellNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSWildBreachBossBellNova"] = {
    name = "GSWildBreachBossBellNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.20000000298023, 0.40000000596046, 0.60000002384186, 0.80000001192093, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.