Geschmiedetes Schlitzbein



Forged Razorleg
Spectre | Y |
---|---|
Tags | beast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, slashing_weapon, spider |
Leben
120%
Ailment Threshold
120%
Widerstand




Damage
145%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
140%
Type
CrucibleRazorleg
Metadata
Razorleg
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,720
Rüstung
28,790
Ausweichwert
4,739
Damage
542
Zauberschaden
542
Genauigkeit
580
Attack Time
1.065
Erfahrung
10,255
Minion Life
1,675
Minion Damage
433
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 433–650
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GACrucibleSabreSpiderDualStrike
Triggerable, Attack
Base Damage: 433–650
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.065 Sek.
Abklingzeit: 4 Sek.
Verursacht 80% mehr Angriffsschaden
+0.6 Meter zur Nahkampfschlagreichweite
Verursacht Bluten
cast time overrides attack duration [1]
is area damage [1]
EAAHarvestSpiderLacerate
Attack
Base Damage: 433–650
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
Abklingzeit: 8 Sek.
+1.5 Meter zur Nahkampfschlagreichweite
GACrucibleSpiderLacerateRight
Triggerable, Attack
Base Damage: 433–650
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
is area damage [1]
GACrucibleSpiderLacerateLeft
Triggerable, Attack
Base Damage: 433–650
Kritische Trefferchance: 5%
Attack Time: 1.065 Sek.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Physical/Razorleg"] = { name = "Forged Razorleg", life = 1.2, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.45, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GACrucibleSpiderLacerateRight", "GACrucibleSpiderLacerateLeft", "GACrucibleSabreSpiderDualStrike", "EAAHarvestSpiderLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSpiderLacerateRight"] = { name = "GACrucibleSpiderLacerateRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSpiderLacerateLeft"] = { name = "GACrucibleSpiderLacerateLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSabreSpiderDualStrike"] = { name = "GACrucibleSabreSpiderDualStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "global_bleed_on_hit", }, levels = { [1] = {6, baseMultiplier = 1.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestSpiderLacerate"] = { name = "EAAHarvestSpiderLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.