Forged Razorleg
สัตว์ร้าย
Spectre | Y |
---|---|
Tags | beast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, slashing_weapon, spider |
พลังชีวิต
120%
Ailment Threshold
120%
ค่าต้านทาน
30 0 0 30
Damage
145%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
140%
Type
CrucibleRazorleg
Metadata
Razorleg
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
7,720
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
542
ความเสียหายเวท
542
ความแม่นยำ
290
Attack Time
1.065
ค่าประสบการณ์
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 433–650
โอกาสคริติคอล: 5%
Attack Time: 1.065 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleSabreSpiderDualStrike
Triggerable, Attack
Base Damage: 433–650
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 180%
Attack Time: 1.065 วินาที
คูลดาวน์: 4 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
ระยะการฟาดประชิด +0.6 เมตร
สร้างสถานะ เลือดไหล
cast time overrides attack duration [1]
is area damage [1]
ระยะการฟาดประชิด +0.6 เมตร
สร้างสถานะ เลือดไหล
cast time overrides attack duration [1]
is area damage [1]
EAAHarvestSpiderLacerate
Attack
Base Damage: 433–650
โอกาสคริติคอล: 5%
Attack Time: 1.065 วินาที
คูลดาวน์: 8 วินาที
ระยะการฟาดประชิด +1.5 เมตร
GACrucibleSpiderLacerateRight
Triggerable, Attack
Base Damage: 433–650
โอกาสคริติคอล: 5%
Attack Time: 1.065 วินาที
is area damage [1]
GACrucibleSpiderLacerateLeft
Triggerable, Attack
Base Damage: 433–650
โอกาสคริติคอล: 5%
Attack Time: 1.065 วินาที
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Physical/Razorleg"] = { name = "Forged Razorleg", life = 1.2, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.45, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GACrucibleSpiderLacerateRight", "GACrucibleSpiderLacerateLeft", "GACrucibleSabreSpiderDualStrike", "EAAHarvestSpiderLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSpiderLacerateRight"] = { name = "GACrucibleSpiderLacerateRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSpiderLacerateLeft"] = { name = "GACrucibleSpiderLacerateLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleSabreSpiderDualStrike"] = { name = "GACrucibleSabreSpiderDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "global_bleed_on_hit", }, levels = { [1] = {6, baseMultiplier = 1.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestSpiderLacerate"] = { name = "EAAHarvestSpiderLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }