Piernafilada forjado
Bestia
Forged Razorleg
SpectreY
Tagsbeast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, slashing_weapon, spider
Vida
120%
Ailment Threshold
120%
Resistencia
30 0 0 30
Damage
145%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiencia
100%
Model Size
140%
Type
CrucibleRazorleg
Metadata
Razorleg
Nivel
68
Vida
7,720
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
542
Daño de hechizos
542
Precisión
290
Attack Time
1.065
Experiencia
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GACrucibleSabreSpiderDualStrike
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Attack Time: 1.065 seg
Tiempo de recarga: 4 seg
Inflige un 80% más de daño de ataque
+0.6 metros al alcance de los golpes cuerpo a cuerpo
Aplica sangrado
cast time overrides attack duration [1]
is area damage [1]
EAAHarvestSpiderLacerate
Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
Tiempo de recarga: 8 seg
+1.5 metros al alcance de los golpes cuerpo a cuerpo
GACrucibleSpiderLacerateRight
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
is area damage [1]
GACrucibleSpiderLacerateLeft
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/PhysicalMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Physical/Razorleg"] = {
    name = "Forged Razorleg",
    life = 1.2,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GACrucibleSpiderLacerateRight",
        "GACrucibleSpiderLacerateLeft",
        "GACrucibleSabreSpiderDualStrike",
        "EAAHarvestSpiderLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleSpiderLacerateRight"] = {
    name = "GACrucibleSpiderLacerateRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleSpiderLacerateLeft"] = {
    name = "GACrucibleSpiderLacerateLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleSabreSpiderDualStrike"] = {
    name = "GACrucibleSabreSpiderDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {6, baseMultiplier = 1.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestSpiderLacerate"] = {
    name = "EAAHarvestSpiderLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}