Grandmasters: 小白免 /156 ⍟
StatValue
IsDisabled1
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
(25–30)% erhöhter Schaden während des Raubs
level100
main hand weapon type10
off hand weapon type13
shield block %25
block while dual wielding %15
damage +%10
spell damage +%157
physical damage +%20
physical dagger damage +%44
physical bow damage +%16
fire damage +%30
local minimum added fire damage8
local maximum added fire damage17
cold damage +%16
lightning damage +%14
attack minimum added lightning damage1
attack maximum added lightning damage23
attack speed +%64
dagger attack speed +%8
accuracy rating146
accuracy rating +%20
base critical strike multiplier +80
base life gained on enemy death11
maximum physical damage reduction %90
base physical damage reduction rating575
physical damage reduction rating +%88
base evasion rating822
local evasion rating +%225
base maximum life481
maximum life +%167
life regeneration rate per minute % per endurance charge12
base maximum mana128
maximum mana +%-50
mana regeneration rate per minute %105
mana regeneration rate +%83
base maximum energy shield220
maximum energy shield +%25
local energy shield +%57
energy shield recharge rate per minute %1200
base resist all elements %51
resist all elements % per endurance charge4
base fire damage resistance %153
base cold damage resistance %106
base lightning damage resistance %102
base item found rarity +%33
base projectile speed +%8
base movement velocity +%21
max endurance charges5
max frenzy charges4
max power charges5
shock duration +%16
ignite duration +%4
base cast speed +%12
base stun recovery +%20
main hand base weapon attack duration ms690
main hand base maximum attack distance5
one handed melee attack speed +%6
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level4
local recharge on crit1
endurance charge duration +%-12
base frenzy charge duration +%18
power charge duration +%-12
base skill area of effect +%20
physical damage reduction % per endurance charge4
life regeneration rate per minute %180
base global chance to knockback %5
elemental damage +%38
melee physical damage +%18
maximum block %75
base shield maximum energy shield88
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%430
critical strike chance +% per power charge50
spell critical strike chance +%61
local critical strike chance +%24
dagger critical strike chance +%120
accuracy rating per level2
evasion rating per level300
base strength325
additional strength33
base intelligence115
additional intelligence97
base dexterity150
additional dexterity50
base critical strike multiplier150
base chance to ignite %2
one handed melee critical strike chance +%16
area damage +%19
base chance to shock %3
local always hit1
ignore armour movement penalties20
base actor scale +%-10
from armour movement speed +%-8
local armour and energy shield +%60
keystone elemental equilibrium1
main hand local minimum added physical damage15
main hand local maximum added physical damage59
main hand local minimum added fire damage8
main hand local maximum added fire damage17
main hand local critical strike chance660
main hand local critical strike chance +%24
main hand local always hit1
keystone blood magic1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%48
keystone vampirism1
melee range +2
gain power charge per enemy you crit1
melee weapon critical strike multiplier +15
melee critical strike chance +%149
melee damage +%36
footstep effect variation1
number of equipped uniques4
additional strength and intelligence24
additional dexterity and intelligence8
gain endurance charge on power charge expiry1
cold and lightning damage resistance %23
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
aura effect +%3
mortal conviction mana reservation +% final-50
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
attack speed +% while holding shield5
fire critical strike chance +%15
pvp shield damage +% final-15
lightning critical strike multiplier +11
spell damage +% while no mana reserved57
number of assigned keystones3
object inherent damage +% final per frenzy charge4
spell staff damage +%14
base strength and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
damage taken when hit +% final per fortification-1
base max fortification20
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