Lichtschluckender Albtraum
Dämon
Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Lightless Nightmare
SpectreY
Spectre OverrideMetadata/Monsters/Vendigo/VendigoAbyssLargeSpectre
AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
Tagsabyss_commander_monster, abyssal, animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Leben
186%
Ausweichen
+50%
Ailment Threshold
186%
Widerstand
30 30 30 20
Damage
233%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.695 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
99%
Type
VendigoAbyssLarge
Metadata
VendigoAbyssLarge
Stufe
68
Leben
11,966
Rüstung
28,790
Ausweichwert
7,109
Damage
870
Zauberschaden
870
Genauigkeit
580
Attack Time
1.695
Erfahrung
17,946
Minion Life
2,596
Minion Damage
695
Ailment Threshold
11,966
Chill
38
Shock
38
Brittle
214
Scorch
38
Sap
105
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 696–1044
Kritische Trefferchance: 5%
Attack Time: 1.695 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssSummonVendigoClone
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
alternate minion [274]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssVendigoComboAttack
Attack, Damage
Base Damage: 696–1044
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.695 Sek.
Abklingzeit: 7 Sek.
Verursacht 30% weniger Angriffsschaden
is area damage [1]
maligaro combo attack third hit damage +% final [30]
VendigoTeleportSlam
Attack, Damage
Base Damage: 696–1044
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.695 Sek.
Abklingzeit: 10 Sek.
Verursacht 50% mehr Angriffsschaden
active skill area of effect radius +% final [-50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Vendigo/Vendigo"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Vendigo/Vendigo"

Render
{
	//turn_duration = 0.4
}


StateMachine
{
	define_state = "shade"
	on_state_shade_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao );"
	on_state_shade_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadow.epk );"
	on_state_shade_3 = "DisableRendering();RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadow.epk );"
	on_state_shade_4 = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadowslam.epk );"
	on_state_shade_5 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadowslam.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowslam.ao );"
}

Actor
{
	on_start_MaligaroTeleportSlam = "SetStateTo( shade, 0 );"
	on_event_shade_for_MaligaroTeleportSlam = "ModifyState( shade, +1 );"
}

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vendigo/VendigoAbyssLarge"] = {
    name = "Lightless Nightmare",
    life = 1.86,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.33,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AbyssSummonVendigoClone",
        "VendigoTeleportSlam",
        "AbyssVendigoComboAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssSummonVendigoClone"] = {
    name = "AbyssSummonVendigoClone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 274, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VendigoTeleportSlam"] = {
    name = "VendigoTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVendigoComboAttack"] = {
    name = "AbyssVendigoComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maligaro_combo_attack_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Life.corpse_sink_delay_ms4000
    Life.corpse_sink_time_ms20000
    Actor.basic_actionEmerge
    Lichtschluckender Albtraum
    Dämon
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Lightless Nightmare
    SpectreY
    Spectre OverrideMetadata/Monsters/Vendigo/VendigoAbyssLargeSpectre
    Area'Zikkurat'-Karte
    Tagsabyss_commander_monster, abyssal, animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • 'Zikkurat'-Karte: Lichtschluckender Albtraum, Lichtschluckender Schrecken
  • Leben
    186%
    Ausweichen
    +50%
    Ailment Threshold
    186%
    Widerstand
    30 30 30 20
    Damage
    233%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    99%
    Type
    VendigoAbyssLarge
    Metadata
    VendigoAbyssLargeStandalone
    Stufe
    84
    Leben
    65,649
    Rüstung
    99,834
    Ausweichwert
    12,180
    Damage
    2,221
    Zauberschaden
    2,221
    Genauigkeit
    1,076
    Attack Time
    1.695
    Erfahrung
    23,188
    Minion Life
    12,407
    Minion Damage
    1,884
    Ailment Threshold
    65,649
    Chill
    208
    Shock
    208
    Brittle
    1,174
    Scorch
    208
    Sap
    574
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1777–2665
    Kritische Trefferchance: 5%
    Attack Time: 1.695 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AbyssSummonVendigoClone
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 12 Sek.
    alternate minion [274]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AbyssVendigoComboAttack
    Attack, Damage
    Base Damage: 1777–2665
    Kritische Trefferchance: 5%
    Angriffsschaden: 70%
    Attack Time: 1.695 Sek.
    Abklingzeit: 7 Sek.
    Verursacht 30% weniger Angriffsschaden
    is area damage [1]
    maligaro combo attack third hit damage +% final [30]
    VendigoTeleportSlam
    Attack, Damage
    Base Damage: 1777–2665
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Angriffsschaden: 150%
    Attack Time: 1.695 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 50% mehr Angriffsschaden
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vendigo/VendigoAbyssLargeStandalone"] = {
        name = "Lightless Nightmare",
        life = 1.86,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.33,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssSummonVendigoClone",
            "VendigoTeleportSlam",
            "AbyssVendigoComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSummonVendigoClone"] = {
        name = "AbyssSummonVendigoClone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 274, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VendigoTeleportSlam"] = {
        name = "VendigoTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVendigoComboAttack"] = {
        name = "AbyssVendigoComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maligaro_combo_attack_third_hit_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Lichtschluckender Albtraum
    Dämon
    Lightless Nightmare
    SpectreY
    Tagsabyssal, animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Leben
    186%
    Ausweichen
    +50%
    Ailment Threshold
    186%
    Widerstand
    30 30 30 20
    Damage
    233%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    99%
    Type
    VendigoAbyssLarge
    Metadata
    VendigoAbyssLargeSpectre
    Stufe
    68
    Leben
    11,966
    Rüstung
    28,790
    Ausweichwert
    7,109
    Damage
    870
    Zauberschaden
    870
    Genauigkeit
    580
    Attack Time
    1.695
    Erfahrung
    17,946
    Minion Life
    2,596
    Minion Damage
    695
    Ailment Threshold
    11,966
    Chill
    38
    Shock
    38
    Brittle
    214
    Scorch
    38
    Sap
    105
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 696–1044
    Kritische Trefferchance: 5%
    Attack Time: 1.695 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AbyssSummonVendigoClone
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Abklingzeit: 12 Sek.
    alternate minion [274]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AbyssVendigoComboAttack
    Attack, Damage
    Base Damage: 696–1044
    Kritische Trefferchance: 5%
    Angriffsschaden: 70%
    Attack Time: 1.695 Sek.
    Abklingzeit: 7 Sek.
    Verursacht 30% weniger Angriffsschaden
    is area damage [1]
    maligaro combo attack third hit damage +% final [30]
    VendigoTeleportSlam
    Attack, Damage
    Base Damage: 696–1044
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Angriffsschaden: 150%
    Attack Time: 1.695 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 50% mehr Angriffsschaden
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Vendigo/Vendigo"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Vendigo/Vendigo"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    
    StateMachine
    {
    	define_state = "shade"
    	on_state_shade_1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao );"
    	on_state_shade_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadow.epk );"
    	on_state_shade_3 = "DisableRendering();RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadow.epk );"
    	on_state_shade_4 = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadowslam.epk );"
    	on_state_shade_5 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/vendigo_shadowslam.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowslam.ao );"
    }
    
    Actor
    {
    	on_start_MaligaroTeleportSlam = "SetStateTo( shade, 0 );"
    	on_event_shade_for_MaligaroTeleportSlam = "ModifyState( shade, +1 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vendigo/VendigoAbyssLargeSpectre"] = {
        name = "Lightless Nightmare",
        life = 1.86,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.33,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssSummonVendigoClone",
            "VendigoTeleportSlam",
            "AbyssVendigoComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSummonVendigoClone"] = {
        name = "AbyssSummonVendigoClone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 274, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VendigoTeleportSlam"] = {
        name = "VendigoTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVendigoComboAttack"] = {
        name = "AbyssVendigoComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maligaro_combo_attack_third_hit_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Lichtschluckender Albtraum
    Dämon
    emerge speed +% [0,20]
    emerge speed +% [0,20]
    Lightless Nightmare
    SpectreN
    AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
    Tagsabyssal, animal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Leben
    158%
    Ausweichen
    +50%
    Ailment Threshold
    158%
    Widerstand
    30 30 30 20
    Damage
    298%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    99%
    Type
    VendigoAbyssLargeClone
    Metadata
    VendigoAbyssLargeClone
    Stufe
    68
    Leben
    10,165
    Rüstung
    28,790
    Ausweichwert
    7,109
    Damage
    1,113
    Zauberschaden
    1,113
    Genauigkeit
    580
    Attack Time
    1.695
    Erfahrung
    17,946
    Minion Life
    2,205
    Minion Damage
    889
    Ailment Threshold
    10,165
    Chill
    32
    Shock
    32
    Brittle
    182
    Scorch
    32
    Sap
    89
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 891–1336
    Kritische Trefferchance: 5%
    Attack Time: 1.695 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SlideEmergeVendigoClone
    walk emerge distance [200]
    AbyssVendigoComboAttack
    Attack, Damage
    Base Damage: 891–1336
    Kritische Trefferchance: 5%
    Angriffsschaden: 70%
    Attack Time: 1.695 Sek.
    Abklingzeit: 7 Sek.
    Verursacht 30% weniger Angriffsschaden
    is area damage [1]
    maligaro combo attack third hit damage +% final [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Vendigo/Vendigo"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Vendigo/Vendigo"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/spiritcharge/shadowend_spirit.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vendigo/VendigoAbyssLargeClone"] = {
        name = "Lightless Nightmare",
        life = 1.58,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.98,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssVendigoComboAttack",
            "SlideEmergeVendigoClone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVendigoComboAttack"] = {
        name = "AbyssVendigoComboAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "maligaro_combo_attack_third_hit_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SlideEmergeVendigoClone"] = {
        name = "SlideEmergeVendigoClone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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