Umgeschriebener Synthet
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Rewritten Synthete
| Spectre | |
|---|---|
| Area | Entfernte Erinnerung, Umgeschriebene entfernte Erinnerung |
| Tags | Zauberer, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Leben
1680%
Energy Shield From Life
150%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,341,019
Rüstung
57,580
Ausweichwert
4,739
Energieschild
154,400
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Zauberzeit: 10.5 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
44% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 30 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Abklingzeit: 15 Sek.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Zauberzeit: 1.4 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemGuardianBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Umgeschriebener Synthet
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Zauberer, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
1680%
Energy Shield From Life
150%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,341,019
Rüstung
57,580
Ausweichwert
4,739
Energieschild
154,400
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Zauberzeit: 10.5 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
44% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Abklingzeit: 15 Sek.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Zauberzeit: 1.4 Sek.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Umgeschriebener Synthet
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Zauberer, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
1680%
Energy Shield From Life
150%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__StandaloneScarab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,341,019
Rüstung
57,580
Ausweichwert
4,739
Energieschild
154,400
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Zauberzeit: 10.5 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
44% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Abklingzeit: 15 Sek.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Zauberzeit: 1.4 Sek.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__StandaloneScarab"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Umgeschriebener Synthet
Konstruktmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Kann nicht zurückgestoßen werden
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Zauberer, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Leben
840%
Energy Shield From Life
150%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4Cortex
Metadata
SynthesisSoulstealerGuardian4Cortex_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,170,509
Rüstung
57,580
Ausweichwert
4,739
Energieschild
77,200
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
253,894
Minion Energy Shield
16,745
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Zauberzeit: 10.5 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
44% weniger Angriffsgeschwindigkeit
Basisradius beträgt 1.5 Meter
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Abklingzeit: 15 Sek.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Zauberzeit: 1.4 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Cortex_"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 8.4,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















