Synthète réécrit
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Rewritten Synthete
| Spectre | |
|---|---|
| Area | Souvenir lointain, Souvenir lointain réécrit |
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Vie
1680%
Energy Shield From Life
150%
Armure
+100%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,341,019
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
154,400
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Temps d'incantation: 10.5 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Temps d'incantation: 2 sec.
Temps de recharge: 30 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemGuardianBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionSynthesisGolemMinionPhase",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4Quicksand",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGolemMinionPhase"] = {
name = "EmptyActionSynthesisGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Quicksand"] = {
name = "SynthesisGuardian4Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Synthète réécrit
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Vie
1680%
Energy Shield From Life
150%
Armure
+100%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,341,019
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
154,400
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Temps d'incantation: 10.5 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Synthète réécrit
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Vie
1680%
Energy Shield From Life
150%
Armure
+100%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__StandaloneScarab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
2,341,019
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
154,400
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
507,788
Minion Energy Shield
33,491
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Temps d'incantation: 10.5 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__StandaloneScarab"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 16.8,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Synthète réécrit
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Vous ne pouvez pas être Repoussé(e)
Rewritten Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Vie
840%
Energy Shield From Life
150%
Armure
+100%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4Cortex
Metadata
SynthesisSoulstealerGuardian4Cortex_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,170,509
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
77,200
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
1.33665
Expérience
112,805
Minion Life
253,894
Minion Energy Shield
16,745
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
cast time overrides attack duration [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Temps d'incantation: 1 sec.
SynthesisGolemVTurretProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
85% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
apply gauntlet ruin on hit [1]
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Temps d'incantation: 10.5 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [902.5]
spell minimum base physical damage [601.7]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
is area damage [1]
spell maximum base physical damage [802.4]
spell minimum base physical damage [534.9]
SynthesisGuardian4BeamGun
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionSynthesisGuardian4Gun
Spell
Temps d'incantation: 2.75 sec.
Temps de recharge: 12 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 7 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
100% Davantage de Dégâts
44% de Perte de Vitesse d'attaque
Le Rayon de base est de 1.5 mètres
active skill area of effect radius +% final [75]
apply gauntlet ruin on hit [1]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014—1520
Chances de coup critique: 5%
Attack Time: 1.995 sec.
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Cortex_"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Rewritten Synthete",
life = 8.4,
energyShield = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGolemLeapSlam",
"SynthesisGuardian4BeamGun",
"EmptyActionAttackSynthesisGolemVSlam",
"EmptyActionSynthesisGuardian4Rotating",
"EmptyActionSynthesisGuardian4Gun",
"SynthesisGuardian4QuicksandStandalone",
"GeometryAttackSynthesisGolemCircle",
"GeometryAttackSynthesisGolemRectangleLeft",
"GeometryAttackSynthesisGolemRectangleRight",
"SynthesisGuardian4LeapUp",
"SynthesisGuardian4Slam",
"SynthesisGolemProjectileImpact",
"SynthesisGolemRotateZap",
"SynthesisGuardian4RotateProjectile",
"SpawnObjectSynthesisGolemVTurretLeft",
"SpawnObjectSynthesisGolemVTurretRight",
"SynthesisGolemVTurretProjectile",
"GeometryTriggerSkillSynthesisGolemRectangleLeft",
"GeometryTriggerSkillSynthesisGolemRectangleRight",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4BeamGun"] = {
name = "SynthesisGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackSynthesisGolemVSlam"] = {
name = "EmptyActionAttackSynthesisGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Rotating"] = {
name = "EmptyActionSynthesisGuardian4Rotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian4Gun"] = {
name = "EmptyActionSynthesisGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4QuicksandStandalone"] = {
name = "SynthesisGuardian4QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemCircle"] = {
name = "GeometryAttackSynthesisGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleLeft"] = {
name = "GeometryAttackSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackSynthesisGolemRectangleRight"] = {
name = "GeometryAttackSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4LeapUp"] = {
name = "SynthesisGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4Slam"] = {
name = "SynthesisGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemProjectileImpact"] = {
name = "SynthesisGolemProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemRotateZap"] = {
name = "SynthesisGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian4RotateProjectile"] = {
name = "SynthesisGuardian4RotateProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretLeft"] = {
name = "SpawnObjectSynthesisGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectSynthesisGolemVTurretRight"] = {
name = "SpawnObjectSynthesisGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGolemVTurretProjectile"] = {
name = "SynthesisGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = {
name = "GeometryTriggerSkillSynthesisGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















