Sintético Reprogramado
Constructo
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Rewritten Synthete
Spectre | N |
---|---|
Area | Memoria lejana, Memoria lejana reescrita |
Tags | Lanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour, synthesised_monster |
Vida
1680%
Energy Shield From Life
150%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50
50
50
30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
2,341,019
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
638
Daño de hechizos
953
Precisión
0
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisGolemVTurretProjectile
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 85% más de daño
25% menos Velocidad de Ataque
is area damage [1]
25% menos Velocidad de Ataque
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Tiempo de lanzamiento: 10.5 seg
Tiempo de recarga: 30 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 962.8 a 1444 de daño físico
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 855.9 a 1284 de daño físico
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
Tiempo de lanzamiento: 2.75 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 100% más de daño
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
EmptyActionSynthesisGolemMinionPhase
Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 30 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian4Quicksand
Area, Triggerable
Tiempo de recarga: 15 seg
Inflige 871.9 de daño físico base por segundo
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 883.8 a 1326 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Tiempo de lanzamiento: 1.4 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemGuardianBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisGolemGuardianBase" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__"] = { name = "Rewritten Synthete", life = 16.8, energyShield = 1.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "SynthesisGolemLeapSlam", "SynthesisGuardian4BeamGun", "EmptyActionSynthesisGolemMinionPhase", "EmptyActionAttackSynthesisGolemVSlam", "EmptyActionSynthesisGuardian4Rotating", "EmptyActionSynthesisGuardian4Gun", "SynthesisGuardian4Quicksand", "GeometryAttackSynthesisGolemCircle", "GeometryAttackSynthesisGolemRectangleLeft", "GeometryAttackSynthesisGolemRectangleRight", "SynthesisGuardian4LeapUp", "SynthesisGuardian4Slam", "SynthesisGolemProjectileImpact", "SynthesisGolemRotateZap", "SynthesisGuardian4RotateProjectile", "SpawnObjectSynthesisGolemVTurretLeft", "SpawnObjectSynthesisGolemVTurretRight", "SynthesisGolemVTurretProjectile", "GeometryTriggerSkillSynthesisGolemRectangleLeft", "GeometryTriggerSkillSynthesisGolemRectangleRight", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4BeamGun"] = { name = "SynthesisGuardian4BeamGun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGolemMinionPhase"] = { name = "EmptyActionSynthesisGolemMinionPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSynthesisGolemVSlam"] = { name = "EmptyActionAttackSynthesisGolemVSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Rotating"] = { name = "EmptyActionSynthesisGuardian4Rotating", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Gun"] = { name = "EmptyActionSynthesisGuardian4Gun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Quicksand"] = { name = "SynthesisGuardian4Quicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemCircle"] = { name = "GeometryAttackSynthesisGolemCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleLeft"] = { name = "GeometryAttackSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleRight"] = { name = "GeometryAttackSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4LeapUp"] = { name = "SynthesisGuardian4LeapUp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Slam"] = { name = "SynthesisGuardian4Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemProjectileImpact"] = { name = "SynthesisGolemProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemRotateZap"] = { name = "SynthesisGolemRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4RotateProjectile"] = { name = "SynthesisGuardian4RotateProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretLeft"] = { name = "SpawnObjectSynthesisGolemVTurretLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretRight"] = { name = "SpawnObjectSynthesisGolemVTurretRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemVTurretProjectile"] = { name = "SynthesisGolemVTurretProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sintético Reprogramado
Constructo
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Rewritten Synthete
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Vida
1680%
Energy Shield From Life
150%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50
50
50
30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4
Metadata
SynthesisSoulstealerGuardian4__Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
2,341,019
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
638
Daño de hechizos
953
Precisión
0
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisGolemVTurretProjectile
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 85% más de daño
25% menos Velocidad de Ataque
is area damage [1]
25% menos Velocidad de Ataque
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Tiempo de lanzamiento: 10.5 seg
Tiempo de recarga: 30 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 962.8 a 1444 de daño físico
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 855.9 a 1284 de daño físico
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
Tiempo de lanzamiento: 2.75 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 100% más de daño
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Tiempo de recarga: 15 seg
Inflige 871.9 de daño físico base por segundo
active skill area of effect radius +% final [10]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 883.8 a 1326 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Tiempo de lanzamiento: 1.4 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4__Standalone"] = { name = "Rewritten Synthete", life = 16.8, energyShield = 1.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "SynthesisGolemLeapSlam", "SynthesisGuardian4BeamGun", "EmptyActionAttackSynthesisGolemVSlam", "EmptyActionSynthesisGuardian4Rotating", "EmptyActionSynthesisGuardian4Gun", "SynthesisGuardian4QuicksandStandalone", "GeometryAttackSynthesisGolemCircle", "GeometryAttackSynthesisGolemRectangleLeft", "GeometryAttackSynthesisGolemRectangleRight", "SynthesisGuardian4LeapUp", "SynthesisGuardian4Slam", "SynthesisGolemProjectileImpact", "SynthesisGolemRotateZap", "SynthesisGuardian4RotateProjectile", "SpawnObjectSynthesisGolemVTurretLeft", "SpawnObjectSynthesisGolemVTurretRight", "SynthesisGolemVTurretProjectile", "GeometryTriggerSkillSynthesisGolemRectangleLeft", "GeometryTriggerSkillSynthesisGolemRectangleRight", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4BeamGun"] = { name = "SynthesisGuardian4BeamGun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSynthesisGolemVSlam"] = { name = "EmptyActionAttackSynthesisGolemVSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Rotating"] = { name = "EmptyActionSynthesisGuardian4Rotating", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Gun"] = { name = "EmptyActionSynthesisGuardian4Gun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4QuicksandStandalone"] = { name = "SynthesisGuardian4QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemCircle"] = { name = "GeometryAttackSynthesisGolemCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleLeft"] = { name = "GeometryAttackSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleRight"] = { name = "GeometryAttackSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4LeapUp"] = { name = "SynthesisGuardian4LeapUp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Slam"] = { name = "SynthesisGuardian4Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemProjectileImpact"] = { name = "SynthesisGolemProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemRotateZap"] = { name = "SynthesisGolemRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4RotateProjectile"] = { name = "SynthesisGuardian4RotateProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretLeft"] = { name = "SpawnObjectSynthesisGolemVTurretLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretRight"] = { name = "SpawnObjectSynthesisGolemVTurretRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemVTurretProjectile"] = { name = "SynthesisGolemVTurretProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sintético Reprogramado
Constructo
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Rewritten Synthete
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, physical_affinity, ranged, stone_armour, synthesised_monster |
Vida
840%
Energy Shield From Life
150%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50
50
50
30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
SynthesisSoulstealerGuardian4Cortex
Metadata
SynthesisSoulstealerGuardian4Cortex_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
1,170,509
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
638
Daño de hechizos
953
Precisión
0
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackSynthesisGolemVSlam
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackSynthesisGolemCircle
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleLeft
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackSynthesisGolemRectangleRight
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryTriggerSkillSynthesisGolemRectangleLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerSkillSynthesisGolemRectangleRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectSynthesisGolemVTurretRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SynthesisGolemVTurretProjectile
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
SynthesisGuardian4Slam
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 85% más de daño
25% menos Velocidad de Ataque
is area damage [1]
25% menos Velocidad de Ataque
is area damage [1]
EmptyActionSynthesisGuardian4Rotating
Spell
Tiempo de lanzamiento: 10.5 seg
Tiempo de recarga: 30 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian4RotateProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 962.8 a 1444 de daño físico
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de rayo
base is projectile [1]
monster projectile variation [108]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGolemProjectileImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 855.9 a 1284 de daño físico
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
SynthesisGuardian4BeamGun
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
EmptyActionSynthesisGuardian4Gun
Spell
Tiempo de lanzamiento: 2.75 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 100% más de daño
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
44% menos Velocidad de Ataque
El radio base es de 1.5 metros
active skill area of effect radius +% final [75]
is area damage [1]
SynthesisGuardian4LeapUp
Attack, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
SynthesisGuardian4QuicksandStandalone
Area, Triggerable
Tiempo de recarga: 15 seg
Inflige 871.9 de daño físico base por segundo
active skill area of effect radius +% final [10]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [11]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisGolemRotateZap
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 883.8 a 1326 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
SynthesisQuicksandStartEffect
Spell, Triggerable
Tiempo de lanzamiento: 1.4 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian4Cortex_"] = { name = "Rewritten Synthete", life = 8.4, energyShield = 1.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "SynthesisGolemLeapSlam", "SynthesisGuardian4BeamGun", "EmptyActionAttackSynthesisGolemVSlam", "EmptyActionSynthesisGuardian4Rotating", "EmptyActionSynthesisGuardian4Gun", "SynthesisGuardian4QuicksandStandalone", "GeometryAttackSynthesisGolemCircle", "GeometryAttackSynthesisGolemRectangleLeft", "GeometryAttackSynthesisGolemRectangleRight", "SynthesisGuardian4LeapUp", "SynthesisGuardian4Slam", "SynthesisGolemProjectileImpact", "SynthesisGolemRotateZap", "SynthesisGuardian4RotateProjectile", "SpawnObjectSynthesisGolemVTurretLeft", "SpawnObjectSynthesisGolemVTurretRight", "SynthesisGolemVTurretProjectile", "GeometryTriggerSkillSynthesisGolemRectangleLeft", "GeometryTriggerSkillSynthesisGolemRectangleRight", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-44, 100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4BeamGun"] = { name = "SynthesisGuardian4BeamGun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSynthesisGolemVSlam"] = { name = "EmptyActionAttackSynthesisGolemVSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Rotating"] = { name = "EmptyActionSynthesisGuardian4Rotating", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 10.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian4Gun"] = { name = "EmptyActionSynthesisGuardian4Gun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4QuicksandStandalone"] = { name = "SynthesisGuardian4QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 11, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemCircle"] = { name = "GeometryAttackSynthesisGolemCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleLeft"] = { name = "GeometryAttackSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackSynthesisGolemRectangleRight"] = { name = "GeometryAttackSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4LeapUp"] = { name = "SynthesisGuardian4LeapUp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4Slam"] = { name = "SynthesisGuardian4Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemProjectileImpact"] = { name = "SynthesisGolemProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemRotateZap"] = { name = "SynthesisGolemRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian4RotateProjectile"] = { name = "SynthesisGuardian4RotateProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 108, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretLeft"] = { name = "SpawnObjectSynthesisGolemVTurretLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectSynthesisGolemVTurretRight"] = { name = "SpawnObjectSynthesisGolemVTurretRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGolemVTurretProjectile"] = { name = "SynthesisGolemVTurretProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleLeft"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillSynthesisGolemRectangleRight"] = { name = "GeometryTriggerSkillSynthesisGolemRectangleRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.