Seele des Winters
Bestie
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
75% erhöhte Bewegungsgeschwindigkeit
monster no map drops [1]
monster no drops or experience [1]
monster do not fracture [1]
Soul of Winter
SpectreN
Tagsanimal_claw_weapon, beast, Zauberer, cold_affinity, fast_movement, flesh_armour, has_claw, has_one_handed_melee, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, primate_beast, red_blood
Leben
200%
Ausweichen
+15%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
156%
Type
BloodMonkeyTalismanSummoned
Metadata
TalismanColdMonkey
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,450
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TalismanIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Eisspeer
Kritische Trefferchance: 7%
Zauberzeit: 1.466 Sek.
Entfesselt Eissplitter in schneller Abfolge, die nach einer kurzen Distanz eine sekundäre Form annehmen und sich dadurch schneller bewegen und Gegner durchbohren.
Verursacht 335.7 bis 503.5 Kälteschaden
Feuert 2 zusätzliche Projektile
Sekundäre Form hat 600% erhöhte kritische Trefferchance
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
TalismanMonkeyArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Schleichender Frost
Zauberzeit: 1.466 Sek.
Abklingzeit: 3 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Verursacht 825 bis 1237 Kälteschaden
Basisdauer beträgt 6 Sekunden
Feuert 4 zusätzliche Projektile
50% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( ice ); RemoveEffects( );"
	on_spawned_dead = "DetachAllContainingText( ice ); RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanColdMonkey"] = {
    name = "Soul of Winter",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "TalismanIceSpear",
        "TalismanMonkeyArcticBreath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.466,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "spell_maximum_action_distance_+%",
        "ice_spear_second_form_critical_strike_chance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 78, -25, 600, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3, 78, -25, 600, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanMonkeyArcticBreath"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.466,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 6000, -50, 15, 15, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 6000, -50, 15, 15, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 6000, -50, 15, 15, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6, 6000, -50, 15, 15, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
75% erhöhte Bewegungsgeschwindigkeit
IdMonsterImplicitAuraSpeed1
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level4 (Effective: 3)
Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    Aura der Geschwindigkeit
    Radius: 45
    Verbündete sind schneller und greifen schneller an
    35% erhöhte Angriffsgeschwindigkeit
    35% erhöhte Zaubergeschwindigkeit
    Stärkung gewährt 75% erhöhte Bewegungsgeschwindigkeit
    Speed Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

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