Der Wiedergänger
Dämon
Gebiet: InvasionBoss
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
50% erhöhte Bewegungsgeschwindigkeit
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
800% erhöhte Seltenheit fallen gelassener Gegenstände
50% erhöhte Bewegungsgeschwindigkeit
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The Revenant
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | animal_claw_weapon, Zauberer, demon, fire_affinity, invasion_boss, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood |
Packs |
Leben
220%
Ailment Threshold
220%
Widerstand
30 30 30 20
Damage
194%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
FlamebearerBossInvasion
Metadata
FlameBearerBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,153
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
725
Zauberschaden
725
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 580–870
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FlamebearerFlameBlueInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Heiliges Flammentotem
Effektivität zusätzlichen Schadens: 10%
Zauberzeit: 0.25 Sek.
Abklingzeit: 4 Sek.
Beschwört ein Totem, das einen Strahl aus Feuer auf Gegner im Umkreis spuckt.
Fertigkeiten wiederholen sich 9 zusätzliche Male
Projektile durchbohren alle Ziele
Verursacht 79.43 bis 119.1 Feuerschaden
10% mehr Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
Projektile durchbohren alle Ziele
Verursacht 79.43 bis 119.1 Feuerschaden
10% mehr Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
BlueMonsterCycloneInvasion
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 580–870
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 40% weniger Schaden
24% erhöhter physischer Schaden
20% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [15]
is area damage [1]
24% erhöhter physischer Schaden
20% erhöhte Angriffsgeschwindigkeit
30% weniger Bewegungsgeschwindigkeit
cyclone extra distance [15]
is area damage [1]
FlamebearerBossSearingBondInvasion
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Sengendes Band
Zauberzeit: 1 Sek.
Abklingzeit: 4 Sek.
Beschwört ein Totem, das einen sengenden Strahl zwischen Euch und jedem anderen von Euch kontrollierten Totem wirkt. Gegner, die von diesem Strahl getroffen werden, nehmen Brandschaden. Gegner nahe dem Ende jedes Strahls nehmen ebenso Brandschaden.
Totem ist 20 Sekunden aktiv
Verursacht 937.5 Basis-Feuerschaden pro Sekunde
+3 zu maximaler Anzahl beschworener Totems
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Verursacht 937.5 Basis-Feuerschaden pro Sekunde
+3 zu maximaler Anzahl beschworener Totems
Beschwört ein Totem, das diese Fertigkeit nutzt
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_base_number_of_totems_allowed = 5 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerBossInvasion"] = { name = "The Revenant", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.94, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "FlamebearerFlameBlueInvasion", "BlueMonsterCycloneInvasion", "FlamebearerBossSearingBondInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerFlameBlueInvasion"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "skill_repeat_count", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -78, 25, 0, 9, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -75, 25, 0, 9, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -75, 15, 2, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, -75, 10, 3, 9, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -75, 5, 4, 9, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlueMonsterCycloneInvasion"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {24, 20, -30, 15, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlamebearerBossSearingBondInvasion"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "base_number_of_totems_allowed", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {0.34999999403954, 3, 1, 20000, 100, 1, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.37000000476837, 5, 1, 20000, 100, 1, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {0.38999998569489, 8, 1, 20000, 100, 1, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {0.40999999642372, 10, 1, 20000, 100, 1, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {0.43000000715256, 12, 1, 20000, 100, 1, levelRequirement = 12, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {0.44999998807907, 14, 1, 20000, 100, 1, levelRequirement = 14, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {0.49000000953674, 17, 1, 20000, 100, 1, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {0.52999997138977, 20, 1, 20000, 100, 1, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {0.56999999284744, 24, 1, 20000, 100, 1, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {0.61000001430511, 30, 1, 20000, 100, 1, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {0.64999997615814, 31, 1, 20000, 100, 1, levelRequirement = 31, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 36, 2, 20000, 100, 1, levelRequirement = 36, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {0.75999999046326, 41, 2, 20000, 100, 1, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {0.81999999284744, 44, 2, 20000, 100, 1, levelRequirement = 44, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {0.89999997615814, 51, 2, 20000, 100, 1, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {0.98000001907349, 52, 2, 20000, 100, 1, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 57, 2, 20000, 100, 1, levelRequirement = 57, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 60, 2, 20000, 100, 1, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 65, 2, 20000, 100, 1, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 66, 2, 20000, 100, 1, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 67, 3, 20000, 100, 1, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 68, 3, 20000, 100, 1, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 69, 3, 20000, 100, 1, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 70, 3, 20000, 100, 1, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 71, 3, 20000, 100, 1, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 72, 3, 20000, 100, 1, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 73, 3, 20000, 100, 1, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 74, 3, 20000, 100, 1, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 75, 3, 20000, 100, 1, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 76, 3, 20000, 100, 1, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 77, 3, 20000, 100, 1, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 78, 3, 20000, 100, 1, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 79, 3, 20000, 100, 1, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 80, 3, 20000, 100, 1, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 81, 3, 20000, 100, 1, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [36] = {1, 82, 3, 20000, 100, 1, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
50% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |