Yriel, der Fürst der Wildnis
Humanoid
drop additional rare items [3]
monster no map drops [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
SpectreN
Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Leben
500%
Ausweichen
+100%
Ailment Threshold
500%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
ProphecyVerdantKing
Metadata
PaleKingBeasts
Stufe
68
Leben
696,732
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
438,941
Chill
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
ProphecyBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Falle ist +10 Sekunden aktiv
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]

Object Type

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Stats
{

}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingBeasts"] = {
    name = "Yriel, the Feral Lord",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ProphecyBossBeastMirrorArrow1",
        "ProphecyBossBeastMirrorArrow2",
        "ProphecyBossBeastMirrorArrow3",
        "ProphecyBossBlastRain",
        "SummonDropBearTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow1"] = {
    name = "ProphecyBossBeastMirrorArrow1",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow2"] = {
    name = "ProphecyBossBeastMirrorArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow3"] = {
    name = "ProphecyBossBeastMirrorArrow3",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "cannot_stun",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDropBearTrap"] = {
    name = "SummonDropBearTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_trap_duration",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "base_skill_is_trapped",
        "is_trap",
        "minion_dies_when_parent_dies",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Yriel, der Fürst der Wildnis
    Humanoid
    monster no map drops [1]
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Leben
    500%
    Ausweichen
    +100%
    Ailment Threshold
    500%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKing
    Metadata
    PaleKingBeastsStandalone
    Stufe
    68
    Leben
    696,732
    Rüstung
    28,790
    Ausweichen
    9,478
    Energieschild
    0
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    438,941
    Chill
    1,388
    Shock
    1,388
    Brittle
    7,852
    Scorch
    1,388
    Sap
    3,835
    ProphecyBossBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Explosionsregen
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 65%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 35% weniger Angriffsschaden
    Feuert 35 zusätzliche Pfeile
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Falle ist +10 Sekunden aktiv
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Basisdauer beträgt 10 Sekunden
    alternate minion [9]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Basisdauer beträgt 10 Sekunden
    alternate minion [10]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Basisdauer beträgt 10 Sekunden
    alternate minion [11]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsStandalone"] = {
        name = "Yriel, the Feral Lord",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1",
            "ProphecyBossBeastMirrorArrow2",
            "ProphecyBossBeastMirrorArrow3",
            "ProphecyBossBlastRain",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1"] = {
        name = "ProphecyBossBeastMirrorArrow1",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2"] = {
        name = "ProphecyBossBeastMirrorArrow2",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3"] = {
        name = "ProphecyBossBeastMirrorArrow3",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Yriel, der Fürst der Wildnis
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    AreaDas bleiche Gericht
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Leben
    300%
    Ausweichen
    +100%
    Ailment Threshold
    300%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsMap
    Stufe
    75
    Leben
    1,524,810
    Rüstung
    49,865
    Ausweichen
    12,058
    Energieschild
    0
    Damage
    1,291
    Zauberschaden
    1,926
    Genauigkeit
    381
    Attack Time
    1.005
    Erfahrung
    129,844
    Ailment Threshold
    792,901
    Chill
    2,507
    Shock
    2,507
    Brittle
    14,184
    Scorch
    2,507
    Sap
    6,927
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Explosionsregen
    Base Damage: 2050–3075
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 75%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 25% weniger Angriffsschaden
    Feuert 35 zusätzliche Pfeile
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Falle ist +10 Sekunden aktiv
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsMap"] = {
        name = "Yriel, the Feral Lord",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Yriel, der Fürst der Wildnis
    Humanoid
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Leben
    300%
    Ausweichen
    +100%
    Ailment Threshold
    300%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsGhost
    Stufe
    68
    Leben
    418,039
    Rüstung
    28,790
    Ausweichen
    9,478
    Energieschild
    0
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Explosionsregen
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Angriffsschaden: 65%
    Angriffsschaden: 75%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 25% weniger Angriffsschaden
    Feuert 35 zusätzliche Pfeile
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    Falle ist +10 Sekunden aktiv
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.5 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 40% weniger Angriffsschaden
    Basisdauer beträgt 10 Sekunden
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsGhost"] = {
        name = "Yriel, the Feral Lord",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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