Yriel, der Fürst der Wildnis
Humanoid
drop additional rare items [3]
monster no map drops [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no map drops [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
Spectre | N |
---|---|
Tags | fire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
500%
Ausweichen
+100%
Ailment Threshold
500%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
ProphecyVerdantKing
Metadata
PaleKingBeasts
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
696,732
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
438,941
Chill
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
Verursacht 35% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Falle ist +10 Sekunden aktiv
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing" Stats { } MinimapIcon { icon = "MissionTarget" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing" Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/PaleKingBeasts"] = { name = "Yriel, the Feral Lord", life = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "ProphecyBossBeastMirrorArrow1", "ProphecyBossBeastMirrorArrow2", "ProphecyBossBeastMirrorArrow3", "ProphecyBossBlastRain", "SummonDropBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow1"] = { name = "ProphecyBossBeastMirrorArrow1", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow2"] = { name = "ProphecyBossBeastMirrorArrow2", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow3"] = { name = "ProphecyBossBeastMirrorArrow3", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "cannot_stun", "skill_can_fire_arrows", }, levels = { [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonDropBearTrap"] = { name = "SummonDropBearTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "base_trap_duration", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "base_skill_is_trapped", "is_trap", "minion_dies_when_parent_dies", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Yriel, der Fürst der Wildnis
Humanoid
monster no map drops [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
Spectre | N |
---|---|
Tags | fire_affinity, has_bow, humanoid, light_armour, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
500%
Ausweichen
+100%
Ailment Threshold
500%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
ProphecyVerdantKing
Metadata
PaleKingBeastsStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
696,732
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
438,941
Chill
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Eure Treffer können Gegner nicht betäuben
Verursacht 35% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
Verursacht 35% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Falle ist +10 Sekunden aktiv
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 10 Sekunden
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing"
Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKing"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsStandalone"] = { name = "Yriel, the Feral Lord", life = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "ProphecyBossBeastMirrorArrow1", "ProphecyBossBeastMirrorArrow2", "ProphecyBossBeastMirrorArrow3", "ProphecyBossBlastRain", "SummonDropBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow1"] = { name = "ProphecyBossBeastMirrorArrow1", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow2"] = { name = "ProphecyBossBeastMirrorArrow2", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow3"] = { name = "ProphecyBossBeastMirrorArrow3", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "cannot_stun", "skill_can_fire_arrows", }, levels = { [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonDropBearTrap"] = { name = "SummonDropBearTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "base_trap_duration", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "base_skill_is_trapped", "is_trap", "minion_dies_when_parent_dies", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Yriel, der Fürst der Wildnis
Humanoid
Gebiet: Das bleiche Gericht
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
Spectre | N |
---|---|
Area | Das bleiche Gericht |
Tags | fire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
300%
Ausweichen
+100%
Ailment Threshold
300%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
ProphecyVerdantKingMap
Metadata
PaleKingBeastsMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
75
Leben
1,524,810
Rüstung
49,865
Ausweichen
12,058
Energieschild
0
Damage
1,291
Zauberschaden
1,926
Genauigkeit
381
Attack Time
1.005
Erfahrung
129,844
Ailment Threshold
792,901
Chill
2,507
Shock
2,507
Brittle
14,184
Scorch
2,507
Sap
6,927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyBossBlastRainMap
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 2050–3075
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Eure Treffer können Gegner nicht betäuben
Verursacht 25% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
Verursacht 25% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Falle ist +10 Sekunden aktiv
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2050–3075
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [18]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [18]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2050–3075
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [19]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [19]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2050–3075
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [20]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [20]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingMap" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsMap"] = { name = "Yriel, the Feral Lord", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "ProphecyBossBeastMirrorArrow1Map", "ProphecyBossBeastMirrorArrow2Map", "ProphecyBossBeastMirrorArrow3Map", "ProphecyBossBlastRainMap", "SummonDropBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow1Map"] = { name = "ProphecyBossBeastMirrorArrow1Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow2Map"] = { name = "ProphecyBossBeastMirrorArrow2Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow3Map"] = { name = "ProphecyBossBeastMirrorArrow3Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBlastRainMap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "cannot_stun", "skill_can_fire_arrows", }, levels = { [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonDropBearTrap"] = { name = "SummonDropBearTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "base_trap_duration", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "base_skill_is_trapped", "is_trap", "minion_dies_when_parent_dies", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Yriel, der Fürst der Wildnis
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
Spectre | N |
---|---|
Tags | fire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
300%
Ausweichen
+100%
Ailment Threshold
300%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
ProphecyVerdantKingMap
Metadata
PaleKingBeastsGhost
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
418,039
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyBossBlastRainMap
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Eure Treffer können Gegner nicht betäuben
Verursacht 25% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
Verursacht 25% weniger Angriffsschaden
Feuert 35 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Falle ist +10 Sekunden aktiv
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [18]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [18]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [19]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [19]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3Map
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 40% weniger Angriffsschaden
Basisdauer beträgt 10 Sekunden
alternate minion [20]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Basisdauer beträgt 10 Sekunden
alternate minion [20]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingGhost" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsGhost"] = { name = "Yriel, the Feral Lord", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "ProphecyBossBeastMirrorArrow1Map", "ProphecyBossBeastMirrorArrow2Map", "ProphecyBossBeastMirrorArrow3Map", "ProphecyBossBlastRainMap", "SummonDropBearTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow1Map"] = { name = "ProphecyBossBeastMirrorArrow1Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow2Map"] = { name = "ProphecyBossBeastMirrorArrow2Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBeastMirrorArrow3Map"] = { name = "ProphecyBossBeastMirrorArrow3Map", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", "minion_dies_when_parent_dies", }, levels = { [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyBossBlastRainMap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "cannot_stun", "skill_can_fire_arrows", }, levels = { [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonDropBearTrap"] = { name = "SummonDropBearTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "base_trap_duration", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "base_skill_is_trapped", "is_trap", "minion_dies_when_parent_dies", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |