야생의 군주 이리엘
인간형
drop additional rare items [3]
monster no map drops [1]
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
SpectreN
Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
생명력
500%
회피
+100%
Ailment Threshold
500%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
ProphecyVerdantKing
Metadata
PaleKingBeasts
레벨
68
생명력
696,732
방어구
28,790
회피
9,478
에너지 보호막
0
Damage
851
주문 피해
1,270
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
438,941
Chill
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
ProphecyBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
폭발 화살비
Base Damage: 1351–2027
치명타 확률: 5%
공격 피해: 65%
공격 피해: 65%
Attack Time: 1.5 초
재사용 대기시간: 3 초
여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 35% 감폭
추가 화살 35개 발사
물리 피해의 50%를 화염 피해로 전환
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
is area damage [1]
skill can fire arrows [1]
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
+10초간 덫 지속
alternate minion [126]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 3 초
기본 지속시간 10
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 3 초
기본 지속시간 10
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1351–2027
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 3 초
기본 지속시간 10
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]

Object Type

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Stats
{

}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Life
{
	on_death = "HideMinimapIcon();" 
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingBeasts"] = {
    name = "Yriel, the Feral Lord",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ProphecyBossBeastMirrorArrow1",
        "ProphecyBossBeastMirrorArrow2",
        "ProphecyBossBeastMirrorArrow3",
        "ProphecyBossBlastRain",
        "SummonDropBearTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow1"] = {
    name = "ProphecyBossBeastMirrorArrow1",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow2"] = {
    name = "ProphecyBossBeastMirrorArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow3"] = {
    name = "ProphecyBossBeastMirrorArrow3",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "cannot_stun",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDropBearTrap"] = {
    name = "SummonDropBearTrap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_trap_duration",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "base_skill_is_trapped",
        "is_trap",
        "minion_dies_when_parent_dies",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 야생의 군주 이리엘
    인간형
    monster no map drops [1]
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    500%
    회피
    +100%
    Ailment Threshold
    500%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKing
    Metadata
    PaleKingBeastsStandalone
    레벨
    68
    생명력
    696,732
    방어구
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    851
    주문 피해
    1,270
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    438,941
    Chill
    1,388
    Shock
    1,388
    Brittle
    7,852
    Scorch
    1,388
    Sap
    3,835
    ProphecyBossBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    폭발 화살비
    Base Damage: 1351–2027
    치명타 확률: 5%
    공격 피해: 65%
    공격 피해: 65%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 공격 피해 35% 감폭
    추가 화살 35개 발사
    물리 피해의 50%를 화염 피해로 전환
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    +10초간 덫 지속
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    기본 지속시간 10
    alternate minion [9]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    기본 지속시간 10
    alternate minion [10]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    기본 지속시간 10
    alternate minion [11]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsStandalone"] = {
        name = "Yriel, the Feral Lord",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1",
            "ProphecyBossBeastMirrorArrow2",
            "ProphecyBossBeastMirrorArrow3",
            "ProphecyBossBlastRain",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1"] = {
        name = "ProphecyBossBeastMirrorArrow1",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2"] = {
        name = "ProphecyBossBeastMirrorArrow2",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3"] = {
        name = "ProphecyBossBeastMirrorArrow3",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 야생의 군주 이리엘
    인간형
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    Area창백한 궁정
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    300%
    회피
    +100%
    Ailment Threshold
    300%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsMap
    레벨
    75
    생명력
    1,524,810
    방어구
    49,865
    회피
    12,058
    에너지 보호막
    0
    Damage
    1,291
    주문 피해
    1,926
    정확도
    381
    Attack Time
    1.005
    경험치
    129,844
    Ailment Threshold
    792,901
    Chill
    2,507
    Shock
    2,507
    Brittle
    14,184
    Scorch
    2,507
    Sap
    6,927
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    폭발 화살비
    Base Damage: 2050–3075
    치명타 확률: 5%
    공격 피해: 65%
    공격 피해: 75%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 공격 피해 25% 감폭
    추가 화살 35개 발사
    물리 피해의 50%를 화염 피해로 전환
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    +10초간 덫 지속
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 2050–3075
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsMap"] = {
        name = "Yriel, the Feral Lord",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 야생의 군주 이리엘
    인간형
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    SpectreN
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    300%
    회피
    +100%
    Ailment Threshold
    300%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsGhost
    레벨
    68
    생명력
    418,039
    방어구
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    851
    주문 피해
    1,270
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    폭발 화살비
    Base Damage: 1351–2027
    치명타 확률: 5%
    공격 피해: 65%
    공격 피해: 75%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
    플레이어가 명중 시 적을 기절시킬 수 없음
    주는 공격 피해 25% 감폭
    추가 화살 35개 발사
    물리 피해의 50%를 화염 피해로 전환
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    is area damage [1]
    skill can fire arrows [1]
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    +10초간 덫 지속
    alternate minion [126]
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 1351–2027
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.5 초
    재사용 대기시간: 3 초
    주는 공격 피해 40% 감폭
    기본 지속시간 10
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsGhost"] = {
        name = "Yriel, the Feral Lord",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 15000% 증가
    몬스터가 주는 경험치 100% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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