MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Yriel, el Señor Salvaje
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
drop additional rare items [3]
monster no map drops [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Yriel, the Feral Lord
Spectre
Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
500%
Evasión
+100%
Ailment Threshold
500%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
ProphecyVerdantKing
Metadata
PaleKingBeasts
Nivel
68
Vida
696,732
Armadura
28,790
Evasión
9,478
Damage
851
Daño de hechizos
1,270
Precisión
580
Attack Time
1.005
Experiencia
112,805
Minion Life
151,127
Minion Damage
680
Ailment Threshold
438,941
Chill
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
Phys Convert Ele
240%
ProphecyBossBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 13512027
Probabilidad de golpe crítico: 5%
Daño de ataque: 40.62%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 59.38% menos de daño de ataque
Dispara 35 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-50]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [260]
cannot stun [1]
is area damage [1]
skill can fire arrows [1]
BlastRain
SummonDropBearTrap
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
alternate minion [126]
base skill is trapped [1]
base trap duration [10000]
ignores trap and mine cooldown limit [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monster rarity [3]
summoned monsters no drops or experience [1]
ProphecyBossBeastMirrorArrow1
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 13512027
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
La duración base es de 10 segundos
alternate minion [9]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow2
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 13512027
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
La duración base es de 10 segundos
alternate minion [10]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]
ProphecyBossBeastMirrorArrow3
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 13512027
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
La duración base es de 10 segundos
alternate minion [11]
base is projectile [1]
base number of clones allowed [1]
minion dies when parent dies [1]
number of monsters to summon [3]

Object Type

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Stats
{

}

MinimapIcon 
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleKingBeasts"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Yriel, the Feral Lord",
    life = 5,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 120,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ProphecyBossBeastMirrorArrow1",
        "ProphecyBossBeastMirrorArrow2",
        "ProphecyBossBeastMirrorArrow3",
        "ProphecyBossBlastRain",
        "SummonDropBearTrap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow1"] = {
    name = "ProphecyBossBeastMirrorArrow1",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow2"] = {
    name = "ProphecyBossBeastMirrorArrow2",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBeastMirrorArrow3"] = {
    name = "ProphecyBossBeastMirrorArrow3",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "cannot_stun",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.4062, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDropBearTrap"] = {
    name = "SummonDropBearTrap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_trap_duration",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "base_skill_is_trapped",
        "is_trap",
        "minion_dies_when_parent_dies",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
drop additional rare items [3]
FamilyMonsterDropAdditionalRareItems
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • drop additional rare items 3 3 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Yriel, el Señor Salvaje
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster no map drops [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    Spectre
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    500%
    Evasión
    +100%
    Ailment Threshold
    500%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKing
    Metadata
    PaleKingBeastsStandalone
    Nivel
    68
    Vida
    696,732
    Armadura
    28,790
    Evasión
    9,478
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    151,127
    Minion Damage
    680
    Ailment Threshold
    438,941
    Chill
    1,388
    Shock
    1,388
    Brittle
    7,852
    Scorch
    1,388
    Sap
    3,835
    Phys Convert Ele
    240%
    ProphecyBossBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de estallidos
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40.62%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
    Inflige un 59.38% menos de daño de ataque
    Dispara 35 flechas adicionales
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    cannot stun [1]
    is area damage [1]
    skill can fire arrows [1]
    BlastRain
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [126]
    base skill is trapped [1]
    base trap duration [10000]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    La duración base es de 10 segundos
    alternate minion [9]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    La duración base es de 10 segundos
    alternate minion [10]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    La duración base es de 10 segundos
    alternate minion [11]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Yriel, the Feral Lord",
        life = 5,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1",
            "ProphecyBossBeastMirrorArrow2",
            "ProphecyBossBeastMirrorArrow3",
            "ProphecyBossBlastRain",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1"] = {
        name = "ProphecyBossBeastMirrorArrow1",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 9, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2"] = {
        name = "ProphecyBossBeastMirrorArrow2",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 10, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3"] = {
        name = "ProphecyBossBeastMirrorArrow3",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 11, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.4062, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor fijo
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Yriel, el Señor Salvaje
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    Spectre
    AreaLa corte pálida
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    300%
    Evasión
    +100%
    Ailment Threshold
    300%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsMap
    Nivel
    75
    Vida
    1,524,810
    Armadura
    49,865
    Evasión
    12,058
    Damage
    1,291
    Daño de hechizos
    1,926
    Precisión
    762
    Attack Time
    1.005
    Experiencia
    129,844
    Minion Life
    311,232
    Minion Damage
    1,057
    Ailment Threshold
    792,901
    Chill
    2,507
    Shock
    2,507
    Brittle
    14,184
    Scorch
    2,507
    Sap
    6,927
    Phys Convert Ele
    275%
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de estallidos
    Base Damage: 20503075
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 46.87%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
    Inflige un 53.13% menos de daño de ataque
    Dispara 35 flechas adicionales
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    cannot stun [1]
    is area damage [1]
    skill can fire arrows [1]
    BlastRain
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [126]
    base skill is trapped [1]
    base trap duration [10000]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 20503075
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 20503075
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 20503075
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    
    Stats
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Yriel, the Feral Lord",
        life = 3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.4687, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Yriel, el Señor Salvaje
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Yriel, the Feral Lord
    Spectre
    Tagsfire_affinity, has_bow, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    300%
    Evasión
    +100%
    Ailment Threshold
    300%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    ProphecyVerdantKingMap
    Metadata
    PaleKingBeastsGhost
    Nivel
    68
    Vida
    418,039
    Armadura
    28,790
    Evasión
    9,478
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    90,676
    Minion Damage
    680
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    Phys Convert Ele
    240%
    ProphecyBossBlastRainMap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de estallidos
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 46.87%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
    Inflige un 53.13% menos de daño de ataque
    Dispara 35 flechas adicionales
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-50]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [260]
    cannot stun [1]
    is area damage [1]
    skill can fire arrows [1]
    BlastRain
    SummonDropBearTrap
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tiempo de lanzamiento: 1 seg
    alternate minion [126]
    base skill is trapped [1]
    base trap duration [10000]
    ignores trap and mine cooldown limit [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-95]
    summoned monster rarity [3]
    summoned monsters no drops or experience [1]
    ProphecyBossBeastMirrorArrow1Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [18]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow2Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [19]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    ProphecyBossBeastMirrorArrow3Map
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 13512027
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.5 seg
    Tiempo de recarga: 3 seg
    Inflige un 40% menos de daño de ataque
    La duración base es de 10 segundos
    alternate minion [20]
    base is projectile [1]
    base number of clones allowed [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    
    Stats
    {
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleKingBeastsGhost"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Yriel, the Feral Lord",
        life = 3,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ProphecyBossBeastMirrorArrow1Map",
            "ProphecyBossBeastMirrorArrow2Map",
            "ProphecyBossBeastMirrorArrow3Map",
            "ProphecyBossBlastRainMap",
            "SummonDropBearTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow1Map"] = {
        name = "ProphecyBossBeastMirrorArrow1Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 18, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow2Map"] = {
        name = "ProphecyBossBeastMirrorArrow2Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 19, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBeastMirrorArrow3Map"] = {
        name = "ProphecyBossBeastMirrorArrow3Map",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {10000, 3, 20, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBlastRainMap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "cannot_stun",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 35, 260, 1, -50, baseMultiplier = 0.4687, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDropBearTrap"] = {
        name = "SummonDropBearTrap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_trap_duration",
            "summon_specific_monsters_radius_+%",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "base_skill_is_trapped",
            "is_trap",
            "minion_dies_when_parent_dies",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {1, 126, 10000, -95, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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