Éclat fragile
Fabrication
Brittle Shard
Spectre | N |
---|---|
Area | La Descente, Le Laboratoire éternel, Sommet, Carte, Rivière gelée, Carte |
Tags | cannot_be_monolith, Lanceur de sorts, cold_affinity, construct, hard_armour, hidden_monster, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
Packs |
Vie
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Résistance
0 75 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
IceElemental
Metadata
IceElemental2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
75
Vie
13,493
Armure
49,865
Évasion
6,029
Bouclier d'énergie
9,436
Damage
935
Dégâts des sorts
935
Précision
381
Attack Time
1.65
Expérience
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 748–1122
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Lance élémentaire de glace
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
Inflige 365.6 à 548.4 Dégâts de froid
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElemental
Spell, Triggerable
Temps d'incantation: 1.33 sec.
Inflige 693.1 à 1040 Dégâts de froid
100% de chances de déclencher ce Sort en Mourant
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% de chances de déclencher ce Sort en Mourant
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElemental2_"] = { name = "Brittle Shard", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeathExplodeIceElemental", "IceElementalSpearRepeated", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearRepeated"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_repeat_count", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Éclat fragile
Fabrication
Brittle Shard
Spectre | N |
---|---|
Tags | cannot_be_monolith, Lanceur de sorts, cold_affinity, construct, hard_armour, hidden_monster, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
Vie
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Résistance
0 75 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
IceElemental
Metadata
IceElemental2_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.65
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Lance élémentaire de glace
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
Inflige 293.3 à 439.9 Dégâts de froid
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
DeathExplodeIceElemental
Spell, Triggerable
Temps d'incantation: 1.33 sec.
Inflige 545.9 à 818.9 Dégâts de froid
100% de chances de déclencher ce Sort en Mourant
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
100% de chances de déclencher ce Sort en Mourant
active skill area of effect radius +% final [20]
is area damage [1]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElemental2_Standalone"] = { name = "Brittle Shard", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeathExplodeIceElemental", "IceElementalSpearRepeated", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathExplodeIceElemental"] = { name = "DeathExplodeIceElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_death_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearRepeated"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_repeat_count", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Éclat fragile
Fabrication
Zone : La Descente
Brittle Shard
Spectre | N |
---|---|
Area | La Descente |
Tags | cannot_be_monolith, Lanceur de sorts, cold_affinity, construct, hard_armour, hidden_monster, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
Packs |
Vie
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Résistance
0 75 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
IceElemental
Metadata
IceElemental3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
61
Vie
3,942
Armure
16,457
Évasion
3,689
Bouclier d'énergie
3,942
Damage
432
Dégâts des sorts
432
Précision
220
Attack Time
1.65
Expérience
8,525
Ailment Threshold
3,942
Chill
12
Shock
12
Brittle
71
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 345–518
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Lance élémentaire de glace
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
Inflige 235.2 à 352.9 Dégâts de froid
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElemental3"] = { name = "Brittle Shard", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalSpearRepeated", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearRepeated"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_repeat_count", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Éclat fragile
Fabrication
Brittle Shard
Spectre | N |
---|---|
Tags | cannot_be_monolith, Lanceur de sorts, cold_affinity, construct, hard_armour, hidden_monster, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon, water |
Vie
100%
Energy Shield From Life
100%
Ailment Threshold
100%
Résistance
0 75 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
IceElemental
Metadata
IceElemental3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.65
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceElementalSpearRepeated
Projectile, ProjectilesFromUser, Spell, Trappable, Totemable, Triggerable
Lance élémentaire de glace
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
Inflige 293.3 à 439.9 Dégâts de froid
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Les Aptitudes se répètent une fois de plus
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IceElemental/IceElemental3Standalone"] = { name = "Brittle Shard", life = 1, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.65, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "IceElementalSpearRepeated", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceElementalSpearRepeated"] = { name = "Ice Elemental Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_repeat_count", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.