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Spectre
AreaLa Prison, niv. inférieur, La Prison, niv. supérieur, Le Laboratoire éternel, Chambres mortuaires, Cabinet interdit, Chambres mortuaires, Cabinet interdit, Geyser boueux, Carte, Tourbière, Carte
Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Packs
  • La Prison, niv. inférieur: Diaboliste, Voleur frêle
  • La Prison, niv. supérieur: Diaboliste, Voleur frêle
  • La Prison, niv. inférieur: Diaboliste, Braconnier frêle
  • La Prison, niv. inférieur: Diaboliste, Damné pourrissant, Damné pourrissant
  • La Prison, niv. supérieur: Diaboliste, Damné pourrissant
  • La Prison, niv. supérieur: Diaboliste, Saigneur frêle
  • La Prison, niv. supérieur: Diaboliste, Givregarde d'Axiom
  • La Prison, niv. supérieur: Diaboliste, Foudregarde d'Axiom
  • Le Laboratoire éternel: Diaboliste, Rhoa squelettique
  • WorldAreas#1371: Maître du péché, Diaboliste, Nécromancien, Nécromancien, Traqueur d'os ancien, Archer ancien
  • WorldAreas#1371: Maître du péché, Diaboliste, Nécromancien, Nécromancien, Traqueur d'os ancien, Traqueur d'os colossal
  • Diaboliste, Voleur frêle
  • Vie
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerEnfeebleCurse
    Niveau
    77
    Vie
    39,655
    Armure
    58,245
    Score d'Évasion
    6,448
    Bouclier d'énergie
    25,584
    Damage
    860
    Dégâts des sorts
    860
    Précision
    824
    Attack Time
    1.17
    Expérience
    18,288
    Minion Life
    7,953
    Minion Energy Shield
    5,131
    Minion Damage
    709
    Ailment Threshold
    39,655
    Chill
    125
    Shock
    125
    Brittle
    709
    Scorch
    125
    Sap
    346
    Phys Convert Ele
    285%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 6881032
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Temps d'incantation: 1.1 sec.
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 1.1 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 60% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 60% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 23% de Perte de Dégâts
    active skill area of effect radius +% final [42]
    enfeeble
    AddBuffToTargetNecromancer
    Triggerable, Spell
    Temps d'incantation: 1.17 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerEnfeebleCurse"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Diabolist",
        life = 2.4,
        energyShield = 1,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text 1 1 Global
  • Diaboliste
    Démon
    IconEnemyResistanceLightningStrong
    monster raises undead text [1]
    Diabolist
    Spectre
    Tagsanimal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
    Packs
  • Voleur frêle, Diaboliste, Saigneur frêle
  • Vie
    240%
    Energy Shield From Life
    100%
    Ailment Threshold
    240%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    Necromancer
    Metadata
    NecromancerEnfeebleCurseHellscape
    Niveau
    68
    Vie
    15,440
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    14,705
    Damage
    504
    Dégâts des sorts
    504
    Précision
    580
    Attack Time
    1.17
    Expérience
    15,383
    Minion Life
    3,349
    Minion Energy Shield
    3,190
    Minion Damage
    403
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 403605
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    NecromancerReviveSkeleton
    Spell
    Temps d'incantation: 1.1 sec.
    NecromancerEnfeeble
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 1.1 sec.
    Temps de recharge: 10 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 60% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 60% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 23% de Perte de Dégâts
    active skill area of effect radius +% final [42]
    enfeeble
    AddBuffToTargetNecromancer
    Triggerable, Spell
    Temps d'incantation: 1.17 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 180
    	hexes_not_tracked = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Necromancer/NecromancerEnfeebleCurseHellscape"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Diabolist",
        life = 2.4,
        energyShield = 1,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecromancerEnfeeble",
            "NecromancerReviveSkeleton",
            "AddBuffToTargetNecromancer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerEnfeeble"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -60, -60, -23, 42, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecromancerReviveSkeleton"] = {
        name = "NecromancerReviveSkeleton",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AddBuffToTargetNecromancer"] = {
        name = "AddBuffToTargetNecromancer",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster raises undead text [1]
    FamilyMonsterRaisesUndeadText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster raises undead text 1 1 Global
  • Edit

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