Crabe pesant forgé
Bête
stance movement speed +% final [75]
Forged Lumbering Crab
Spectre | Y |
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Tags | beast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity |
Vie
272%
Armure
+100%
Ailment Threshold
272%
Résistance
0 0 85 0
Damage
116%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
165%
Model Size
105%
Type
CrucibleNessaCrab
Metadata
NessaCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,499
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
433
Dégâts des sorts
433
Précision
290
Attack Time
1.755
Expérience
16,921
Ailment Threshold
17,499
Chill
55
Shock
55
Brittle
313
Scorch
55
Sap
153
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 347–520
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 347–520
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.755 sec.
Temps de recharge: 4 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
75% Davantage de Dégâts d'Attaque
Inflige le Saignement
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
Inflige le Saignement
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
CrucibleCrabQuakeSlamSupercharged
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 347–520
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 12 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts
La Durée de base est de 4 secondes
La Durée secondaire de base est de 1.05 secondes
La Réplique a +25% Davantage de Dégâts au Toucher et avec les Altérations
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]
30% de Perte de Dégâts
La Durée de base est de 4 secondes
La Durée secondaire de base est de 1.05 secondes
La Réplique a +25% Davantage de Dégâts au Toucher et avec les Altérations
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Lightning/NessaCrab"] = { name = "Forged Lumbering Crab", life = 2.72, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.16, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "NessaCrabWhirlingBlades", "Melee", "CrucibleCrabQuakeSlamSupercharged", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NessaCrabWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.95, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "monster_flurry", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", "cast_time_overrides_attack_duration", "global_bleed_on_hit", }, levels = { [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleCrabQuakeSlamSupercharged"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 4000, 25, 1050, 50, 0, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [75]
Id | StanceNessaCrabRun |
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Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.