Caranguejo Pesado Forjado
Bestial
stance movement speed +% final [75]
Forged Lumbering Crab
SpectreY
Tagsbeast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity
Vida
272%
Armadura
+100%
Ailment Threshold
272%
Resistência
0 0 85 0
Damage
116%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
165%
Model Size
105%
Type
CrucibleNessaCrab
Metadata
NessaCrab
Nível
68
Vida
17,499
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
433
Dano Mágico
433
Precisão
290
Attack Time
1.755
Experiência
16,921
Ailment Threshold
17,499
Chill
55
Shock
55
Brittle
313
Scorch
55
Sap
153
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 347–520
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 347–520
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 1.755 seg
Recarga: 4 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 75% mais Dano de Ataque
Causa Sangramento
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
CrucibleCrabQuakeSlamSupercharged
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 347–520
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 12 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
50% do Dano Físico Convertido em Dano de Raio
Causa 30% menos Dano
Duração base é de 4 segundos
Duração Base Secundária é de 1.05 segundos
Abalo Secundário causa +25% mais Dano com Acertos e Afecções
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/NessaCrab"] = {
    name = "Forged Lumbering Crab",
    life = 2.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.16,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "NessaCrabWhirlingBlades",
        "Melee",
        "CrucibleCrabQuakeSlamSupercharged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.95,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "monster_flurry",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_time_overrides_attack_duration",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleCrabQuakeSlamSupercharged"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 4000, 25, 1050, 50, 0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [75]
IdStanceNessaCrabRun
FamilyStance
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 75 Max: 75 Global
  • Craft Tagsspeed