Cangrejo lumbrero forjado
Bestia
stance movement speed +% final [75]
Forged Lumbering Crab
SpectreY
Tagsbeast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity
Vida
272%
Armadura
+100%
Ailment Threshold
272%
Resistencia
0 0 85 0
Damage
116%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
165%
Model Size
105%
Type
CrucibleNessaCrab
Metadata
NessaCrab
Nivel
68
Vida
17,499
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
433
Daño de hechizos
433
Precisión
290
Attack Time
1.755
Experiencia
16,921
Ailment Threshold
17,499
Chill
55
Shock
55
Brittle
313
Scorch
55
Sap
153
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 347–520
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 347–520
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.755 seg
Tiempo de recarga: 4 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 75% más de daño de ataque
Aplica sangrado
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
CrucibleCrabQuakeSlamSupercharged
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 347–520
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Tiempo de recarga: 12 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% menos de daño
La duración base es de 4 segundos
La duración secundaria base es de 1.05 segundos
La réplica inflige +25% más de daño con golpes y estados alterados
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/NessaCrab"] = {
    name = "Forged Lumbering Crab",
    life = 2.72,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.16,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "NessaCrabWhirlingBlades",
        "Melee",
        "CrucibleCrabQuakeSlamSupercharged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.95,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "monster_flurry",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_time_overrides_attack_duration",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleCrabQuakeSlamSupercharged"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 4000, 25, 1050, 50, 0, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [75]
IdStanceNessaCrabRun
FamilyStance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 75 Max: 75 Global
  • Craft Tagsspeed
    Edit

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