Merveil, la Sirène
Démon
Zone : La Caverne de la Colère
10000% increased Rarity of Items Dropped
250% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be taunted when taunted ms [0]
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
250% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be taunted when taunted ms [0]
65% de Réduction du Taux de recharge du Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Merveil, the Siren
Spectre | N |
---|---|
Area | La Caverne de la Colère |
Tags | Lanceur de sorts, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vie
650%
Energy Shield From Life
100%
Ailment Threshold
650%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Expérience
200%
Model Size
150%
Type
IllusionBoss
Metadata
BossMerveil
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
13
Vie
696
Armure
174
Évasion
339
Bouclier d'énergie
107
Damage
35
Dégâts des sorts
35
Précision
26
Attack Time
1.455
Expérience
594
Ailment Threshold
696
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 25–46
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MerveilIceSpear
Spell, Triggerable
Chances de coup critique: 10%
Temps d'incantation: 1.77 sec.
MerveilTeleport
Spell
Temps d'incantation: 1 sec.
MerveilAnimateWeapon
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 9 sec.
La Durée de base est de 15 secondes
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Temps d'incantation: 0.9 sec.
Temps de recharge: 10 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
MerveilSummonStatue
Spell, Triggerable
Temps d'incantation: 0.7 sec.
Temps de recharge: 10 sec.
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_monster_can_spawn_with_talisman = 1 use_melee_pattern_range = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao" } Life { corpse_usable = false } Transitionable { } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" BaseEvents { on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );" } Life { on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();" } Render { has_light = true } Transitionable { on_transition = "PlayAnimation( speech_intro ); PlayTextAudio( MerveilStartFight , Metadata/NPC/Act1/Merveil, 0);" create_untransitioned = "PlayAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/seawitchillusion/BossMerveil"] = { name = "Merveil, the Siren", life = 6.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.455, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MerveilIcestorm", "MerveilIceSpear", "MerveilTeleport", "MerveilAnimateWeapon", "MerveilSummonStatue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.75, -35, 1400, 6000, 50, -35, 10, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.5, -58, 1400, 6000, 50, -35, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.5, -58, 2000, 6000, 50, -35, 10, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.5, -58, 3000, 6000, 50, -35, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.5, -58, 3600, 6000, 50, -35, 10, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIceSpear"] = { name = "MerveilIceSpear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.77, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilTeleport"] = { name = "MerveilTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilAnimateWeapon"] = { name = "MerveilAnimateWeapon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilSummonStatue"] = { name = "MerveilSummonStatue", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, }, }, }
10000% increased Rarity of Items Dropped
250% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterActBossAct1 |
---|---|
Family | MonsterActBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% de Réduction du Taux de recharge du Bouclier d'énergie
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Rayon: 120
heal aura owner % max life on death [0]
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.