Merveil, la Sirena
Demonio
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 10000%
cannot be taunted when taunted ms [0]
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Merveil, the Siren
SpectreN
AreaLa caverna de rabia
TagsLanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
Vida
650%
Energy Shield From Life
100%
Ailment Threshold
650%
Resistencia
40 40 40 25
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
IllusionBoss
Metadata
BossMerveil
Nivel
13
Vida
696
Armadura
174
Evasión
339
Escudo de energía
107
Damage
35
Daño de hechizos
35
Precisión
26
Attack Time
1.455
Experiencia
594
Ailment Threshold
696
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 25–46
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
Inflige de 17.48 a 26.22 de daño de hielo
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 9 seg
La duración base es de 15 segundos
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 10 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
Inflige de 7.607 a 9.509 de daño de hielo
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [1400]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 10 seg

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
	use_melee_pattern_range = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

BaseEvents
{
	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}

Life
{
	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}

Render
{
	has_light = true
}

Transitionable
{
	on_transition = "PlayAnimation( speech_intro ); PlayTextAudio( MerveilStartFight , Metadata/NPC/Act1/Merveil, 0);"
	create_untransitioned = "PlayAnimation( idle );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/BossMerveil"] = {
    name = "Merveil, the Siren",
    life = 6.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MerveilIcestorm",
        "MerveilIceSpear",
        "MerveilTeleport",
        "MerveilAnimateWeapon",
        "MerveilSummonStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.60000002384186, 0.75, -35, 1400, 6000, 50, -35, 10, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.5, -58, 1400, 6000, 50, -35, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.5, -58, 2000, 6000, 50, -35, 10, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.5, -58, 3000, 6000, 50, -35, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.5, -58, 3600, 6000, 50, -35, 10, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilIceSpear"] = {
    name = "MerveilIceSpear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
    name = "MerveilAnimateWeapon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
    name = "MerveilSummonStatue",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 10000%
IdMonsterActBossAct1
FamilyMonsterActBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Velocidad de recarga del escudo de energía reducida un 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    Merveil, the Siren
    Demonio
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 10000%
    cannot be taunted when taunted ms [0]
    Velocidad de recarga del escudo de energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    SpectreN
    TagsLanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Vida
    650%
    Energy Shield From Life
    100%
    Ailment Threshold
    650%
    Resistencia
    40 40 40 25
    Damage
    240%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    Experiencia
    200%
    Model Size
    150%
    Type
    IllusionBoss
    Metadata
    BossMerveilGauntlet
    Nivel
    68
    Vida
    41,817
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    897
    Daño de hechizos
    897
    Precisión
    290
    Attack Time
    1.455
    Experiencia
    20,510
    Ailment Threshold
    41,817
    Chill
    132
    Shock
    132
    Brittle
    748
    Scorch
    132
    Sap
    365
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 628–1165
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.455 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MerveilIceSpear
    Spell, Triggerable
    Probabilidad de golpe crítico: 10%
    Tiempo de lanzamiento: 1.77 seg
    Inflige de 98.83 a 148.2 de daño de hielo
    La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
    No puede Congelar
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    Tiempo de lanzamiento: 1 seg
    MerveilAnimateWeapon
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    La duración base es de 5 segundos
    MerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta de fuego
    Tiempo de lanzamiento: 0.9 seg
    Tiempo de recarga: 6 seg
    Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
    Inflige de 112.7 a 140.8 de daño de hielo
    La duración base es de 6 segundos
    Un impacto cada 0.05 segundos
    El radio base es de 1 metro
    firestorm base area of effect +% [-58]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    Tiempo de lanzamiento: 0.7 seg
    Tiempo de recarga: 6 seg
    MerveilMultiGeyser
    Spell, Triggerable
    Tiempo de lanzamiento: 0.6 seg
    Inflige de 60.34 a 90.51 de daño de hielo
    La duración base es de 6 segundos
    is area damage [1]
    merveil number of geysers [10]
    monster penalty against minions damage +% final vs player minions [-35]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/BossMerveilGauntlet"] = {
        name = "Merveil, the Siren",
        life = 6.5,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MerveilIcestorm",
            "MerveilIceSpear",
            "MerveilMultiGeyser",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.60000002384186, 0.75, -35, 1400, 6000, 50, -35, 10, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.5, -58, 1400, 6000, 50, -35, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.5, -58, 2000, 6000, 50, -35, 10, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.5, -58, 3000, 6000, 50, -35, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.5, -58, 3600, 6000, 50, -35, 10, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilIceSpear"] = {
        name = "MerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilMultiGeyser"] = {
        name = "MerveilMultiGeyser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "merveil_number_of_geysers",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 10000%
    IdMonsterActBossAct1
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Velocidad de recarga del escudo de energía reducida un 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    Edit

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