Merveil, the Siren





Area: The Cavern of Anger
Monsters grant 250% increased Experience
10000% increased Rarity of Items Dropped
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
10000% increased Rarity of Items Dropped
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Spectre | N |
---|---|
Area | The Cavern of Anger |
Tags | caster, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
650%
Energy Shield From Life
100%
Ailment Threshold
650%
Resistance




Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experience
200%
Model Size
150%
Type
IllusionBoss
Metadata
BossMerveil
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
13
Life
0
Armour
174
Evasion Rating
339
Energy Shield
696
Damage
35
Spell Damage
35
Accuracy
52
Attack Time
1.455
Experience
594
Minion Life
0
Minion Energy Shield
286
Minion Damage
30
Ailment Threshold
696
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 25–46
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 sec
Deals 17.48 to 26.22 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Cast Time: 1 sec
MerveilAnimateWeapon
Spell
Cast Time: 1 sec
Cooldown Time: 9 sec
Base duration is 15 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 0.9 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 7.607 to 9.509 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
Base radius is 1 metre
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [1400]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Cast Time: 0.7 sec
Cooldown Time: 10 sec
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_monster_can_spawn_with_talisman = 1 use_melee_pattern_range = 1 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao" } Life { corpse_usable = false } Transitionable { } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" BaseEvents { on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );" } Life { on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();" } Render { has_light = true } Transitionable { on_transition = "PlayAnimation( speech_intro ); PlayTextAudio( MerveilStartFight , Metadata/NPC/Act1/Merveil, 0);" create_untransitioned = "PlayAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/seawitchillusion/BossMerveil"] = { name = "Merveil, the Siren", life = 6.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.455, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MerveilIcestorm", "MerveilIceSpear", "MerveilTeleport", "MerveilAnimateWeapon", "MerveilSummonStatue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.75, -35, 1400, 6000, 50, -35, 10, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.5, -58, 1400, 6000, 50, -35, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.5, -58, 2000, 6000, 50, -35, 10, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.5, -58, 3000, 6000, 50, -35, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.5, -58, 3600, 6000, 50, -35, 10, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIceSpear"] = { name = "MerveilIceSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.77, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilTeleport"] = { name = "MerveilTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilAnimateWeapon"] = { name = "MerveilAnimateWeapon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilSummonStatue"] = { name = "MerveilSummonStatue", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
10000% increased Rarity of Items Dropped
Id | MonsterActBossAct1 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% reduced Energy Shield Recharge Rate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Merveil, the Siren





Monsters grant 250% increased Experience
10000% increased Rarity of Items Dropped
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
10000% increased Rarity of Items Dropped
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Spectre | N |
---|---|
Tags | caster, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
650%
Energy Shield From Life
100%
Ailment Threshold
650%
Resistance




Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experience
200%
Model Size
150%
Type
IllusionBoss
Metadata
BossMerveilGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
39,826
Damage
897
Spell Damage
897
Accuracy
580
Attack Time
1.455
Experience
20,510
Minion Life
0
Minion Energy Shield
8,639
Minion Damage
716
Ailment Threshold
41,817
Chill
132
Shock
132
Brittle
748
Scorch
132
Sap
365
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.455 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 sec
Deals 98.83 to 148.2 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Cast Time: 1 sec
MerveilAnimateWeapon
Spell
Cast Time: 1 sec
Cooldown Time: 5 sec
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 0.9 sec
Cooldown Time: 6 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 112.7 to 140.8 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
Base radius is 1 metre
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Cast Time: 0.7 sec
Cooldown Time: 6 sec
MerveilMultiGeyser
Spell, Triggerable
Cast Time: 0.6 sec
Deals 60.34 to 90.51 Cold Damage
Base duration is 6 seconds
is area damage [1]
merveil number of geysers [10]
monster penalty against minions damage +% final vs player minions [-35]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/seawitchillusion/BossMerveilGauntlet"] = { name = "Merveil, the Siren", life = 6.5, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.455, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MerveilIcestorm", "MerveilIceSpear", "MerveilMultiGeyser", "MerveilTeleport", "MerveilAnimateWeapon", "MerveilSummonStatue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIcestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "firestorm_base_area_of_effect_+%", "firestorm_drop_ground_ice_duration_ms", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.60000002384186, 0.75, -35, 1400, 6000, 50, -35, 10, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.5, -58, 1400, 6000, 50, -35, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.5, -58, 2000, 6000, 50, -35, 10, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.5, -58, 3000, 6000, 50, -35, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.5, -58, 3600, 6000, 50, -35, 10, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilIceSpear"] = { name = "MerveilIceSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.77, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "never_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilMultiGeyser"] = { name = "MerveilMultiGeyser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "merveil_number_of_geysers", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 15, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 6000, 10, -35, levelRequirement = 57, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilTeleport"] = { name = "MerveilTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilAnimateWeapon"] = { name = "MerveilAnimateWeapon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MerveilSummonStatue"] = { name = "MerveilSummonStatue", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
10000% increased Rarity of Items Dropped
Id | MonsterActBossAct1 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% reduced Energy Shield Recharge Rate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.