Merveil, the Siren
monster dropped item rarity +% [10000]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
SpectreN
AreaThe Cavern of Anger
Tagscaster, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
650%Life
100%Energy Shield From Life
650%Ailment Threshold
40 40 40 25Resistance
240%Damage
100%Accuracy
+5.5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 9Attack Distance
1.455 SecondAttack Time
±30%Damage Spread
200%Experience
150%Model Size
IllusionBossType
BossMerveilMetadata
229,418Life
16,265Armour
8,120Evasion
16,265Energy Shield
2,288Damage
2,288Spell Damage
538Accuracy
1.455Attack Time
26,500Experience
229,418Ailment Threshold
725Chill
725Shock
4,104Brittle
725Scorch
2,004Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1601–2974
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 Second
Deals 673.4 to 1010 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Cooldown Time: 6 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 1143 to 1429 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
185,650Life
14,425Armour
7,608Evasion
14,425Energy Shield
2,041Damage
2,041Spell Damage
499Accuracy
1.455Attack Time
26,012Experience
185,650Ailment Threshold
587Chill
587Shock
3,321Brittle
587Scorch
1,622Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1429–2653
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 Second
Deals 618.8 to 928.2 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Cooldown Time: 6 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 999.4 to 1249 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
118,548Life
11,328Armour
6,667Evasion
11,328Energy Shield
1,620Damage
1,620Spell Damage
428Accuracy
1.455Attack Time
24,754Experience
118,548Ailment Threshold
375Chill
375Shock
2,121Brittle
375Scorch
1,036Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1134–2106
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 Second
Deals 521.8 to 782.6 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Cooldown Time: 6 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 762.9 to 953.6 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
70,541Life
8,348Armour
5,633Evasion
8,348Energy Shield
1,209Damage
1,209Spell Damage
352Accuracy
1.455Attack Time
22,776Experience
70,541Ailment Threshold
223Chill
223Shock
1,262Brittle
223Scorch
616Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 846–1571
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 Second
Deals 420.3 to 630.5 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Cooldown Time: 6 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 542.7 to 678.4 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
41,817Life
6,127Armour
4,739Evasion
6,127Energy Shield
897Damage
897Spell Damage
290Accuracy
1.455Attack Time
20,510Experience
41,817Ailment Threshold
132Chill
132Shock
748Brittle
132Scorch
365Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–1165
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 10%
Cast Time: 1.77 Second
Deals 337.4 to 506.1 Cold Damage
Second form has 400% increased Critical Strike Chance
Cannot Freeze
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 5 Second
Base duration is 5 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Cooldown Time: 6 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 384.7 to 480.8 Cold Damage
Base duration is 6 seconds
One impact every 0.05 seconds
firestorm base area of effect +% [-58]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]

MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 6 Second
696Life
107Armour
339Evasion
107Energy Shield
35Damage
35Spell Damage
26Accuracy
1.455Attack Time
594Experience
696Ailment Threshold
2Chill
2Shock
12Brittle
2Scorch
6Sap
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 25–46
Critical Strike Chance: 5.5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

MerveilIceSpear
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.77 Second
MerveilTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
MerveilAnimateWeapon
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 9 Second
Base duration is 15 seconds
MerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 0%
Cast Time: 0.9 Second
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
MerveilSummonStatue
Spell, Triggerable
Critical Strike Chance: 0%
Cast Time: 0.7 Second
Cooldown Time: 10 Second

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/BossMerveil"] = {
    name = "Merveil, the Siren",
    life = 6.5,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MerveilIcestorm",
        "MerveilIceSpear",
        "MerveilTeleport",
        "MerveilAnimateWeapon",
        "MerveilSummonStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 57, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilIceSpear"] = {
    name = "MerveilIceSpear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
    name = "MerveilAnimateWeapon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
    name = "MerveilSummonStatue",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 59, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [250]
IdMonsterActBossAct1
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • 65% reduced Energy Shield Recharge Rate
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    BuffRadius: 120
    heal aura owner % max life on death [0]
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • Edit

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