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Âme-lame temporelle
Mort-vivant
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
Temporal Bladesoul
SpectreY
TagsLanceur de sorts, energy_armour, ghost, medium_movement, not_dex, not_str, undead
Packs
  • Liche astrale, Âme-lame temporelle, Sorcier temporel
  • Partisan de Zarokh, Instrument astral, Âme-lame temporelle
  • Vie
    130%
    Energy Shield From Life
    30%
    Ailment Threshold
    130%
    Résistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    163%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    FaridunMinorDjinnMelee
    Metadata
    FaridunMinorDjinn
    Niveau
    68
    Vie
    8,363
    Armure
    28,790
    Score d'Évasion
    4,739
    Bouclier d'énergie
    2,390
    Damage
    609
    Dégâts des sorts
    609
    Précision
    580
    Attack Time
    1.5
    Expérience
    13,332
    Minion Life
    1,814
    Minion Energy Shield
    518
    Minion Damage
    486
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedDjinnStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 487—731
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Dégâts d'Attaque: 70%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    30% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedDjinnSwipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 487—731
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Dégâts d'Attaque: 70%
    Attack Time: 1.5 sec.
    Temps de recharge: 4 sec.
    Frappez vos ennemis d'un coup puissant.
    30% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDjinnDash
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 5 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    skill maximum travel distance [80]
    spell maximum action distance +% [-60]
    GAFaridunMeleeDjinnDashStab
    Triggerable, Attack
    Base Damage: 487—731
    Chances de coup critique: 5%
    Dégâts d'Attaque: 120%
    Dégâts d'Attaque: 120%
    Attack Time: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWraith/FaridunMinorDjinn"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Temporal Bladesoul",
        life = 1.3,
        energyShield = 0.3,
        damage = 1.63,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedDjinnStab",
            "MeleeAtAnimationSpeedDjinnSwipe",
            "GAFaridunMeleeDjinnDashStab",
            "DTTFaridunDjinnDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedDjinnStab"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedDjinnSwipe"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMeleeDjinnDashStab"] = {
        name = "GAFaridunMeleeDjinnDashStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDjinnDash"] = {
        name = "DTTFaridunDjinnDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, -60, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    is zarokh monster [1]
    FamilyMonsterIsZarokhMonster
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Edit

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