La Sans-forme
Surnaturel
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Unshaped
Spectre | N |
---|---|
Tags | Lanceur de sorts, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, undying |
Vie
9600%
Évasion
+30%
Ailment Threshold
4800%
Résistance
40 40 40 25
Damage
250%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
200%
Type
CityStalkerShaperMiniBoss
Metadata
CityStalkerFemaleShaperBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,377,251
Armure
28,790
Évasion
6,161
Bouclier d'énergie
0
Damage
1,064
Dégâts des sorts
1,588
Précision
290
Attack Time
0.83415
Expérience
112,805
Ailment Threshold
4,213,834
Chill
13,324
Shock
13,324
Brittle
75,381
Scorch
13,324
Sap
36,812
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1689–2534
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortexSuper
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Inflige 1286 à 1928 Dégâts de froid
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 3 secondes
Inflige 1964 Dégâts de froid de base par seconde
Tire 4 Projectiles en spirale
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile spiral nova time ms [1500]
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 3 secondes
Inflige 1964 Dégâts de froid de base par seconde
Tire 4 Projectiles en spirale
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile spiral nova time ms [1500]
GroundEffectsSlam
Attack, Area
Base Damage: 1689–2534
Chances de coup critique: 5%
Dégâts d'Attaque: 250%
Dégâts d'Attaque: 250%
Attack Time: 1.245 sec.
Temps de recharge: 6 sec.
150% Davantage de Dégâts d'Attaque
La Durée de base est de 4 secondes
Inflige 3496.6 Dégâts de froid de base par seconde
73% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
La Durée de base est de 4 secondes
Inflige 3496.6 Dégâts de froid de base par seconde
73% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
AtlasFrostboltSpace
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Globe de givre
Chances de coup critique: 5%
Temps d'incantation: 0.75 sec.
Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
Inflige 1286 à 1928 Dégâts de froid
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
AtlasFrostboltSpaceRuckus
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Globe de givre
Chances de coup critique: 5%
Temps d'incantation: 0.75 sec.
Temps de recharge: 10 sec.
Un projectile sphérique infligeant des dégâts de froid qui se déplace lentement tout en transperçant les ennemis.
Inflige 1286 à 1928 Dégâts de froid
Les Projectiles Transpercent toutes les cibles
Tire deux spirales symétriques contenant chacune 6 Projectiles
base is projectile [1]
projectile spiral nova time ms [1200]
Les Projectiles Transpercent toutes les cibles
Tire deux spirales symétriques contenant chacune 6 Projectiles
base is projectile [1]
projectile spiral nova time ms [1200]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker"
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Render { fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );" } Render { preload_buff_visual = "shaper_possessed_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperBoss2"] = { name = "The Unshaped", life = 96, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "AtlasFrostboltSpace", "AtlasFrostboltSpaceRuckus", "AtlasFrostboltVortexSuper", "GroundEffectsSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpace"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltSpaceRuckus"] = { name = "Frostbolt", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_is_projectile", "always_pierce", "projectile_spiral_nova_both_directions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 1200, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasFrostboltVortexSuper"] = { name = "AtlasFrostboltVortexSuper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_is_projectile", "always_pierce", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, 4, 1500, 60, levelRequirement = 82, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundEffectsSlam"] = { name = "GroundEffectsSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |