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ผู้มิถูกปั้น
ผิดธรรมชาติ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Unshaped
Spectre
Tagsนักเวท, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, undying
พลังชีวิต
9600%
การหลบหลีก
+30%
Ailment Threshold
4800%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
250%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
200%
Type
CityStalkerShaperMiniBoss
Metadata
CityStalkerFemaleShaperBoss2
เลเวล
68
พลังชีวิต
13,377,251
ค่าเกราะ
28,790
อัตราการหลบหลีก
6,161
Damage
1,064
ความเสียหายเวท
1,588
ความแม่นยำ
580
Attack Time
0.83415
ค่าประสบการณ์
112,805
Minion Life
2,901,643
Minion Damage
849
Ailment Threshold
4,213,834
Chill
13,324
Shock
13,324
Brittle
75,381
Scorch
13,324
Sap
36,812
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 16892534
โอกาสคริติคอล: 5%
Attack Time: 1.245 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AtlasFrostboltVortexSuper
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 3 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1964 ต่อวินาที
ยิงโพรเจกไทล์ 4 ลูกเป็นเกลียว
always pierce [1]
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile spiral nova time ms [1500]
spell maximum base cold damage [1928]
spell minimum base cold damage [1286]
GroundEffectsSlam
Attack, Area
Base Damage: 16892534
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 250%
ความเสียหายโจมตี: 250%
Attack Time: 1.245 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
ระยะเวลาพื้นฐาน 4 วินาที
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 3496.6 ต่อวินาที
ลดความเร็วในการโจมตี อีก 73%
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
AtlasFrostboltSpace
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
บอลเยือกแข็ง (Frostbolt)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
always pierce [1]
base is projectile [1]
spell maximum base cold damage [1928]
spell minimum base cold damage [1286]
FrostBolt
AtlasFrostboltSpaceRuckus
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
บอลเยือกแข็ง (Frostbolt)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
คูลดาวน์: 10 วินาที
ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
ยิงโพรเจกไทล์ 6 ลูกต่อหนึ่งในสองเกลียวที่สะท้อน
always pierce [1]
base is projectile [1]
projectile spiral nova time ms [1200]
spell maximum base cold damage [1928]
spell minimum base cold damage [1286]
FrostBolt

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperBoss2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Unshaped",
    life = 96,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "AtlasFrostboltSpace",
        "AtlasFrostboltSpaceRuckus",
        "AtlasFrostboltVortexSuper",
        "GroundEffectsSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltSpace"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltSpaceRuckus"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
        "projectile_spiral_nova_both_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 1200, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortexSuper"] = {
    name = "AtlasFrostboltVortexSuper",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, 4, 1500, 60, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlam"] = {
    name = "GroundEffectsSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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