Incinérateur nonmourant
Undying Incinerator
SpectreY
AreaLe Crématorium, Le Laboratoire éternel, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Cratère, Carte, Le Sanctuaire d'Olmec, Le Trésor maudit d'Oba, InvasionBoss
TagsLanceur de sorts, demon, fire_affinity, flesh_armour, humanoid, is_unarmed, medium_height, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, undying, uses_suicide_explode
Packs
  • Le Crématorium: Incinérateur nonmourant
  • Le Laboratoire éternel: Incinérateur nonmourant, Miséreux nonmourant
  • Le Laboratoire éternel: Incinérateur nonmourant, Empaleur nonmourant
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Le Sanctuaire d'Olmec: Incinérateur nonmourant, Élémentaire de braises
  • WorldAreas#811: Sectatrice nonmourante, Sectateur nonmourant, Incinérateur nonmourant
  • WorldAreas#891, WorldAreas#1026, Le Trésor maudit d'Oba: Sectatrice nonmourante, Sectateur nonmourant, Incinérateur nonmourant
  • WorldAreas#1340: Incinérateur nonmourant
  • WorldAreas#1352: Incinérateur nonmourant, Lutteur nonmourant, Intouchable nonmourant
  • InvasionBoss: L'Incendiaire, Incinérateur nonmourant, Miséreux nonmourant, Miséreuse nonmourante
  • InvasionBoss: Curateur Miem, Incinérateur nonmourant, Miséreux nonmourant, Miséreuse nonmourante
  • Incinérateur nonmourant, Élémentaire de braises
  • Feu instable, Porteur du Néant, Furie vivante, Incinérateur nonmourant
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Incinérateur nonmourant, Miséreux nonmourant
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Incinérateur nonmourant, Empaleur nonmourant
  • Vie
    100%
    Évasion
    +100%
    Ailment Threshold
    100%
    Résistance
    75 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    115%
    Type
    Pyromaniac
    Metadata
    PyromaniacFire
    Niveau
    83
    Vie
    32,017
    Armure
    92,477
    Évasion
    15,720
    Bouclier d'énergie
    0
    Damage
    900
    Dégâts des sorts
    900
    Précision
    518
    Attack Time
    1.5
    Expérience
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    PyroFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.93 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1058 à 1587 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    PyroSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 3312 à 4968 Dégâts de feu
    grant kill to target when exploding self [2]
    is area damage [1]
    MonsterFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Piège incendiaire
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
    Le Piège dure +2.5 secondes
    Inflige 1568.2 Dégâts de feu de base par seconde
    La Durée de base est de 4.5 secondes
    Inflige 2258 à 3387 Dégâts de feu
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Animated
    {
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( fire );"
    	on_spawned_dead = "DetachAllContainingText( fire );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pyromaniac/PyromaniacFire"] = {
        name = "Undying Incinerator",
        life = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "PyroFireball",
            "MonsterFireBomb",
            "PyroSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 1.3999999761581, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroSuicideExplosion"] = {
        name = "PyroSuicideExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "grant_kill_to_target_when_exploding_self",
            "is_area_damage",
            "grant_kill_to_target_when_exploding_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, levelRequirement = 18, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster explodes on its target text [2]
    IdMonsterExplodesOnItsTargetOnLowLifeText
    FamilyMonsterExplodesOnItsTargetText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster explodes on its target text Min: 2 Max: 2 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Incinérateur nonmourant
    Démon
    monster explodes on its target text [2]
    immune to lava damage [1]
    Undying Incinerator
    SpectreY
    TagsLanceur de sorts, demon, fire_affinity, flesh_armour, humanoid, is_unarmed, not_int, not_str, ranged, red_blood, slashing_weapon, slow_movement, undying, uses_suicide_explode
    Packs
  • Lutteur nonmourant, Incinérateur nonmourant
  • Incinérateur nonmourant
  • Vie
    100%
    Évasion
    +100%
    Ailment Threshold
    100%
    Résistance
    75 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    115%
    Type
    Pyromaniac
    Metadata
    PyromaniacFireHellscape
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    9,478
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    PyroFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.93 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 592.8 à 889.1 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    PyroSuicideExplosion
    Spell, Area, Damage, AreaSpell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 1593 à 2390 Dégâts de feu
    grant kill to target when exploding self [2]
    is area damage [1]
    MonsterFireBomb
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Piège incendiaire
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
    Le Piège dure +2.5 secondes
    Inflige 733.1 Dégâts de feu de base par seconde
    La Durée de base est de 4.5 secondes
    Inflige 1056 à 1584 Dégâts de feu
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Animated
    {
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( fire );"
    	on_spawned_dead = "DetachAllContainingText( fire );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pyromaniac/PyromaniacFireHellscape"] = {
        name = "Undying Incinerator",
        life = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "PyroFireball",
            "MonsterFireBomb",
            "PyroSuicideExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.93,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.1200000047684, 1.6799999475479, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireBomb"] = {
        name = "Fire Trap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 1.3999999761581, 2500, 4500, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PyroSuicideExplosion"] = {
        name = "PyroSuicideExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_fire_damage",
            "secondary_maximum_base_fire_damage",
            "grant_kill_to_target_when_exploding_self",
            "is_area_damage",
            "grant_kill_to_target_when_exploding_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, levelRequirement = 18, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster explodes on its target text [2]
    IdMonsterExplodesOnItsTargetOnLowLifeText
    FamilyMonsterExplodesOnItsTargetText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster explodes on its target text Min: 2 Max: 2 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Edit

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