Vickas Osgéant
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
+1 au nombre maximum de Totems Invoqués
40% d'Augmentation de la Vitesse des Projectiles
totem art variation [1]
Les Pièges ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetées
kill traps mines and totems on death [1]
Vickas Giantbone
SpectreN
Tagsbludgeoning_weapon, Lanceur de sorts, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah le Déchaîné, Damoi Tui, Xandro Boissang, Vickas Osgéant, Orra Verteporte, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Sombrevoile, Ash Lessard, Wilorin Dresdémon, Eoïn Grispoil, Tinevin Hautecolombe, Magnus Rochépine, Minara Anemina, Igna Phénix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brunpoil, Ulysse Morvant, Aurélio Chantenéant, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Longerain
  • Vie
    123%
    Armure
    +100%
    Ailment Threshold
    123%
    Résistance
    30 30 30 20
    Damage
    143%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileMarauder5
    Metadata
    ExileMarauder5
    Niveau
    68
    Vie
    7,913
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    534
    Dégâts des sorts
    534
    Précision
    290
    Attack Time
    1.305
    Expérience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileEnfeebleOnDamageTaken
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    Déclenche les Sorts modifiés lorsque vous subissez un total de 1 Dégâts au Toucher
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
    active skill area of effect radius +% final [42]
    cast on damage taken also tracks dot [1]
    ExileEtherealKnives2
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    Couteaux éthérés
    Chances de coup critique: 5%
    Temps d'incantation: 0.6 sec.
    Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
    Inflige 170.5 à 267.9 Dégâts physiques
    Les Totems durent 30 secondes
    Les Projectiles se Scindent
    Tire 9 Projectiles supplémentaires
    Invoque un Totem qui utilise cette Aptitude
    31% d'Augmentation de la Vitesse d'incantation
    Rajoutez 31% de vos Dégâts physiques sous forme de Dégâts de feu
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    ExileBearTrap
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    Piège à ours
    Efficacité des Dégâts supplémentaires: 150%
    Temps d'incantation: 1 sec.
    Temps de recharge: 3.5 sec.
    Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
    Inflige 341.7 à 493.6 Dégâts physiques
    Le Piège dure +30 secondes
    l'Effet bénéfique Rajoute 15% de vos Dégâts physiques sous forme de Dégâts de feu
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnérabilité
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
    La Durée de base est de 11.99 secondes
    Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
    Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
    active skill area of effect radius +% final [38]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Cri d'endurance
    Temps de recharge: 8 sec.
    Votre personnage pousse un cri de guerre qui octroie des Charges d'endurance et provoque les ennemis à proximité, les obligeant à vous attaquer. De plus, ce cri de guerre régénère rapidement votre vie et vous donne un effet bénéfique qui augmente vos résistances et votre réduction de dégâts physiques subis en fonction de vos Charges d'endurance.
    La Durée de base est de 1 secondes
    10% de Vie Régénérée par seconde
    Octroie 2 Charges d'endurance supplémentaires

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder5"] = {
        name = "Vickas Giantbone",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileEnduringCry",
            "ExileEnfeebleOnDamageTaken",
            "ExileVulnerability",
            "ExileBearTrap",
            "ExileEtherealKnives2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnfeebleOnDamageTaken"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBearTrap"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEtherealKnives2"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_cast_speed_+%",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    +1 au nombre maximum de Totems Invoqués
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • 40% d'Augmentation de la Vitesse des Projectiles
    IdMonsterProjectileSpeedExileMarauder5
    FamilyProjectileSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsspeed
    totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • Les Pièges ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetées
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Vickas Osgéant
    Humanoïde
    monster base type attack cast speed +% and damage -% final [33]
    +1 au nombre maximum de Totems Invoqués
    40% d'Augmentation de la Vitesse des Projectiles
    totem art variation [1]
    Les Pièges ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetées
    kill traps mines and totems on death [1]
    100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    Vickas Giantbone
    SpectreN
    Tagsbludgeoning_weapon, Lanceur de sorts, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
    Vie
    123%
    Armure
    +100%
    Ailment Threshold
    123%
    Résistance
    30 30 30 20
    Damage
    143%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Expérience
    220%
    Model Size
    100%
    Type
    ExileMarauder5
    Metadata
    ExileMarauder5Supporter
    Niveau
    68
    Vie
    7,913
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    534
    Dégâts des sorts
    534
    Précision
    290
    Attack Time
    1.305
    Expérience
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileEnfeebleOnDamageTaken
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Affaiblissement
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
    Déclenche les Sorts modifiés lorsque vous subissez un total de 1 Dégâts au Toucher
    La Durée de base est de 5 secondes
    Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
    Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
    Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
    active skill area of effect radius +% final [42]
    cast on damage taken also tracks dot [1]
    ExileEtherealKnives2
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    Couteaux éthérés
    Chances de coup critique: 5%
    Temps d'incantation: 0.6 sec.
    Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
    Inflige 170.5 à 267.9 Dégâts physiques
    Les Totems durent 30 secondes
    Les Projectiles se Scindent
    Tire 9 Projectiles supplémentaires
    Invoque un Totem qui utilise cette Aptitude
    31% d'Augmentation de la Vitesse d'incantation
    Rajoutez 31% de vos Dégâts physiques sous forme de Dégâts de feu
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    ExileBearTrap
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    Piège à ours
    Efficacité des Dégâts supplémentaires: 150%
    Temps d'incantation: 1 sec.
    Temps de recharge: 3.5 sec.
    Un piège qui endommage et immobilise un seul ennemi pour une durée proportionnelle aux dégâts infligés. À la fin de l'immobilisation, l'ennemi reçoit un effet néfaste temporaire qui réduit sa vitesse de déplacement et qui s'estompe au fil du temps. Cet effet néfaste augmente également les dégâts que l'ennemi subit de la part des pièges et des mines. Les dégâts de cette aptitude ne sont pas affectés par les modificateurs de dégâts des sorts.
    Inflige 341.7 à 493.6 Dégâts physiques
    Le Piège dure +30 secondes
    l'Effet bénéfique Rajoute 15% de vos Dégâts physiques sous forme de Dégâts de feu
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Vulnérabilité
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 8 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
    La Durée de base est de 11.99 secondes
    Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
    Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
    active skill area of effect radius +% final [38]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Cri d'endurance
    Temps de recharge: 8 sec.
    Votre personnage pousse un cri de guerre qui octroie des Charges d'endurance et provoque les ennemis à proximité, les obligeant à vous attaquer. De plus, ce cri de guerre régénère rapidement votre vie et vous donne un effet bénéfique qui augmente vos résistances et votre réduction de dégâts physiques subis en fonction de vos Charges d'endurance.
    La Durée de base est de 1 secondes
    10% de Vie Régénérée par seconde
    Octroie 2 Charges d'endurance supplémentaires

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder5Supporter"] = {
        name = "Vickas Giantbone",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileEnduringCry",
            "ExileEnfeebleOnDamageTaken",
            "ExileVulnerability",
            "ExileBearTrap",
            "ExileEtherealKnives2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnfeebleOnDamageTaken"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBearTrap"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEtherealKnives2"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_cast_speed_+%",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    +1 au nombre maximum de Totems Invoqués
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • 40% d'Augmentation de la Vitesse des Projectiles
    IdMonsterProjectileSpeedExileMarauder5
    FamilyProjectileSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsspeed
    totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • Les Pièges ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +2 secondes après avoir été jetées
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 100% d'Augmentation de la Vie maximale
    100% d'Augmentation de Zone d'effet
    80% d'Augmentation de la taille du personnage
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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