비카스 자이언트본
인간형
monster base type attack cast speed +% and damage -% final [33]
소환 가능한 토템 최대치 +1
투사체 속도 40% 증가
totem art variation [1]
투척 후 덫이 피해 면역인 시간 +2
투척 후 지뢰가 피해 면역인 시간 +2
kill traps mines and totems on death [1]
Vickas Giantbone
SpectreN
Tagsbludgeoning_weapon, 시전, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
생명력
123%
방어도
+100%
Ailment Threshold
123%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileMarauder5
Metadata
ExileMarauder5
레벨
68
생명력
7,913
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.305
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileEnfeebleOnDamageTaken
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
피격으로 총 1 피해를 받을 시 보조 대상 주문 발동
기본 지속시간 5
저주받은 적의 정확도 40% 감소
저주받은 일반 및 마법 적이 주는 피해 40% 감폭
저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
active skill area of effect radius +% final [42]
cast on damage taken also tracks dot [1]
ExileEtherealKnives2
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
천상의 단도
치명타 확률: 5%
시전 속도: 0.6 초
시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
170.5~267.9 물리 피해
30초간 토템 지속
투사체 갈라짐
투사체 9개 추가 발사
이 스킬을 사용하는 토템 1개 소환
시전 속도 31% 증가
물리 피해의 31%를 추가 화염 피해로 획득
base active skill totem level [68]
base is projectile [1]
base totem range [80]
ExileBearTrap
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
곰 덫
추가 피해 효율: 150%
시전 속도: 1 초
재사용 대기시간: 3.5 초
일정 시간 동안 단일 적을 제자리에 고정시키고 피해를 주는 덫을 던집니다. 지속시간은 받은 피해량에 비례합니다. 덫에서 벗어난 적은 일정 시간 동안 이동 속도가 감소하지만, 시간이 지나면서 서서히 회복됩니다. 이 상태가 지속되는 동안 적은 덫과 지뢰로부터 받는 피해가 증가합니다. 주문 피해 속성 부여는 이 스킬의 피해에 영향을 주지 않습니다.
341.7~493.6 물리 피해
+30초간 덫 지속
버프 시 물리 피해의 15%를 추가 화염 피해로 획득
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 11.99
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 사용자를 공격하게 하고, 시전자와 주변 동료들에게 버프를 부여합니다. 사용자와 주변 동료들이 인내 충전도 획득합니다.
기본 지속시간 1
1초마다 생명력의 10% 재생
인내 충전 2개 추가 부여

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder5"] = {
    name = "Vickas Giantbone",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileEnduringCry",
        "ExileEnfeebleOnDamageTaken",
        "ExileVulnerability",
        "ExileBearTrap",
        "ExileEtherealKnives2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnfeebleOnDamageTaken"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBearTrap"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_trap_duration",
        "trap_variation",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEtherealKnives2"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_cast_speed_+%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "is_totem",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    소환 가능한 토템 최대치 +1
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • 투사체 속도 40% 증가
    IdMonsterProjectileSpeedExileMarauder5
    FamilyProjectileSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsspeed
    totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • 투척 후 덫이 피해 면역인 시간 +2
    투척 후 지뢰가 피해 면역인 시간 +2
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 비카스 자이언트본
    인간형
    monster base type attack cast speed +% and damage -% final [33]
    소환 가능한 토템 최대치 +1
    투사체 속도 40% 증가
    totem art variation [1]
    투척 후 덫이 피해 면역인 시간 +2
    투척 후 지뢰가 피해 면역인 시간 +2
    kill traps mines and totems on death [1]
    최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    Vickas Giantbone
    SpectreN
    Tagsbludgeoning_weapon, 시전, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
    생명력
    123%
    방어도
    +100%
    Ailment Threshold
    123%
    저항
    30 30 30 20
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ExileMarauder5
    Metadata
    ExileMarauder5Supporter
    레벨
    68
    생명력
    7,913
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    1.305
    경험치
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileEnfeebleOnDamageTaken
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    쇠약화
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
    피격으로 총 1 피해를 받을 시 보조 대상 주문 발동
    기본 지속시간 5
    저주받은 적의 정확도 40% 감소
    저주받은 일반 및 마법 적이 주는 피해 40% 감폭
    저주받은 희귀 또는 고유 적이 주는 피해 15% 감폭
    active skill area of effect radius +% final [42]
    cast on damage taken also tracks dot [1]
    ExileEtherealKnives2
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    천상의 단도
    치명타 확률: 5%
    시전 속도: 0.6 초
    시전자 전방으로 원호 형태로 단도를 던져 물리 피해를 줍니다.
    170.5~267.9 물리 피해
    30초간 토템 지속
    투사체 갈라짐
    투사체 9개 추가 발사
    이 스킬을 사용하는 토템 1개 소환
    시전 속도 31% 증가
    물리 피해의 31%를 추가 화염 피해로 획득
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    ExileBearTrap
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    곰 덫
    추가 피해 효율: 150%
    시전 속도: 1 초
    재사용 대기시간: 3.5 초
    일정 시간 동안 단일 적을 제자리에 고정시키고 피해를 주는 덫을 던집니다. 지속시간은 받은 피해량에 비례합니다. 덫에서 벗어난 적은 일정 시간 동안 이동 속도가 감소하지만, 시간이 지나면서 서서히 회복됩니다. 이 상태가 지속되는 동안 적은 덫과 지뢰로부터 받는 피해가 증가합니다. 주문 피해 속성 부여는 이 스킬의 피해에 영향을 주지 않습니다.
    341.7~493.6 물리 피해
    +30초간 덫 지속
    버프 시 물리 피해의 15%를 추가 화염 피해로 획득
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    취약성
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
    기본 지속시간 11.99
    저주받은 적이 받는 물리 피해 34% 증가
    저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
    active skill area of effect radius +% final [38]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    인내의 함성
    재사용 대기시간: 8 초
    함성을 질러 주변의 모든 적을 도발해 사용자를 공격하게 하고, 시전자와 주변 동료들에게 버프를 부여합니다. 사용자와 주변 동료들이 인내 충전도 획득합니다.
    기본 지속시간 1
    1초마다 생명력의 10% 재생
    인내 충전 2개 추가 부여

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder5Supporter"] = {
        name = "Vickas Giantbone",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileEnduringCry",
            "ExileEnfeebleOnDamageTaken",
            "ExileVulnerability",
            "ExileBearTrap",
            "ExileEtherealKnives2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnfeebleOnDamageTaken"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBearTrap"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEtherealKnives2"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_cast_speed_+%",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    소환 가능한 토템 최대치 +1
    IdMonsterAdditionalTotem
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • 투사체 속도 40% 증가
    IdMonsterProjectileSpeedExileMarauder5
    FamilyProjectileSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsspeed
    totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • 투척 후 덫이 피해 면역인 시간 +2
    투척 후 지뢰가 피해 면역인 시간 +2
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global