วิคคาส กระดูกยักษ์
มนุษย์
monster base type attack cast speed +% and damage -% final [33]
จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
เพิ่มความเร็วโพรเจกไทล์ 40%
totem art variation [1]
กับดัก ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
ทุ่นระเบิด ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
kill traps mines and totems on death [1]
Vickas Giantbone
SpectreN
Tagsbludgeoning_weapon, นักเวท, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
พลังชีวิต
123%
ค่าเกราะ
+100%
Ailment Threshold
123%
ค่าต้านทาน
30 30 30 20
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
ExileMarauder5
Metadata
ExileMarauder5
เลเวล
68
พลังชีวิต
7,913
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
580
Attack Time
1.305
ค่าประสบการณ์
10,255
Minion Life
1,716
Minion Damage
427
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileEnfeebleOnDamageTaken
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
หมดเรี่ยวแรง (Enfeeble)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 8 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้พวกมันสร้างความเสียหายลดลง อีก
ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 1
ระยะเวลาพื้นฐาน 5 วินาที
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 40%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 40%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 15%
active skill area of effect radius +% final [42]
cast on damage taken also tracks dot [1]
ExileEtherealKnives2
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
มีดเวทมนตร์ (Ethereal Knives)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.6 วินาที
ขว้างมีดเป็นวงโค้งออกไปทางด้านหน้าผู้ร่าย ซึ่งสร้างความเสียหาย กายภาพ
สร้างความเสียหาย กายภาพ 170.5 ถึง 267.9
โทเทม คงอยู่ 30 วินาที
โพรเจกไทล์ แบ่งตัว
ยิงโพรเจกไทล์ เพิ่มเติม 9 ลูก
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 31%
นำความเสียหาย กายภาพ 31% ของคุณ ไปเสริมเป็น ไฟ
base active skill totem level [68]
base is projectile [1]
base totem range [80]
ExileBearTrap
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
กับดักหมี (Bear Trap)
ประสิทธิภาพการเสริมความเสียหาย: 150%
เวลาร่าย: 1 วินาที
คูลดาวน์: 3.5 วินาที
โยนกับดักที่สร้างความเสียหายและดักศัตรูตัวหนึ่งเอาไว้เป็นระยะเวลาตามความเสียหายที่เกิดขึ้น เมื่อกับดักหมดฤทธิ์ ศัตรูจะติดดีบัฟระยะเวลาหนึ่งที่เพิ่มความเสียหายที่ได้รับจากกับดักและทุ่นระเบิด และลดความเร็วในการเคลื่อนที่ แต่จะค่อยๆ กลับมาเร็วเหมือนเดิมจนหมดเวลา ม็อดที่ส่งผลต่อความเสียหาย เวท จะไม่ส่งผลต่อความเสียหายของสกิลนี้
สร้างความเสียหาย กายภาพ 341.7 ถึง 493.6
กับดัก คงอยู่ +30 วินาที
บัฟมอบม็อด: นำความเสียหาย กายภาพ 15% ไปเสริมเป็น ไฟ
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [12]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
บอบบาง (Vulnerability)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 8 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันได้รับความเสียหาย กายภาพ เพิ่มขึ้น และการโจมตีศัตรูที่ถูกสาปมีโอกาสสร้างสถานะ เลือดไหล
ระยะเวลาพื้นฐาน 11.99 วินาที
ศัตรูที่ถูกสาป ได้รับความเสียหาย กายภาพ เพิ่มขึ้น 34%
การปะทะด้วยการโจมตี ต่อศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ เลือดไหล 25%
active skill area of effect radius +% final [38]
ExileEnduringCry
Buff, Area, Duration, Warcry, Cooldown
คำรามทนทาน (Enduring Cry)
คูลดาวน์: 8 วินาที
ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็มอบบัฟให้กับผู้ใช้และเพื่อนที่อยู่ใกล้ และมอบ Endurance Charge ให้กับผู้ใช้และเพื่อนที่อยู่ใกล้เช่นกัน
ระยะเวลาพื้นฐาน 1 วินาที
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ได้รับ Endurance Charge เพิ่มเติม 2 ลูก

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder5"] = {
    name = "Vickas Giantbone",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileEnduringCry",
        "ExileEnfeebleOnDamageTaken",
        "ExileVulnerability",
        "ExileBearTrap",
        "ExileEtherealKnives2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
        [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
        [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
        [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
        [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
        [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
        [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
        [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
        [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
        [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
        [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
        [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEnfeebleOnDamageTaken"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBearTrap"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_trap_duration",
        "trap_variation",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileEtherealKnives2"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "physical_damage_%_to_add_as_fire",
        "base_cast_speed_+%",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "is_totem",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • เพิ่มความเร็วโพรเจกไทล์ 40%
    FamilyProjectileSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsความเร็ว
    totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • กับดัก ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%600
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    วิคคาส กระดูกยักษ์
    มนุษย์
    monster base type attack cast speed +% and damage -% final [33]
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    เพิ่มความเร็วโพรเจกไทล์ 40%
    totem art variation [1]
    กับดัก ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    kill traps mines and totems on death [1]
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    Vickas Giantbone
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, cursing_monster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_height, not_dex, not_int, plate_armour, ranged, red_blood, rogue_exile, slow_movement
    พลังชีวิต
    123%
    ค่าเกราะ
    +100%
    Ailment Threshold
    123%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    ExileMarauder5
    Metadata
    ExileMarauder5Supporter
    เลเวล
    68
    พลังชีวิต
    7,913
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    580
    Attack Time
    1.305
    ค่าประสบการณ์
    10,255
    Minion Life
    1,716
    Minion Damage
    427
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileEnfeebleOnDamageTaken
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    หมดเรี่ยวแรง (Enfeeble)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้พวกมันสร้างความเสียหายลดลง อีก
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 1
    ระยะเวลาพื้นฐาน 5 วินาที
    ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 40%
    ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 40%
    ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 15%
    active skill area of effect radius +% final [42]
    cast on damage taken also tracks dot [1]
    ExileEtherealKnives2
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    มีดเวทมนตร์ (Ethereal Knives)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.6 วินาที
    ขว้างมีดเป็นวงโค้งออกไปทางด้านหน้าผู้ร่าย ซึ่งสร้างความเสียหาย กายภาพ
    สร้างความเสียหาย กายภาพ 170.5 ถึง 267.9
    โทเทม คงอยู่ 30 วินาที
    โพรเจกไทล์ แบ่งตัว
    ยิงโพรเจกไทล์ เพิ่มเติม 9 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 31%
    นำความเสียหาย กายภาพ 31% ของคุณ ไปเสริมเป็น ไฟ
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    ExileBearTrap
    Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
    กับดักหมี (Bear Trap)
    ประสิทธิภาพการเสริมความเสียหาย: 150%
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 3.5 วินาที
    โยนกับดักที่สร้างความเสียหายและดักศัตรูตัวหนึ่งเอาไว้เป็นระยะเวลาตามความเสียหายที่เกิดขึ้น เมื่อกับดักหมดฤทธิ์ ศัตรูจะติดดีบัฟระยะเวลาหนึ่งที่เพิ่มความเสียหายที่ได้รับจากกับดักและทุ่นระเบิด และลดความเร็วในการเคลื่อนที่ แต่จะค่อยๆ กลับมาเร็วเหมือนเดิมจนหมดเวลา ม็อดที่ส่งผลต่อความเสียหาย เวท จะไม่ส่งผลต่อความเสียหายของสกิลนี้
    สร้างความเสียหาย กายภาพ 341.7 ถึง 493.6
    กับดัก คงอยู่ +30 วินาที
    บัฟมอบม็อด: นำความเสียหาย กายภาพ 15% ไปเสริมเป็น ไฟ
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    trap variation [12]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    บอบบาง (Vulnerability)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันได้รับความเสียหาย กายภาพ เพิ่มขึ้น และการโจมตีศัตรูที่ถูกสาปมีโอกาสสร้างสถานะ เลือดไหล
    ระยะเวลาพื้นฐาน 11.99 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหาย กายภาพ เพิ่มขึ้น 34%
    การปะทะด้วยการโจมตี ต่อศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ เลือดไหล 25%
    active skill area of effect radius +% final [38]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามทนทาน (Enduring Cry)
    คูลดาวน์: 8 วินาที
    ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็มอบบัฟให้กับผู้ใช้และเพื่อนที่อยู่ใกล้ และมอบ Endurance Charge ให้กับผู้ใช้และเพื่อนที่อยู่ใกล้เช่นกัน
    ระยะเวลาพื้นฐาน 1 วินาที
    ฟื้นฟูพลังชีวิต 10% ต่อวินาที
    ได้รับ Endurance Charge เพิ่มเติม 2 ลูก

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileMarauder5Supporter"] = {
        name = "Vickas Giantbone",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileEnduringCry",
            "ExileEnfeebleOnDamageTaken",
            "ExileVulnerability",
            "ExileBearTrap",
            "ExileEtherealKnives2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnfeebleOnDamageTaken"] = {
        name = "Enfeeble",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "accuracy_rating_+%",
            "enfeeble_damage_+%_final",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_threshold",
            "enfeeble_damage_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {5000, -40, -40, 100, 1, -15, 42, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBearTrap"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_trap_duration",
            "trap_variation",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.89999997615814, 1.2999999523163, 0, 30000, 12, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.89999997615814, 1.2999999523163, 15, 30000, 12, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.89999997615814, 1.2999999523163, 16, 30000, 12, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.89999997615814, 1.2999999523163, 17, 30000, 12, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.89999997615814, 1.2999999523163, 18, 30000, 12, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.89999997615814, 1.2999999523163, 19, 30000, 12, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.89999997615814, 1.2999999523163, 20, 30000, 12, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.89999997615814, 1.2999999523163, 21, 30000, 12, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.89999997615814, 1.2999999523163, 22, 30000, 12, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEtherealKnives2"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "physical_damage_%_to_add_as_fire",
            "base_cast_speed_+%",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "is_totem",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 0, 0, 4, 30000, 80, 9, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.1000000238419, 0, 0, 6, 30000, 80, 9, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.1000000238419, 0, 0, 9, 30000, 80, 9, critChance = 5, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.1000000238419, 0, 0, 12, 30000, 80, 9, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.1000000238419, 0, 0, 15, 30000, 80, 9, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.1000000238419, 0, 0, 19, 30000, 80, 9, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.1000000238419, 0, 0, 23, 30000, 80, 9, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.1000000238419, 0, 0, 28, 30000, 80, 9, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.1000000238419, 20, 20, 33, 30000, 80, 9, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.1000000238419, 21, 21, 39, 30000, 80, 9, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 22, 22, 43, 30000, 80, 9, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 23, 23, 46, 30000, 80, 9, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 24, 24, 49, 30000, 80, 9, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 25, 25, 52, 30000, 80, 9, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.1000000238419, 26, 26, 55, 30000, 80, 9, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.1000000238419, 27, 27, 58, 30000, 80, 9, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.1000000238419, 28, 28, 61, 30000, 80, 9, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.1000000238419, 29, 29, 64, 30000, 80, 9, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.1000000238419, 30, 30, 66, 30000, 80, 9, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.1000000238419, 30, 31, 67, 30000, 80, 9, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.1000000238419, 31, 31, 68, 30000, 80, 9, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.1000000238419, 31, 32, 69, 30000, 80, 9, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.1000000238419, 32, 32, 70, 30000, 80, 9, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.1000000238419, 33, 33, 71, 30000, 80, 9, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.1000000238419, 33, 33, 72, 30000, 80, 9, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.1000000238419, 34, 34, 73, 30000, 80, 9, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.1000000238419, 34, 34, 74, 30000, 80, 9, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.1000000238419, 35, 35, 75, 30000, 80, 9, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.1000000238419, 35, 35, 76, 30000, 80, 9, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.1000000238419, 36, 36, 77, 30000, 80, 9, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.1000000238419, 36, 36, 78, 30000, 80, 9, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.1000000238419, 37, 37, 79, 30000, 80, 9, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.1000000238419, 37, 37, 80, 30000, 80, 9, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.1000000238419, 38, 38, 81, 30000, 80, 9, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.1000000238419, 38, 38, 82, 30000, 80, 9, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.1000000238419, 39, 39, 83, 30000, 80, 9, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.69999998807907, 1.1000000238419, 39, 39, 84, 30000, 80, 9, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [38] = {0.69999998807907, 1.1000000238419, 40, 40, 85, 30000, 80, 9, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [39] = {0.69999998807907, 1.1000000238419, 40, 40, 86, 30000, 80, 9, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [40] = {0.69999998807907, 1.1000000238419, 41, 41, 87, 30000, 80, 9, critChance = 5, levelRequirement = 87, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [41] = {0.69999998807907, 1.1000000238419, 41, 41, 88, 30000, 80, 9, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    จำนวน โทเทมอัญเชิญ สูงสุด +1 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • เพิ่มความเร็วโพรเจกไทล์ 40%
    FamilyProjectileSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 40 Max: 40 Global
  • Craft Tagsความเร็ว
    totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • กับดัก ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    ทุ่นระเบิด ไม่ได้รับความเสียหาย +2 วินาที หลังจากที่ถูกโยน
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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