Ignite
Old: ChuanHsing 2021-08-15 20:59:47
New: ChuanHsing 2021-08-23 21:37:11
Old | New | Differences | |
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1 | + | # Ignite | |
2 | + | Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time). | |
3 | 3 | ||
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5 | - | ||
4 | + | ## Mechanics | |
5 | + | A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as [[The Three Dragons]], [[Hrimburn]], [[Stormfire]], or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as [[Searing Bond]], do not hit and therefore cannot inflict ignite. | |
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7 | - | ||
7 | + | Resistance modifiers like penetration do not affect the chance to ignite. | |
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9 | - | - Expedition encounter with Tujen. Dropped from Excavated Chests as well as Runic Monsters. | |
10 | - | - Can be dropped from anywhere in the game. | |
11 | - | - The price of Exotic Coinage is about a Chaos Orb. | |
9 | + | The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second.[1] Therefore, over the base duration the target will take 200% of the base damage dealt.[1] Increasing the duration of the Ignite, either via [[Temporal Chains]] or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with [[Increased Duration Support]] will not increase the duration of the ignite.[2] | |
12 | 10 | ||
13 | - | ## How to use Exotic Coinage | |
14 | - | Click the refresh button to refresh Tujen's inventory. Refresh the contents of this trader's inventory to a new set of items appropriate for your character level. | |
11 | + | The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).[3] | |
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13 | + | Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[4] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds. | |
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18 | - | ||
15 | + | An exception to ignite stacking does, however, exist. [[Emberwake]] grants an additional ignite, and equipping two would result in three ignite stacks. | |
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20 | - | - [[Exotic Coinage]] | |
21 | - | - [[Lesser Black Scythe Artifact]] | |
22 | - | - [[Common Black Scythe Artifact]] | |
23 | - | - [[Greater Black Scythe Artifact]] | |
24 | - | - [[Grand Black Scythe Artifact]] | |
17 | + | As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself. | |
18 | + | ||
19 | + | The following modifiers will directly affect the damage of ignite: | |
20 | + | - Damage | |
21 | + | - Damage over Time | |
22 | + | - Elemental Damage | |
23 | + | - Fire Damage | |
24 | + | - Burning Damage | |
25 | + | - Ignite Damage | |
26 | + | - Damage over Time Multiplier | |
27 | + | - Fire Damage over Time Multiplier |