Bows
Old: Yueren 2021-08-25 16:39:14
New: Yueren 2021-08-25 16:46:52
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Bows | |
| 1 | + | # Bows | |
| 2 | + | **Bows** is an item class of two-handed ranged weapons that require [[dexterity]] to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. | |
| 3 | + | ||
| 4 | + | Bows generally do not have implicit [[modifiers]]. There are 5 sets of bows (of each three) with the following implicit, however: | |
| 5 | + | ||
| 6 | + | - <span class="explicitMod">x% increased Elemental Damage with Weapons</span> | |
| 7 | + | - <span class="explicitMod">x% increased Critical Strike Chance</span> | |
| 8 | + | - <span class="explicitMod">x% to Global Critical Strike Multiplier</span> | |
| 9 | + | - <span class="explicitMod">x% increased Movement Speed</span> ( [[Maraketh weapon]]s) | |
| 10 | + | - <span class="explicitMod">Adds x to y Fire Damage</span> ([[Experimented Base Type]]s) | |
| 11 | + | ||
| 12 | + | In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception (total 4), are 2 x 3 in size and all without an implicit. |