インペラトリックス、カリガ
悪魔
エリア: 神の杖
同時に展開可能なトラップの数が最大12個追加される
トラップは投擲後+4秒間はダメージを受けることがない
マインは投擲後+4秒間はダメージを受けることがない
kill traps mines and totems on death [1]
Caliga, Imperatrix
SpectreN
Area神の杖
Tagsキャスター, demon, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, undying
ライフ
120%
アーマー
+50%
回避力
+10%
Ailment Threshold
120%
耐性
37 37 37 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
経験値
120%
Model Size
132%
Type
CityStalkerElite
Metadata
CityStalkerFemaleBoss
レベル
32
ライフ
652
アーマー
2,031
回避力
1,210
Damage
79
スペルダメージ
79
命中
130
Attack Time
1.245
経験値
2,507
Minion Life
202
Minion Damage
60
Ailment Threshold
652
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 63–95
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
ライトニングトラップ
クリティカル率: 4%
キャストタイム: 1 秒
クールダウン時間: 10 秒
投射物を放射状に発射するトラップを投げる。投射物はトラップを作動させた敵を通過し、その敵とさらに投射物が命中した敵に雷ダメージを与える。
40.97から122.9の雷ダメージを与える
トラップの持続時間が+5秒される
追加の投射物を11個放つ
追加のトラップを最大2個追加で投げる
放射状に投射物を放つ
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [16]
MonsterLightningTrapSingle
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
ライトニングトラップ
クリティカル率: 4%
キャストタイム: 1 秒
クールダウン時間: 1.2 秒
投射物を放射状に発射するトラップを投げる。投射物はトラップを作動させた敵を通過し、その敵とさらに投射物が命中した敵に雷ダメージを与える。
59.05から177.2の雷ダメージを与える
トラップの持続時間が+5秒される
追加の投射物を11個放つ
放射状に投射物を放つ
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [16]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleBoss"] = {
    name = "Caliga, Imperatrix",
    life = 1.2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningTrap",
        "MonsterLightningTrapSingle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrap"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrapSingle"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
    },
}
同時に展開可能なトラップの数が最大12個追加される
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • トラップは投擲後+4秒間はダメージを受けることがない
    マインは投擲後+4秒間はダメージを受けることがない
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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