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Caliga, Imperatrix
Dämon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
kill traps mines and totems on death [1]
Spectre
AreaDas Zepter Gottes
TagsZauberer, demon, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, undying
Leben
120%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
120%
Widerstand
IconEnemyResistanceFire37% IconEnemyResistanceCold37% IconEnemyResistanceLightning37% IconEnemyResistanceChaos0%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
132%
Type
CityStalkerElite
Metadata
CityStalkerFemaleBoss
Stufe
32
Leben
652
Rüstung
2,031
Ausweichwert
1,210
Damage
79
Zauberschaden
79
Genauigkeit
130
Attack Time
1.245
Erfahrung
2,507
Minion Life
202
Minion Damage
60
Ailment Threshold
652
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
Phys Convert Ele
60%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 6395
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
Blitzfalle
Kritische Trefferchance: 4%
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Wirft eine Falle, die einen Ring aus Projektilen durch den Gegner schießt, der sie ausgelöst hat, und ihm sowie nachfolgenden Zielen Blitzschaden zufügt.
Feuert 11 zusätzliche Projektile
Werft bis zu 2 zusätzliche Fallen
Feuert Projektile in einem Kreis
base is projectile [1]
base skill is trapped [1]
base trap duration [5000]
ignores trap and mine cooldown limit [1]
spell maximum base lightning damage [122.9]
spell minimum base lightning damage [40.97]
trap variation [16]
LightningProjectileTrap
MonsterLightningTrapSingle
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
Blitzfalle
Kritische Trefferchance: 4%
Zauberzeit: 1 Sek.
Abklingzeit: 1.2 Sek.
Wirft eine Falle, die einen Ring aus Projektilen durch den Gegner schießt, der sie ausgelöst hat, und ihm sowie nachfolgenden Zielen Blitzschaden zufügt.
Feuert 11 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base skill is trapped [1]
base trap duration [5000]
ignores trap and mine cooldown limit [1]
spell maximum base lightning damage [177.2]
spell minimum base lightning damage [59.05]
trap variation [16]
LightningProjectileTrap

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleBoss"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Caliga, Imperatrix",
    life = 1.2,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningTrap",
        "MonsterLightningTrapSingle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrap"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrapSingle"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
    },
}
Erlaubt gleichzeitige Platzierung von 12 zusätzlichen Fallen
FamilyTrapsAllowed
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • number of additional traps allowed 12 12 Global
  • Fallen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    Minen können für +4 Sekunden nach dem Wurf nicht beschädigt werden
    FamilyMonsterTrapsInvulnerable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — Nicht skalierbarer Wert
  • Edit

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