ハイテンプラー、ドミナス
人型
エリア: 神の杖 -上層-
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが12000%増加する
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
エナジーシールドリチャージレートが65%減少する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ドロップするアイテムのレアリティが12000%増加する
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
エナジーシールドリチャージレートが65%減少する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ノックバックを受けることがない
Dominus, High Templar
Spectre | N |
---|---|
Area | 神の杖 -上層- |
Tags | キャスター, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
ライフ
1104%
Energy Shield From Life
50%
アーマー
+25%
回避力
+20%
Ailment Threshold
1104%
耐性
40 40 40 25
Damage
199%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
経験値
240%
Model Size
110%
Type
Pope
Metadata
Pope
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
33
ライフ
6,458
アーマー
1,860
回避力
1,386
エナジーシールド
293
Damage
111
スペルダメージ
111
命中
68
Attack Time
3.75
経験値
5,364
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
トーテムは10秒持続する
毎秒147.2の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
キャストタイム: 3 秒
16.57から215.4の雷ダメージを与える
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
タッチオブゴッド
Base Damage: 85–138
クリティカル率: 5%
Attack Time: 3.75 秒
クールダウン時間: 7 秒
神の光!
クリティカルストライクを与えることができない
物理ダメージの50%を雷ダメージに変換する
物理ダメージが120%増加する
アタックスピードが20%増加する
100%の確率で敵を感電させる
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
物理ダメージの50%を雷ダメージに変換する
物理ダメージが120%増加する
アタックスピードが20%増加する
100%の確率で敵を感電させる
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
キャストタイム: 1 秒
クールダウン時間: 14 秒
基礎持続時間は7秒
DominusDash
Attack
Base Damage: 85–138
クリティカル率: 5%
Attack Time: 3.75 秒
クールダウン時間: 6.5 秒
基礎持続時間は10秒
DominusDeathTeleport
Spell
キャストタイム: 1 秒
基礎持続時間は6秒
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao" } Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 set_monster_can_spawn_with_talisman = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Transitionable { num_states = 6 } MinimapIcon { icon = 3 hide_on_transition = true } BaseEvents { set_disable_during_hellscape = true }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" Transitionable { create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();" create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );" on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);" on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();" on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);" } Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" } Animated { on_end_jump_up = "PlayAnimation( jump_down_start_idle );" on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );" on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,);" } Render { //turn_duration = 0.4 } Preload { preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet" preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao" preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/Pope"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが12000%増加する
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
エナジーシールドリチャージレートが65%減少する
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
半径: 120
heal aura owner % max life on death [0]
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Dominus, High Templar
人型
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが12000%増加する
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
エナジーシールドリチャージレートが65%減少する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ドロップするアイテムのレアリティが12000%増加する
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
エナジーシールドリチャージレートが65%減少する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ノックバックを受けることがない
Spectre | N |
---|---|
Tags | キャスター, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
ライフ
1104%
Energy Shield From Life
50%
アーマー
+25%
回避力
+20%
Ailment Threshold
1104%
耐性
40 40 40 25
Damage
199%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
経験値
240%
Model Size
110%
Type
Pope
Metadata
PopeGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
71,024
アーマー
35,988
回避力
5,687
エナジーシールド
3,064
Damage
743
スペルダメージ
743
命中
290
Attack Time
3.75
経験値
24,612
Ailment Threshold
71,024
Chill
225
Shock
225
Brittle
1,271
Scorch
225
Sap
620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
キャストタイム: 0.5 秒
アクションスピードが30%減少する
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
トーテムは10秒持続する
毎秒677.8の基礎冷気ダメージを与える
このスキルを使用するトーテムを1体召喚する
スタンおよびブロック復帰が30%減少する
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
キャストタイム: 3 秒
107.9から1403の雷ダメージを与える
5%の確率で敵を感電させる
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
5%の確率で敵を感電させる
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
タッチオブゴッド
Base Damage: 565–922
クリティカル率: 5%
Attack Time: 3.75 秒
クールダウン時間: 7 秒
神の光!
クリティカルストライクを与えることができない
物理ダメージの50%を雷ダメージに変換する
物理ダメージが120%増加する
アタックスピードが30%増加する
100%の確率で敵を感電させる
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
物理ダメージの50%を雷ダメージに変換する
物理ダメージが120%増加する
アタックスピードが30%増加する
100%の確率で敵を感電させる
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
キャストタイム: 1 秒
クールダウン時間: 14 秒
基礎持続時間は7秒
DominusDash
Attack
Base Damage: 565–922
クリティカル率: 5%
Attack Time: 3.75 秒
クールダウン時間: 6.5 秒
基礎持続時間は10秒
DominusDeathTeleport
Spell
キャストタイム: 1 秒
基礎持続時間は6秒
ElderExpandingNovaGAUNTLET
Spell, Triggerable
キャストタイム: 1 秒
2112から2582の物理ダメージを与える
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeGauntlet"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", "ElderExpandingNovaGAUNTLET", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNovaGAUNTLET"] = { name = "ElderExpandingNovaGAUNTLET", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが12000%増加する
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
エナジーシールドリチャージレートが65%減少する
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
半径: 120
heal aura owner % max life on death [0]
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.