Dominus, Hoher Templer
Humanoid
Gebiet: Das obere Zepter Gottes
Monster gewähren 250% erhöhte Erfahrung
12000% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
12000% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Kann nicht zurückgestoßen werden
Dominus, High Templar
Spectre | N |
---|---|
Area | Das obere Zepter Gottes |
Tags | Zauberer, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Leben
1104%
Energy Shield From Life
50%
Rüstung
+25%
Ausweichen
+20%
Ailment Threshold
1104%
Widerstand
40 40 40 25
Damage
199%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Erfahrung
240%
Model Size
110%
Type
Pope
Metadata
Pope
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
33
Leben
6,458
Rüstung
1,860
Ausweichen
1,386
Energieschild
293
Damage
111
Zauberschaden
111
Genauigkeit
68
Attack Time
3.75
Erfahrung
5,364
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
Totem ist 10 Sekunden aktiv
Verursacht 147.2 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Zauberzeit: 3 Sek.
Verursacht 16.57 bis 215.4 Blitzschaden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
Berührung Gottes
Base Damage: 85–138
Kritische Trefferchance: 5%
Attack Time: 3.75 Sek.
Abklingzeit: 7 Sek.
DAS LICHT DER GÖTTLICHKEIT
Ihr erzielt keine kritischen Treffer
50% des physischen Schadens werden in Blitzschaden umgewandelt
120% erhöhter physischer Schaden
20% erhöhte Angriffsgeschwindigkeit
100% Chance, Gegner zu schocken
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
50% des physischen Schadens werden in Blitzschaden umgewandelt
120% erhöhter physischer Schaden
20% erhöhte Angriffsgeschwindigkeit
100% Chance, Gegner zu schocken
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
Basisdauer beträgt 7 Sekunden
DominusDash
Attack
Base Damage: 85–138
Kritische Trefferchance: 5%
Attack Time: 3.75 Sek.
Abklingzeit: 6.5 Sek.
Basisdauer beträgt 10 Sekunden
DominusDeathTeleport
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao" } Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 set_monster_can_spawn_with_talisman = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Transitionable { num_states = 6 } MinimapIcon { icon = 3 hide_on_transition = true } BaseEvents { set_disable_during_hellscape = true }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" Transitionable { create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();" create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );" on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);" on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();" on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);" } Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" } Animated { on_end_jump_up = "PlayAnimation( jump_down_start_idle );" on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );" on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,);" } Render { //turn_duration = 0.4 } Preload { preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet" preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao" preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/Pope"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
12000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
65% verringerte Energieschild-Wiederaufladungsrate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Dominus, High Templar
Humanoid
Monster gewähren 250% erhöhte Erfahrung
12000% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
12000% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Kann nicht zurückgestoßen werden
Spectre | N |
---|---|
Tags | Zauberer, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Leben
1104%
Energy Shield From Life
50%
Rüstung
+25%
Ausweichen
+20%
Ailment Threshold
1104%
Widerstand
40 40 40 25
Damage
199%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Erfahrung
240%
Model Size
110%
Type
Pope
Metadata
PopeGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
71,024
Rüstung
35,988
Ausweichen
5,687
Energieschild
3,064
Damage
743
Zauberschaden
743
Genauigkeit
290
Attack Time
3.75
Erfahrung
24,612
Ailment Threshold
71,024
Chill
225
Shock
225
Brittle
1,271
Scorch
225
Sap
620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Zauberzeit: 0.5 Sek.
30% verringerte Aktionsgeschwindigkeit
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
Totem ist 10 Sekunden aktiv
Verursacht 677.8 Basis-Kälteschaden pro Sekunde
Beschwört ein Totem, das diese Fertigkeit nutzt
30% verlangsamte Betäubungs- und Blockerholung
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Zauberzeit: 3 Sek.
Verursacht 107.9 bis 1403 Blitzschaden
5% Chance, Gegner zu schocken
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
5% Chance, Gegner zu schocken
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Berührung Gottes
Base Damage: 565–922
Kritische Trefferchance: 5%
Attack Time: 3.75 Sek.
Abklingzeit: 7 Sek.
DAS LICHT DER GÖTTLICHKEIT
Ihr erzielt keine kritischen Treffer
50% des physischen Schadens werden in Blitzschaden umgewandelt
120% erhöhter physischer Schaden
30% erhöhte Angriffsgeschwindigkeit
100% Chance, Gegner zu schocken
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
50% des physischen Schadens werden in Blitzschaden umgewandelt
120% erhöhter physischer Schaden
30% erhöhte Angriffsgeschwindigkeit
100% Chance, Gegner zu schocken
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 14 Sek.
Basisdauer beträgt 7 Sekunden
DominusDash
Attack
Base Damage: 565–922
Kritische Trefferchance: 5%
Attack Time: 3.75 Sek.
Abklingzeit: 6.5 Sek.
Basisdauer beträgt 10 Sekunden
DominusDeathTeleport
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
ElderExpandingNovaGAUNTLET
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 2112 bis 2582 physischen Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeGauntlet"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", "ElderExpandingNovaGAUNTLET", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNovaGAUNTLET"] = { name = "ElderExpandingNovaGAUNTLET", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
12000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
65% verringerte Energieschild-Wiederaufladungsrate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |