Dominus, High Templar
Humanoid
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Cannot be Knocked Back
SpectreN
AreaThe Upper Sceptre of God
TagsCaster, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
Life
1104%
Energy Shield From Life
50%
Armour
+25%
Evasion
+20%
Ailment Threshold
1104%
Resistance
40 40 40 25
Damage
199%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experience
240%
Model Size
110%
Type
Pope
Metadata
Pope
Level
33
Life
6,458
Armour
1,860
Evasion Rating
1,386
Energy Shield
3,229
Damage
111
Spell Damage
111
Accuracy
136
Attack Time
3.75
Experience
5,364
Minion Life
1,976
Minion Energy Shield
988
Minion Damage
84
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
Phys Convert Ele
65%
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Cast Time: 3 sec
Deals 16.57 to 215.4 Lightning Damage
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
Touch Of God
Base Damage: 85–138
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 3.75 sec
Cooldown Time: 7 sec
THE LIGHT OF DIVINITY
Never deal Critical Strikes
50% of Physical Damage Converted to Lightning Damage
Deals 37.5% less Attack Damage
120% increased Physical Damage
20% increased Attack Speed
100% chance to Shock enemies
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Base duration is 7 seconds
DominusDash
Attack
Base Damage: 85–138
Critical Strike Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 6.5 sec
Base duration is 10 seconds
DominusDeathTeleport
Spell
Cast Time: 1 sec
Base duration is 6 seconds

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao"
}

Stats
{
	set_base_number_of_totems_allowed = 5
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_mana_regeneration_rate_per_minute_% = 1200
	set_cannot_die = 1
	set_monster_can_spawn_with_talisman = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 6
}

MinimapIcon
{
	icon = 3
	hide_on_transition = true
}

BaseEvents
{
	set_disable_during_hellscape = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();"
	create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );"
	on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);"
	on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();"
	on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);"
}

Render
{
	has_light = false
}

Life
{
	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}

Animated
{
	on_end_jump_up = "PlayAnimation( jump_down_start_idle );"
	on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
	on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,  );"
}

Render
{
     //turn_duration = 0.4
}

Preload
{
	preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
	preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao"
	preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/Pope"] = {
    name = "Dominus, High Templar",
    life = 11.04,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.99,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDeathTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
    name = "DominusDeathTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 12000 Max: 12000 Global
  • monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 1200 Max: 1200 Global
  • monster additional quantity of dropped items in cruel +% Min: 1715 Max: 1715 Global
  • monster additional rarity of dropped items in merciless +% Min: 2400 Max: 2400 Global
  • monster additional quantity of dropped items in merciless +% Min: 3430 Max: 3430 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • 65% reduced Energy Shield Recharge Rate
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefences Energy Shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%1200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed5
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_no_drops1
    Stats.monster_has_second_form1
    Stats.cannot_die1
    Stats.monster_can_spawn_with_talisman1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.is_act_bosstrue
    BaseEvents.disable_during_hellscapetrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Animated.preload_animated_objectMetadata/Monsters/Dominusdemon/Dominusdemon.ao, Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao
    Life.corpse_usablefalse
    Transitionable.num_states6
    MinimapIcon.icon3
    MinimapIcon.hide_on_transitiontrue
    Dominus, High Templar
    Humanoid
    Monsters grant 250% increased Experience
    12000% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    cannot be taunted when taunted ms [0]
    65% reduced Energy Shield Recharge Rate
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Cannot be Knocked Back
    SpectreN
    TagsCaster, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    Life
    1104%
    Energy Shield From Life
    50%
    Armour
    +25%
    Evasion
    +20%
    Ailment Threshold
    1104%
    Resistance
    40 40 40 25
    Damage
    199%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experience
    240%
    Model Size
    110%
    Type
    Pope
    Metadata
    PopeGauntlet
    Level
    68
    Life
    71,024
    Armour
    35,988
    Evasion Rating
    5,687
    Energy Shield
    33,821
    Damage
    743
    Spell Damage
    743
    Accuracy
    580
    Attack Time
    3.75
    Experience
    24,612
    Minion Life
    15,406
    Minion Energy Shield
    7,336
    Minion Damage
    594
    Ailment Threshold
    71,024
    Chill
    225
    Shock
    225
    Brittle
    1,271
    Scorch
    225
    Sap
    620
    Phys Convert Ele
    240%
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Cast Time: 0.5 sec
    30% reduced Action Speed
    Totem lasts 10 seconds
    Deals 1232.3 Base Cold Damage per second
    Summons a Totem which uses this Skill
    30% reduced Stun and Block Recovery
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Cast Time: 0.5 sec
    30% reduced Action Speed
    Totem lasts 10 seconds
    Deals 1232.3 Base Cold Damage per second
    Summons a Totem which uses this Skill
    30% reduced Stun and Block Recovery
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Cast Time: 0.5 sec
    30% reduced Action Speed
    Totem lasts 10 seconds
    Deals 1232.3 Base Cold Damage per second
    Summons a Totem which uses this Skill
    30% reduced Stun and Block Recovery
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Cast Time: 0.5 sec
    30% reduced Action Speed
    Totem lasts 10 seconds
    Deals 1232.3 Base Cold Damage per second
    Summons a Totem which uses this Skill
    30% reduced Stun and Block Recovery
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Cast Time: 3 sec
    Deals 196.2 to 2550 Lightning Damage
    5% chance to Shock enemies
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Touch Of God
    Base Damage: 565–922
    Critical Strike Chance: 5%
    Attack Damage: 62.5%
    Attack Time: 3.75 sec
    Cooldown Time: 7 sec
    THE LIGHT OF DIVINITY
    Never deal Critical Strikes
    50% of Physical Damage Converted to Lightning Damage
    Deals 37.5% less Attack Damage
    120% increased Physical Damage
    30% increased Attack Speed
    100% chance to Shock enemies
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    Base duration is 7 seconds
    DominusDash
    Attack
    Base Damage: 565–922
    Critical Strike Chance: 5%
    Attack Time: 3.75 sec
    Cooldown Time: 6.5 sec
    Base duration is 10 seconds
    DominusDeathTeleport
    Spell
    Cast Time: 1 sec
    Base duration is 6 seconds
    ElderExpandingNovaGAUNTLET
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 3840 to 4694 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeGauntlet"] = {
        name = "Dominus, High Templar",
        life = 11.04,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.99,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDeathTeleport",
            "ElderExpandingNovaGAUNTLET",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, baseMultiplier = 0.625, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDeathTeleport"] = {
        name = "DominusDeathTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaGAUNTLET"] = {
        name = "ElderExpandingNovaGAUNTLET",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    12000% increased Rarity of Items Dropped
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 12000 Max: 12000 Global
  • monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 1200 Max: 1200 Global
  • monster additional quantity of dropped items in cruel +% Min: 1715 Max: 1715 Global
  • monster additional rarity of dropped items in merciless +% Min: 2400 Max: 2400 Global
  • monster additional quantity of dropped items in merciless +% Min: 3430 Max: 3430 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • 65% reduced Energy Shield Recharge Rate
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefences Energy Shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.