Dominus, High Templar
Humanoid
Area: The Upper Sceptre of God
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
12000% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | The Upper Sceptre of God |
Tags | caster, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Life
1104%
Energy Shield From Life
50%
Armour
+25%
Evasion
+20%
Ailment Threshold
1104%
Resistance
40 40 40 25
Damage
199%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experience
240%
Model Size
110%
Type
Pope
Metadata
Pope
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
33
Life
6,458
Armour
1,860
Evasion
1,386
Energy Shield
293
Damage
111
Spell Damage
111
Accuracy
68
Attack Time
3.75
Experience
5,364
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
Totem lasts 10 seconds
Deals 147.2 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Cast Time: 3 sec
Deals 16.57 to 215.4 Lightning Damage
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
Touch Of God
Base Damage: 85–138
Critical Strike Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 7 sec
THE LIGHT OF DIVINITY
Never deal Critical Strikes
50% of Physical Damage Converted to Lightning Damage
120% increased Physical Damage
20% increased Attack Speed
100% chance to Shock enemies
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
50% of Physical Damage Converted to Lightning Damage
120% increased Physical Damage
20% increased Attack Speed
100% chance to Shock enemies
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Base duration is 7 seconds
DominusDash
Attack
Base Damage: 85–138
Critical Strike Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 6.5 sec
Base duration is 10 seconds
DominusDeathTeleport
Spell
Cast Time: 1 sec
Base duration is 6 seconds
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Animated { preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao" } Stats { set_base_number_of_totems_allowed = 5 set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_mana_regeneration_rate_per_minute_% = 1200 set_cannot_die = 1 set_monster_can_spawn_with_talisman = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } Transitionable { num_states = 6 } MinimapIcon { icon = 3 hide_on_transition = true } BaseEvents { set_disable_during_hellscape = true }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" Transitionable { create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();" create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();" on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );" on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);" on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();" on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);" } Render { has_light = false } Life { on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );" } Animated { on_end_jump_up = "PlayAnimation( jump_down_start_idle );" on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );" on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,);" } Render { //turn_duration = 0.4 } Preload { preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet" preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao" preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/Pope"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% reduced Energy Shield Recharge Rate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Dominus, High Templar
Humanoid
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
12000% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | caster, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Life
1104%
Energy Shield From Life
50%
Armour
+25%
Evasion
+20%
Ailment Threshold
1104%
Resistance
40 40 40 25
Damage
199%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experience
240%
Model Size
110%
Type
Pope
Metadata
PopeGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
71,024
Armour
35,988
Evasion
5,687
Energy Shield
3,064
Damage
743
Spell Damage
743
Accuracy
290
Attack Time
3.75
Experience
24,612
Ailment Threshold
71,024
Chill
225
Shock
225
Brittle
1,271
Scorch
225
Sap
620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Cast Time: 0.5 sec
30% reduced Action Speed
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
Totem lasts 10 seconds
Deals 677.8 Base Cold Damage per second
Summons a Totem which uses this Skill
30% reduced Stun and Block Recovery
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Cast Time: 3 sec
Deals 107.9 to 1403 Lightning Damage
5% chance to Shock enemies
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
5% chance to Shock enemies
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [50]
DominusLightningSlam
Attack, Damage, Area, Lightning
Touch Of God
Base Damage: 565–922
Critical Strike Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 7 sec
THE LIGHT OF DIVINITY
Never deal Critical Strikes
50% of Physical Damage Converted to Lightning Damage
120% increased Physical Damage
30% increased Attack Speed
100% chance to Shock enemies
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
50% of Physical Damage Converted to Lightning Damage
120% increased Physical Damage
30% increased Attack Speed
100% chance to Shock enemies
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Base duration is 7 seconds
DominusDash
Attack
Base Damage: 565–922
Critical Strike Chance: 5%
Attack Time: 3.75 sec
Cooldown Time: 6.5 sec
Base duration is 10 seconds
DominusDeathTeleport
Spell
Cast Time: 1 sec
Base duration is 6 seconds
ElderExpandingNovaGAUNTLET
Spell, Triggerable
Cast Time: 1 sec
Deals 2112 to 2582 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pope/PopeGauntlet"] = { name = "Dominus, High Templar", life = 11.04, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.99, damageSpread = 0.24, attackTime = 3.75, attackRange = 8, accuracy = 1, skillList = { "DominusChillingBond", "DominusChillingBond2", "DominusChillingBond3", "DominusChillingBond4", "DominusLightningSouls", "DominusLightningSlam", "DominusMark", "DominusDash", "DominusDeathTeleport", "ElderExpandingNovaGAUNTLET", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond"] = { name = "DominusChillingBond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond2"] = { name = "DominusChillingBond2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond3"] = { name = "DominusChillingBond3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusChillingBond4"] = { name = "DominusChillingBond4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.TotemCastsAlone] = true, [SkillType.SummonsTotem] = true, [SkillType.DamageOverTime] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "action_speed_-%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_stun_recovery_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1}, cost = { }, }, [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1}, cost = { }, }, [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1}, cost = { }, }, [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1}, cost = { }, }, [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1}, cost = { }, }, [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1}, cost = { }, }, [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1}, cost = { }, }, [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1}, cost = { }, }, [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1}, cost = { }, }, [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1}, cost = { }, }, [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1}, cost = { }, }, [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1}, cost = { }, }, [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1}, cost = { }, }, [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1}, cost = { }, }, [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1}, cost = { }, }, [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1}, cost = { }, }, [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1}, cost = { }, }, [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1}, cost = { }, }, [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1}, cost = { }, }, [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSouls"] = { name = "DominusLightningSouls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusLightningSlam"] = { name = "Touch Of God", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "THE LIGHT OF DIVINITY", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_shock_duration_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusMark"] = { name = "DominusMark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {7000, levelRequirement = 35, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDash"] = { name = "DominusDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDeathTeleport"] = { name = "DominusDeathTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderExpandingNovaGAUNTLET"] = { name = "ElderExpandingNovaGAUNTLET", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
Monsters grant 250% increased Experience
12000% increased Rarity of Items Dropped
Id | MonsterActBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
Id | MonsterMercilessDrops3 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
65% reduced Energy Shield Recharge Rate
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |