고위 템플러 도미누스
인간형
떨어지는 아이템 희귀도 12000% 증가
몬스터가 주는 경험치 250% 증가
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
밀려날 수 없음
Dominus, High Templar
SpectreN
Area신의 셉터 상층
Tags시전, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
생명력
1104%
Energy Shield From Life
50%
방어구
+30%
회피
+20%
Ailment Threshold
1104%
저항
40 40 40 25
Damage
199%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
경험치
240%
Model Size
110%
Type
Pope
Metadata
Pope
레벨
33
생명력
6,458
방어구
1,934
회피
1,386
에너지 보호막
293
Damage
111
주문 피해
111
정확도
68
Attack Time
3.75
경험치
5,364
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 147.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 147.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 147.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
시전 속도: 0.5 초
동작 속도 30% 감소
10초간 토템 지속
1초마다 147.2의 기본 냉기 피해를 줌
이 스킬을 사용하는 토템 1개 소환
기절 및 막기 회복 30% 감소
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
시전 속도: 3 초
16.57~215.4 번개 피해
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
신의 손길
Base Damage: 85–138
치명타 확률: 5%
Attack Time: 3.75 초
재사용 대기시간: 7 초
신의 빛
치명타가 발생하지 않음
물리 피해의 50%를 번개 피해로 전환
물리 피해 120% 증가
공격 속도 20% 증가
100%의 확률로 적을 감전
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
시전 속도: 1 초
재사용 대기시간: 14 초
DominusDash
Attack
Base Damage: 85–138
치명타 확률: 5%
Attack Time: 3.75 초
재사용 대기시간: 6.5 초
기본 지속시간 10
DominusDeathTeleport
Spell
시전 속도: 1 초
기본 지속시간 6

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao"
}

Stats
{
	set_base_number_of_totems_allowed = 5
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_mana_regeneration_rate_per_minute_% = 1200
	set_cannot_die = 1
	set_monster_can_spawn_with_talisman = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 6
}

MinimapIcon
{
	icon = 3
	hide_on_transition = true
}

BaseEvents
{
	set_disable_during_hellscape = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();"
	create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );"
	on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);"
	on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();"
	on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);"
}

Render
{
	has_light = false
}

Life
{
	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}

Animated
{
	on_end_jump_up = "PlayAnimation( jump_down_start_idle );"
	on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
	on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,  );"
}

Render
{
     //turn_duration = 0.4
}

Preload
{
	preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
	preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao"
	preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/Pope"] = {
    name = "Dominus, High Templar",
    life = 11.04,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.99,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDeathTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
    name = "DominusDeathTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 12000% 증가
몬스터가 주는 경험치 250% 증가
IdMonsterActBossAct3
FamilyMonsterActBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 12000 Max: 12000 Global
  • monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    IdMonsterMercilessDrops3
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 1200 Max: 1200 Global
  • monster additional quantity of dropped items in cruel +% Min: 1715 Max: 1715 Global
  • monster additional rarity of dropped items in merciless +% Min: 2400 Max: 2400 Global
  • monster additional quantity of dropped items in merciless +% Min: 3430 Max: 3430 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • 에너지 보호막 재충전 속도 65% 감소
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    적용 반경: 120
    heal aura owner % max life on death [0]
    밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.