Dominus, Alto Templário
Humanóide
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 12000%
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
cannot be taunted when taunted ms [0]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Não Pode ser Empurrado
Dominus, High Templar
SpectreN
AreaCetro de Deus Superior
TagsConjurador, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
Vida
1104%
Energy Shield From Life
50%
Armadura
+25%
Evasão
+20%
Ailment Threshold
1104%
Resistência
40 40 40 25
Damage
199%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
3.75 Second
Damage Spread
±24%
Experiência
240%
Model Size
110%
Type
Pope
Metadata
Pope
Nível
33
Vida
6,458
Armadura
1,860
Evasão
1,386
Escudo de Energia
293
Damage
111
Dano Mágico
111
Precisão
68
Attack Time
3.75
Experiência
5,364
Ailment Threshold
6,458
Chill
20
Shock
20
Brittle
116
Scorch
20
Sap
56
DominusChillingBond
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Causa 147.2 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond2
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Causa 147.2 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
DominusChillingBond3
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Causa 147.2 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [2]
DominusChillingBond4
Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
Tempo de Conjuração: 0.5 seg
Velocidade de Ação reduzida em 30%
Totem dura 10 segundos
Causa 147.2 do Dano de Gelo Base por segundo
Convoca um Totem que usa esta Habilidade
Recuperação de Atordoamento e Bloqueio reduzida em 30%
base active skill totem level [36]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [4]
DominusLightningSouls
Spell, Projectile, ProjectilesFromUser, Damage
Tempo de Conjuração: 3 seg
Causa 16.57 a 215.4 de Dano de Raio
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-40]
monster reverse point blank damage -% at minimum range [60]
DominusLightningSlam
Attack, Damage, Area, Lightning
Toque de Deus
Base Damage: 85–138
Chance de Crítico: 5%
Attack Time: 3.75 seg
Recarga: 7 seg
A LUZ DA DIVINDADE
Nunca causa Acertos Críticos
50% do Dano Físico Convertido em Dano de Raio
Dano Físico aumentado em 120%
Velocidade de Ataque aumentada em 20%
100% de chance de Eletrizar inimigos
active skill shock duration +% final [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
DominusMark
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Duração base é de 7 segundos
DominusDash
Attack
Base Damage: 85–138
Chance de Crítico: 5%
Attack Time: 3.75 seg
Recarga: 6.5 seg
Duração base é de 10 segundos
DominusDeathTeleport
Spell
Tempo de Conjuração: 1 seg
Duração base é de 6 segundos

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Animated
{
	preload_animated_object = "Metadata/Monsters/Dominusdemon/Dominusdemon.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/dominus/demon_summon/summoneffect.ao"
}

Stats
{
	set_base_number_of_totems_allowed = 5
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_mana_regeneration_rate_per_minute_% = 1200
	set_cannot_die = 1
	set_monster_can_spawn_with_talisman = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 6
}

MinimapIcon
{
	icon = 3
	hide_on_transition = true
}

BaseEvents
{
	set_disable_during_hellscape = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	create_state_1 = "PlayAnimation( jump_up_start_idle ); DisableTargetable();"
	create_state_2 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	create_state_3 = "PlayAnimation( jump_down_start_idle ); DisableTargetable();"
	on_transition_to_2 = "PlayTextAudio( DominusIntro1 , Metadata/NPC/Dominus, 0); PlayAnimation( jump_up );"
	on_transition_to_3 = "PlayTextAudio( DominusTaunt , Metadata/NPC/Dominus, 0);"
	on_transition_to_4 = "PlayTextAudio( DominusFight , Metadata/NPC/Dominus, 0); EnableTargetable();"
	on_transition_to_6 = "PlayTextAudio( DominusDeath , Metadata/NPC/Dominus, 0);"
}

Render
{
	has_light = false
}

Life
{
	on_death = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/dominus/portal/portal.ao, portal_stage_2 );"
}

Animated
{
	on_end_jump_up = "PlayAnimation( jump_down_start_idle );"
	on_end_jump_down = "DetachAllContainingText( dominusdropdown_base ); DetachAllContainingText( lightninghand_dom );"
	on_jump_down = "AddAttached( Metadata/Effects/Spells/monsters_effects/act3/dominus/drop_down/dominusdropdown_base.ao,  );"
}

Render
{
     //turn_duration = 0.4
}

Preload
{
	preload_particle = "Metadata/Particles/monster_effects/act3/dominus/blood_rain/blood_rain.pet"
	preload_animated_object = "Metadata/Effects/Spells/ground_effects/lightning/lightning_ground_01.ao"
	preload_animated_object = "Metadata/NPC/Act3/Dialla_portal_01.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pope/Pope"] = {
    name = "Dominus, High Templar",
    life = 11.04,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.99,
    damageSpread = 0.24,
    attackTime = 3.75,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DominusChillingBond",
        "DominusChillingBond2",
        "DominusChillingBond3",
        "DominusChillingBond4",
        "DominusLightningSouls",
        "DominusLightningSlam",
        "DominusMark",
        "DominusDash",
        "DominusDeathTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond"] = {
    name = "DominusChillingBond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond2"] = {
    name = "DominusChillingBond2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond3"] = {
    name = "DominusChillingBond3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusChillingBond4"] = {
    name = "DominusChillingBond4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "action_speed_-%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "base_stun_recovery_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
        [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
        [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
        [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
        [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
        [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
        [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
        [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
        [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
        [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
        [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
        [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
        [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
        [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
        [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
        [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
        [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
        [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
        [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
        [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSouls"] = {
    name = "DominusLightningSouls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusLightningSlam"] = {
    name = "Touch Of God",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "THE LIGHT OF DIVINITY",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_chance_to_shock_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusMark"] = {
    name = "DominusMark",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDash"] = {
    name = "DominusDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDeathTeleport"] = {
    name = "DominusDeathTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 12000%
IdMonsterActBossAct3
FamilyMonsterActBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 12000 Max: 12000 Global
  • monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    IdMonsterMercilessDrops3
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 1200 Max: 1200 Global
  • monster additional quantity of dropped items in cruel +% Min: 1715 Max: 1715 Global
  • monster additional rarity of dropped items in merciless +% Min: 2400 Max: 2400 Global
  • monster additional quantity of dropped items in merciless +% Min: 3430 Max: 3430 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Raio: 120
    heal aura owner % max life on death [0]
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Dominus, High Templar
    Humanóide
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 12000%
    monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    cannot be taunted when taunted ms [0]
    Recarga do Escudo de Energia reduzida em 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Não Pode ser Empurrado
    SpectreN
    TagsConjurador, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    Vida
    1104%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasão
    +20%
    Ailment Threshold
    1104%
    Resistência
    40 40 40 25
    Damage
    199%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    3.75 Second
    Damage Spread
    ±24%
    Experiência
    240%
    Model Size
    110%
    Type
    Pope
    Metadata
    PopeGauntlet
    Nível
    68
    Vida
    71,024
    Armadura
    35,988
    Evasão
    5,687
    Escudo de Energia
    3,064
    Damage
    743
    Dano Mágico
    743
    Precisão
    290
    Attack Time
    3.75
    Experiência
    24,612
    Ailment Threshold
    71,024
    Chill
    225
    Shock
    225
    Brittle
    1,271
    Scorch
    225
    Sap
    620
    DominusChillingBond
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 677.8 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond2
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 677.8 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    DominusChillingBond3
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 677.8 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [2]
    DominusChillingBond4
    Spell, TotemCastsAlone, SummonsTotem, DamageOverTime, NonHitChill, ElementalStatus
    Tempo de Conjuração: 0.5 seg
    Velocidade de Ação reduzida em 30%
    Totem dura 10 segundos
    Causa 677.8 do Dano de Gelo Base por segundo
    Convoca um Totem que usa esta Habilidade
    Recuperação de Atordoamento e Bloqueio reduzida em 30%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [4]
    DominusLightningSouls
    Spell, Projectile, ProjectilesFromUser, Damage
    Tempo de Conjuração: 3 seg
    Causa 107.9 a 1403 de Dano de Raio
    5% de chance de Eletrizar inimigos
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-40]
    monster reverse point blank damage -% at minimum range [50]
    DominusLightningSlam
    Attack, Damage, Area, Lightning
    Toque de Deus
    Base Damage: 565–922
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 7 seg
    A LUZ DA DIVINDADE
    Nunca causa Acertos Críticos
    50% do Dano Físico Convertido em Dano de Raio
    Dano Físico aumentado em 120%
    Velocidade de Ataque aumentada em 30%
    100% de chance de Eletrizar inimigos
    active skill shock duration +% final [150]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    DominusMark
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 14 seg
    Duração base é de 7 segundos
    DominusDash
    Attack
    Base Damage: 565–922
    Chance de Crítico: 5%
    Attack Time: 3.75 seg
    Recarga: 6.5 seg
    Duração base é de 10 segundos
    DominusDeathTeleport
    Spell
    Tempo de Conjuração: 1 seg
    Duração base é de 6 segundos
    ElderExpandingNovaGAUNTLET
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 2112 a 2582 de Dano Físico
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pope/PopeGauntlet"] = {
        name = "Dominus, High Templar",
        life = 11.04,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.99,
        damageSpread = 0.24,
        attackTime = 3.75,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "DominusChillingBond",
            "DominusChillingBond2",
            "DominusChillingBond3",
            "DominusChillingBond4",
            "DominusLightningSouls",
            "DominusLightningSlam",
            "DominusMark",
            "DominusDash",
            "DominusDeathTeleport",
            "ElderExpandingNovaGAUNTLET",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond"] = {
        name = "DominusChillingBond",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond2"] = {
        name = "DominusChillingBond2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 3, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 3, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 3, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 3, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 3, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 3, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 3, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 3, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 3, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 3, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 3, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 3, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 3, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 3, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 3, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 3, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 3, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 3, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 3, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 3, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond3"] = {
        name = "DominusChillingBond3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 2, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 2, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 2, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 2, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 2, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 2, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 2, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 2, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 2, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 2, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 2, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 2, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 2, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 2, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 2, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 2, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 2, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 2, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 2, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 2, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusChillingBond4"] = {
        name = "DominusChillingBond4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ElementalStatus] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "action_speed_-%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_stun_recovery_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {60, 1, 0, 30, 10000, 100, 4, 30, levelRequirement = 1, statInterpolation = {3, 2, 1},  cost = { }, },
            [2] = {60, 36, 0, 30, 10000, 100, 4, 30, levelRequirement = 33, statInterpolation = {3, 2, 1},  cost = { }, },
            [3] = {60, 54, 0, 30, 10000, 100, 4, 30, levelRequirement = 54, statInterpolation = {3, 2, 1},  cost = { }, },
            [4] = {60, 66, 0, 30, 10000, 100, 4, 30, levelRequirement = 66, statInterpolation = {3, 2, 1},  cost = { }, },
            [5] = {60, 67, 0, 30, 10000, 100, 4, 30, levelRequirement = 67, statInterpolation = {3, 2, 1},  cost = { }, },
            [6] = {60, 68, 0, 30, 10000, 100, 4, 30, levelRequirement = 68, statInterpolation = {3, 2, 1},  cost = { }, },
            [7] = {60, 69, 14, 30, 10000, 100, 4, 30, levelRequirement = 69, statInterpolation = {3, 2, 1},  cost = { }, },
            [8] = {60, 70, 21, 30, 10000, 100, 4, 30, levelRequirement = 70, statInterpolation = {3, 2, 1},  cost = { }, },
            [9] = {60, 71, 29, 30, 10000, 100, 4, 30, levelRequirement = 71, statInterpolation = {3, 2, 1},  cost = { }, },
            [10] = {60, 72, 43, 30, 10000, 100, 4, 30, levelRequirement = 72, statInterpolation = {3, 2, 1},  cost = { }, },
            [11] = {60, 73, 57, 30, 10000, 100, 4, 30, levelRequirement = 73, statInterpolation = {3, 2, 1},  cost = { }, },
            [12] = {60, 74, 71, 30, 10000, 100, 4, 30, levelRequirement = 74, statInterpolation = {3, 2, 1},  cost = { }, },
            [13] = {60, 75, 79, 30, 10000, 100, 4, 30, levelRequirement = 75, statInterpolation = {3, 2, 1},  cost = { }, },
            [14] = {60, 76, 86, 30, 10000, 100, 4, 30, levelRequirement = 76, statInterpolation = {3, 2, 1},  cost = { }, },
            [15] = {60, 77, 93, 30, 10000, 100, 4, 30, levelRequirement = 77, statInterpolation = {3, 2, 1},  cost = { }, },
            [16] = {60, 78, 107, 30, 10000, 100, 4, 30, levelRequirement = 78, statInterpolation = {3, 2, 1},  cost = { }, },
            [17] = {60, 79, 114, 30, 10000, 100, 4, 30, levelRequirement = 79, statInterpolation = {3, 2, 1},  cost = { }, },
            [18] = {60, 80, 121, 30, 10000, 100, 4, 30, levelRequirement = 80, statInterpolation = {3, 2, 1},  cost = { }, },
            [19] = {60, 81, 129, 30, 10000, 100, 4, 30, levelRequirement = 81, statInterpolation = {3, 2, 1},  cost = { }, },
            [20] = {60, 82, 143, 30, 10000, 100, 4, 30, levelRequirement = 82, statInterpolation = {3, 2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSouls"] = {
        name = "DominusLightningSouls",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.2999999523163, 0, 60, -40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.10000000149012, 1.2999999523163, 5, 50, -40, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusLightningSlam"] = {
        name = "Touch Of God",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "THE LIGHT OF DIVINITY",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_chance_to_shock_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {120, 20, 50, 100, -35, 150, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [2] = {120, 25, 50, 100, -35, 150, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [3] = {120, 30, 50, 100, -35, 150, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {120, 35, 50, 100, -35, 150, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [5] = {120, 35, 50, 100, -35, 150, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [6] = {120, 35, 50, 100, -35, 150, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [7] = {120, 40, 50, 100, -35, 150, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [8] = {124, 40, 50, 100, -35, 150, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [9] = {132, 40, 50, 100, -35, 150, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [10] = {144, 40, 50, 100, -35, 150, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [11] = {153, 40, 50, 100, -35, 150, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [12] = {165, 40, 50, 100, -35, 150, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [13] = {174, 40, 50, 100, -35, 150, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusMark"] = {
        name = "DominusMark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDash"] = {
        name = "DominusDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {10000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDeathTeleport"] = {
        name = "DominusDeathTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderExpandingNovaGAUNTLET"] = {
        name = "ElderExpandingNovaGAUNTLET",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 12000%
    IdMonsterActBossAct3
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 12000 Max: 12000 Global
  • monster additional quantity of dropped items in cruel +% [1715]
    monster additional quantity of dropped items in merciless +% [3430]
    monster additional rarity of dropped items in cruel +% [1200]
    monster additional rarity of dropped items in merciless +% [2400]
    IdMonsterMercilessDrops3
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 1200 Max: 1200 Global
  • monster additional quantity of dropped items in cruel +% Min: 1715 Max: 1715 Global
  • monster additional rarity of dropped items in merciless +% Min: 2400 Max: 2400 Global
  • monster additional quantity of dropped items in merciless +% Min: 3430 Max: 3430 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • Recarga do Escudo de Energia reduzida em 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Raio: 120
    heal aura owner % max life on death [0]
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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