エフィジの口
悪魔
display monster casts lightning warp text [1]
近接ストライクスキルは周囲の対象にスプラッシュダメージを与える
物理ダメージの80%を雷ダメージに変換する
monster no beyond portal [1]
monster no map drops [1]
stance movement speed +% final [112]
Mouth of Ephij
SpectreN
Tagsbeyond_commander_monster, beyond_demon, キャスター, cleaving_weapon, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • 餓えし炎、ツティオシュ, バメスの肉体, ハーストの血, ツティオシュの目, ナーエムの手, バメスの礼拝者, ツティオシュの猟犬, ハーストのしもべ, エフィジの口, エフィジの狂信者, ハーストの弟子, ツティオシュのゼロット
  • 容赦なき霜、ハースト, バメスの肉体, ハーストの血, ツティオシュの目, ナーエムの手, バメスの礼拝者, ツティオシュの猟犬, ハーストのしもべ, エフィジの口, エフィジの狂信者, ハーストの弟子, ツティオシュのゼロット
  • 轟く空、エフィジ, バメスの肉体, ハーストの血, ツティオシュの目, ナーエムの手, バメスの礼拝者, ツティオシュの猟犬, ハーストのしもべ, エフィジの口, エフィジの狂信者, ハーストの弟子, ツティオシュのゼロット
  • 石を曲げる者、ナーエム, バメスの肉体, ハーストの血, ツティオシュの目, ナーエムの手, バメスの礼拝者, ツティオシュの猟犬, ハーストのしもべ, エフィジの口, エフィジの狂信者, ハーストの弟子, ツティオシュのゼロット
  • 変化する闇、バメス, バメスの肉体, ハーストの血, ツティオシュの目, ナーエムの手, バメスの礼拝者, ツティオシュの猟犬, ハーストのしもべ, エフィジの口, エフィジの狂信者, ハーストの弟子, ツティオシュのゼロット
  • ライフ
    210%
    回避力
    +20%
    Ailment Threshold
    210%
    耐性
    20 20 20 0
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    116%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-5
    レベル
    68
    ライフ
    13,510
    アーマー
    28,790
    回避力
    5,687
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.35
    経験値
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    追加ダメージ効率: 50%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    488.6から1466の雷ダメージを与える
    持続時間が50%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon2-5"] = {
        name = "Mouth of Ephij",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DemonLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster casts lightning warp text [1]
    IdMonsterCastsLightningWarpText
    FamilyMonsterCastsLightningWarpText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster casts lightning warp text Min: 1 Max: 1 Global
  • 近接ストライクスキルは周囲の対象にスプラッシュダメージを与える
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    物理ダメージの80%を雷ダメージに変換する
    IdMonsterConvertToLightningDamage1
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    エフィジの口
    悪魔
    display monster casts lightning warp text [1]
    近接ストライクスキルは周囲の対象にスプラッシュダメージを与える
    物理ダメージの80%を雷ダメージに変換する
    monster no beyond portal [1]
    monster no map drops [1]
    モンスターの付与する経験値が300%増加する
    monster no drops [0]
    stance movement speed +% final [112]
    Mouth of Ephij
    SpectreN
    Tagsbeyond_commander_monster, beyond_demon, キャスター, cleaving_weapon, delve_monster, demon, flesh_armour, is_unarmed, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slow_movement
    ライフ
    210%
    回避力
    +20%
    Ailment Threshold
    210%
    耐性
    20 20 20 0
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    116%
    Type
    BeyondDemon2
    Metadata
    BeyondDemon2-5
    レベル
    68
    ライフ
    13,510
    アーマー
    28,790
    回避力
    5,687
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.35
    経験値
    12,306
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.35 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    追加ダメージ効率: 50%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    488.6から1466の雷ダメージを与える
    持続時間が50%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/BeyondEncounter/BeyondDemon2-5"] = {
        name = "Mouth of Ephij",
        life = 2.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DemonLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    display monster casts lightning warp text [1]
    IdMonsterCastsLightningWarpText
    FamilyMonsterCastsLightningWarpText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster casts lightning warp text Min: 1 Max: 1 Global
  • 近接ストライクスキルは周囲の対象にスプラッシュダメージを与える
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    物理ダメージの80%を雷ダメージに変換する
    IdMonsterConvertToLightningDamage1
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • モンスターの付与する経験値が300%増加する
    monster no drops [0]
    IdMonsterSlainExperienceIncreaseBeyondDelve__
    FamilyMonsterSlainExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 300 Max: 300 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed