召喚されたコブラ
獣物理ダメージの30%を混沌ダメージに変換する
Summoned Cobra
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
ライフ
900%
回避力
+15%
Ailment Threshold
900%
耐性
Damage
323%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
57,900
アーマー
28,790
回避力
5,450
Damage
1,207
スペルダメージ
1,207
命中
1,276
Attack Time
1.1
経験値
15,383
Minion Life
12,559
Minion Damage
963
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
クリティカル率: 5%
Attack Time: 1.1 秒
base is projectile [1]
monster projectile variation [1]
Object Type
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
Stats
{
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
}
Life
{
corpse_usable = false
}
Object Type Codes
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = {
name = "Summoned Cobra",
life = 9,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 3.23,
damageSpread = 0.2,
attackTime = 1.1,
attackRange = 9,
accuracy = 3.4,
skillList = {
"SummonedSnakeProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSnakeProjectile"] = {
name = "SummonedSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
物理ダメージの30%を混沌ダメージに変換する
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage ダメージ 物理 混沌 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.