召喚されたコブラ
獣
プレイヤーのヒットは回避されることがない
物理ダメージの30%を混沌ダメージに変換する
物理ダメージの30%を混沌ダメージに変換する
Summoned Cobra
Spectre | N |
---|---|
Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
ライフ
900%
回避力
+15%
Ailment Threshold
900%
耐性
40 40 40 20
Damage
323%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
57,900
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
1,207
スペルダメージ
1,207
命中
986
Attack Time
1.1
経験値
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
クリティカル率: 5%
Attack Time: 1.1 秒
base is projectile [1]
monster projectile variation [1]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = { name = "Summoned Cobra", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3.23, damageSpread = 0.2, attackTime = 1.1, attackRange = 9, accuracy = 3.4, skillList = { "SummonedSnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSnakeProjectile"] = { name = "SummonedSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
物理ダメージの30%を混沌ダメージに変換する
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.