Herbeigerufene Kobra
Bestie30% des physischen Schadens werden in Chaosschaden umgewandelt
Summoned Cobra
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Leben
900%
Ausweichen
+15%
Ailment Threshold
900%
Widerstand
Damage
323%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
57,900
Rüstung
28,790
Ausweichwert
5,450
Damage
1,207
Zauberschaden
1,207
Genauigkeit
1,276
Attack Time
1.1
Erfahrung
15,383
Minion Life
12,559
Minion Damage
963
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
Kritische Trefferchance: 5%
Attack Time: 1.1 Sek.
base is projectile [1]
monster projectile variation [1]
Object Type
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
Stats
{
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
}
Life
{
corpse_usable = false
}
Object Type Codes
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = {
name = "Summoned Cobra",
life = 9,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 3.23,
damageSpread = 0.2,
attackTime = 1.1,
attackRange = 9,
accuracy = 3.4,
skillList = {
"SummonedSnakeProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSnakeProjectile"] = {
name = "SummonedSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% des physischen Schadens werden in Chaosschaden umgewandelt
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Schaden Physisch Chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.